Well its certainly possible to get lucky and have the AI do something impressive, but I think thats just circumstance rather than proper planning. Ive yet to see the AI do ANYTHING impressive even just once and im playing on difficulty settings where all the best routines are supposed to be used (or so it says).
Annekynn
The AI in 1.12 is flat out broke when it comes to waging war. Its fine fighting other AIs as they are broke too so it evens things out, but against the player it is just crippled. On my current map I setup a me vs team of 4 vs team of 4, all AIs set to Expert. I figured id sit in the corner building up my empire while the 4 vs 4 duked it out, and when one of them was winning (or had won) they would then come after me. That part worked out beautifully and eventually after many hours I had the
Reinstalled the game from scratch, patched, renamed my mod to just Custom, and now it works. *Shrugh*. Problem solved, whatever that was.
Negative on the folder naming. Its Mods-Rebellion v1.03 -> My Mod which then just contains the entity files which modify cost values of various ships. Doesnt work under the dev 1.03 either
With rebellion 1.03 im getting mod checksum 0 on my mod, even though I redid the mod for 1.03 using the new source files and have it in the 1.03 folder. If I roll back the game to 1.02 and use my original version of my mod, all works fine. Anyone know why I would get checksum 0? The net result is the mod doesnt do anything in game, even though its loaded.
Thats GDDR, and since hes saying 6GB hes talking about system and not video memory most likely, of which there is no DDR4+, just DDR3. Regardless, faster is better than more when it comes to Sins. So enabling LAA would only help if the game was crashing because it was hitting the 2GB limit. And while were on topic, single core game + 2GB memory limit + year 2012 = grrrrr
Well another solution which may work is to make the titans cost like a million credits. Not sure if the AI would then get buggered up in trying to save that amount to build the darn thing or not.
This mod seems to have some crippling sideffects: after 3 hours and 45 minutes, most of the AIs have not even researched ice or volcanic colonization. Furthermore the AIs are flying around the map with a handful of capital ships with little to no escorts. Im seeing plenty of singular capital ships all by themselves. Again this is nearly 4 hours into a map that on the previous playthrough without this mod the AI had massive fleets roaming the map and was even sending in its titan all by itself
I always play as TEC Loyalist. My maps feature all six sides/races though and all have 100+ stars. Ive had no problems on such maps with that many sides until I loaded/enabled this mod. Now twice in a row ive had unavoidable crashes around the 5 hour played mark, and no amount of reloading saves makes the crash avoidable. Happens in a predictable moment that coincides with no event that I can hear or see. In most cases the music keeps playing but the game is frozen and a minidump window appea
I get minidumps as well with this mod after a few hours of play. Two different maps each resulted in the same thing after 4+ hours into it. Unavoidable and always happens. Save files will also not load if I disable the mod.
[quote who="Blair Fraser" reply="1" id="3176012"]The AI isn't cheating, that is part of the design. Titans come back at the level they died at.[/quote] So here I came to the forums to rage about how I just quit/uninstalled this POS expansion because Titans are ridiculously overpowered and tedious to kill AND the AI can just keep spewing them at max level endlessly and behold I find this thread as the first unstickied post, get all excited that its a bug and thus should get fixed h
Well those stunned ships are taking a heck lot of damage, so if damage is supposed to wake them up what am I missing? Ive got my hoshikos micro managed spamming repairs on them to keep them alive (and its a losing battle). Yes its if only 2-3 of these caps it aint a problem, but this last battle I fought there were no less than 7 of them opposing me, effectively locking out all my mazras and akkons, leaving my two kols and two dunovs. The rest of my fleet died faster than I could take out the
Smart aint got to do with it. If the ability lasts longer than its cooldown that means it can be spammed until you run out of antimatter, and when it lasts 60 seconds and the ship is a level 10 with a huge antimater pool it can therefore keep my ships locked down for a very very long time. Unbalanced, period. I have three fleets made up of 11 capitals each, 75 kodiaks, 15 celios, 15 hoshikos, 15 missile boats and 15 flaks. So the AI manages to lock down just about all my capitals, all
Actually I just figured it out. Enemy spamming Revelation class battlecruisers so they can spam the Reverie ability which essentially makes my ships worthless. Back in the original game the enemy did that with the subverters (think thats what they were called). The duration is longer than the cooldown, so the enemy can just spam it endlessly to lock down ships permanently. Guess not much has changed in two years and two expansions...
No base, enemy fleet. I have 11 capital ships and they ALL get disabled on an almost permament basis
Each time I go into battle with my fleets, heres what I get on all my capital ships: Abilities Disabled Construction Disabled Phase Jump Disabled Sub-light main engines Disabled Sub-light manouvering engines Disabled Passive regeneration Disabled Weapons Disabled When they finally cease being disabled, I go and give my ships attack orders, tell my mazra's to fire their missile barrage, and before
Just thought id mention that I saw Elemental mentioned on front page of CNN in the following story: http://www.cnn.com/2010/TECH/gaming.gadgets/09/09/video.game.piracy/index.html?hpt=C2 Although its a small section of the article nonetheless it says: "New strategy game "Elemental: War of Magic" has also sparked debate by promising to forego digital rights management, re
Option for it in the config file, its turned on, just not in the game yet I dont think
Actually just fixed it, make a new save game, then load that save game
Actually just fixed it, make a new save game, then load that save game
None of my units can be moved after 1.06. Theyre all stuck wherever they were. Cannot progress to next turn either
After patching from 1.05 to 1.06 none of my units can be moved.
"+ Hooked up the projectile follow camera code to obey the Auto-Move Camera in Tactical option." Wooohoo!!
Im one of those people who after 10-15 hours of playing is yet to see a single crash on max settings 1920*1200 with 4x AA. Yes ive seen plenty of little bugs in the game, but nothing to cry bloody murder over. There will always be people who cant get a game to work or the game doesnt run well on their system for whatever reason. Supreme Commander 2 for example after like 12 patches still has people posting that they cant get the game running at all.
Suggestions: - option to disable camera arrow following - option to speed up combat - option to speed up world movement - ability to see characters equipped inventory in a store so you can make direct gear comparisons