Epochalypse

Epochalypse

Joined Member # 1244394
2 Posts 34 Replies 257 Reputation

I was havin' that problem then updated to DirectX 9C it didn't work at all with DirectX 9B.

10 Replies 8,635 Views

Sounds like it could lead to early warfare. Civilizations vying for the necessary real estate to expand their empire and become dominant in the galaxy.

17 Replies 35,103 Views

of time & it would appear as you were equals but in reality his battleships would destroy your corvettes.

8 Replies 19,329 Views

ittle space monst...... It'd make things interesting.. Just wouldn't want to have to face a fleet of 'em.

11 Replies 21,718 Views

LE> So military might would be based on HP & some other factors? I could see how that would change things.

8 Replies 19,329 Views

I like how the "Influence borders" are shown on the play screen. It will make it easier when moving transports around and not stepping on some other empires toes and making them angry.

13 Replies 30,791 Views

One thing I noticed in GalCiv I is that military might is based on the number of ships you have and not the type or power of the ships you have. So basically you could build up a massive ship base of weak & cheap(inexpensive, low build time) ships and have a huge military which would deter other races from attacking you. It seemed kind of a cheap way of getting around having to go to war. Personally I'd like to see that changed so the other races are

8 Replies 19,329 Views

That was probably a dumb question.. but, here is another. If that is the way it works is there a certain(set) number of improvements/buildings you can build per sector?

9 Replies 28,667 Views

Even a battleship gets a lot of pain from them. I don't think they should have any guns at all. It should be that you need to send other ships along with it to protect it until invasion time.

27 Replies 45,749 Views

by "halo" you're talking about what looks like the atmosphere? right?

12 Replies 32,532 Views