tfmca

tfmca

Joined Member # 1033625
0 Posts 11 Replies 84 Reputation

Hi kyro Sent in a saved game now, to gc2bugs, subject: gc2darkavatar - 0x56071c Cheers

12 Replies 5,792 Views

Decided to send in a smartexception log to stardock, as there was nothing in the debug. Cheers

12 Replies 5,792 Views

This happens in my current game also, which was started with 1.8, and was not occurring in the betas; completely repeatable. Only occurs if the ship class has been obsoleted, as stated by Drengin, and not if class is still active.

12 Replies 5,792 Views

Just had the same problem recently and had sent the save game to support and they noted the AI had all been set to fool so they had only colonized their own system. I had also used Ctrl N a few times and was playing at painful, gigantic. Not really a big deal as just started a new game without ctrl n. Who knows maybe the ai figures that using ctrl n means you need help and lowers the ai level each time. <img src="http://images.stardock.com/gc2/T_DL/smiles/BigSmile.gif" border=0 ALIGN=

6 Replies 6,164 Views

Hi Did you email the smartexception and zipped saved game to Stardock or just post here? You'll get a better response if you email. Things to try, that helped me, were increasing pagefile above 2gig, turn off antialiasing and use hardware cursor. Also your sound driver is fairly old and might help if updated.

11 Replies 2,753 Views

Hi God King, You need to 1st post your debug.err located in the galciv2 folder as this can give some ideas(open the file in notepad then cut & paste into your post.) Posting the debug.err will show what hardware and settings you are using and can allow people to make more informed recommendations. Also is your computer completely locking up like negadeath with the monitor going black with lose of signal? If not you should start a

13 Replies 5,721 Views

Further to your problem I was looking at a hardware forum on 9800's pros & xt (there is 1 thread that has been running for 4 years) and a number of people found that simply changing the agp from 8x to 4x eliminated lockups. Sometimes they also turned off fast writes and agp 3 compliance. It was also noted that this card can really draw power when being worked and for some the solution was a new high quality psu.

13 Replies 5,721 Views

Have the exact same problem since upgrading the video driver, using a 9600pro. I originally installed the game using catalyst 4.12 drivers(from 2004 pre dx9c) and it worked fine though the game the 1st time said my driver wasn't 9c compatible but no problems. When I decided to try the betas I ugraded the driver(using omegas) to see what would happen. My assumption is the game when installed compensated for the fonts because of the old dri

5 Replies 4,921 Views

Hi again, Just noticed on rereading your initial message that you actually lose signal to monitor which was not occuring on my lockups. Have you tried stress testing the video with say 3dmark or something similar for a few hours? I have seen such things in the past but usually due to hardware, faulty video cards and poor quality psu's.; the stress test should trigger the problem if hardware. Recently, though I had a pc that would bsod or lose

13 Replies 5,721 Views

Had a similar problem with amd 2800 and 9600 pro with same omega driver but at 1600x1200 and onboard sound. What seems to be working for me now is antialiasing off, throttle frame rate on and hardware cursor on. Ran 8 hrs yesterday with no lockups using the latest beta so it is either resolved or got lucky. Originally, installed the game using catalyst 4.12 drivers 2004(best driver I found for civ4) and this ran with no problems even tho

13 Replies 5,721 Views