You can always stage aggressive wars while being ethically good, just bomb the crud out of them and send care packages to the survivors.
CoBBQ
Guess someone needs to learn total evilness. Place them around your outlying colonies and if one colony ever falls to the enemy, by military or influence, blow them up. The empire doesn't need deserters or anarchists..
I disagree that the Yor are pitiful with a weak economy. They have several racial bonuses like miniaturization, fleet logistics and loyalty and coupled with their super isolationist makes them able to build powerful fleets to defend their empire. The best way to use them in my opinion is to spread your industrial and research buildings around because in order to get a good economy out of this, you need to pump more Yors on your 10+ quality playets to 16B to 20B with the stalks. You should fil
[quote]Unless I'm missing something.AI seems to make silly decisions, like agreeing to pay for peace and declaring war on me the next turn![/quote] Something tells me that Drath is responsible, they have such an annoying tendency to set the galaxy into war. Does anyone get messages from other aliens you haven't have diplomatic relations with? I'm playing as the Yor as technologist and while getting a large lead in techs at the begining, I'm getting these messages from the AI
Yes, the economy had changed a lot in Dark Armada and Twilight. You cannot leave the fundings at 100% all the time anymore, you got to budget your expenses. A little practice on it and you will be able to get back to your warmongering ways. ;)
What they meant was that on higher difficulties on some popular games, they gave the AIs advantages like building units faster and more cheaply than the player. This allows the AI to rush hordes of units at the player over and over until the player beats the game or quits in disgust when unable to fight back.
There is a need for a bigger ship selected cursor on max zoomed out levels. At the present size, the cursor is difficult to see amounst the clutter when zoomed out to coordinate a war on large to immense maps. IS there anyway to lessen the cursor shrink by half when zooming out?
Was this ship a constructor ship?
Two reasons, Torians have a large influence bonus per population unit and they reproduce faster than rabbits.
ON your second question, that is normal if your other two planets have low population since the approval rating is the average of all your population, not your planets.
New victory conditions!?! Bring out the terrorstars. :CONGRAT: (Who needs planets when you're ascended?)
I'm trying to find out if anyone has developed the knack for timing the attack (independent of invasion tactic) or whether random is the best way to go. If we were to post something that gives us the best attack odds in grund attack, somebody from Stardock will disable our spacebar while blowing raspberry at our hard work on the exploit.
Yeah cause ya know Stardock was shooting for realism in this game. Considering that useable planets are at minimum 6.5 light years from the sun.
With players claiming that the AI can be beaten easily with ultra fast ships equipped with mulitple engines, why not create a barrier for those ships? There's plenty of stars in a normal galaxy that are devoid of useful planets and spend the rest of the game as useless eye candy, barring an PQ increase event. Why not create an area around stars that dimishes ship speed as the ships get closer to the stars. With a radaii of 8 squares, the outer square will dimish one point of speed and the nex
Douple Post
Or you could just kill everyone and then become the one and only ruler so you don't have to worry about it. Its called "Switching to Imperialism" in GalCivII speak.
Do not pass over soldiering bonuses if you want to conquer the universe. You could blow up any ships in the sky but if you have lousy soldiers, good luck on capturing planets with huge populations without damaging it severly. With 41 vs 0, you could take on a 14 B planet with only 2 B and suffer only light casualties.
I took some experience from a not-to-be-mentioned space stragety game and applied them to my own fleets, which is a core group of ship busters supported by smaller ships. Larger ships are built with a couple type of weapons and defences since they are expensive to build and upgrade. The smaller ships, usually fighters, will have one weapon type and some defences which will be upgraded with the latest weapon ASAP. On each ship, only one engine and no life support is good since more defences ca
This is the 26th century soldiering we're talking here. Doesn't anyone think they can render asteriods harmless by hitting them with fusion bombs or giant laser cannons as they hit the atmosphere? That's why soldiers are needed on the ground to disrupt those countermeasures so the asteriods can get through.
If you read the manual, there's this interesting seection about the shipyard where you could build your own ships.
I usually lease more ships than usual if I get into a tough war. I tend to replace some buildings with factories to build military ships faster and lease them when they reach a favorable price.
I would like, in fleet combat, fleet admirals on both sides make more brilliant first moves or tactical blunders which would affect the outcome. Its kinda dull seeing both sides squaring off equaly and bash each other until one side wins. Some examples would be: 1.) The enemy fleet is tracking a large asteriod formation, mistaking it for us. Their rear is expose, shall we attack? (Player gets a free turn in combat before bashi