Problems running GalCiv II with windows 7

I love this game.  At least I loved it until I could finally afford a good computer.  Now I have a nice Dell tower with windows 7 and I can't get GalCiv II to run at all.  I get the initial game startup then the screen goes black and nothing happens.  No video, nothing just stuck.  I have tried some of the basic things administrator setting, trying under different compatability modes as it ran fin under Windows XP previously.  Can anyone help with getting this to run?  Here is ther error file generated on the last run as I have seen this in several other posts.  Nice simple instructions would be good.  I am not a novice but I would not want to have to reformat things.  Reply to this post please.  I would love to get Elemental at some point as I understand it runs on 7  but I really want this one to run first.

 

 

Debug Message:  Version v2.03 Twilight of the Arnor last updated on: Thu Jul 23 11:47:38 2009

Debug Message:  Checking DX Version.

Debug Message:  *********DXDiag info follows.*********

System Info

Time: 11/2/2011, 22:42:28

DirectX Version: DirectX 11

Machine Name: BRIAN-PC

Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506)

Languages: English (Regional Setting: English)

System Manufacturer: Dell Inc.

System Model: Studio XPS 9100

BIOS: Default System BIOS

Processor: Intel(R) Core(TM) i7 CPU       X 980  @ 3.33GHz (12 CPUs), ~3.3GHz

Physical Memory: 24576MB RAM

Page File: 3467MB used, 45664MB available

Windows Dir: C:\Windows

 

 

Display Info

Display device 1:

Device Name: \\.\DISPLAY1

Card Name: ATI Radeon HD 5900 Series

Manufacturer: ATI Technologies Inc.

Chip Type: ATI display adapter (0x689C)

DAC Type: Internal DAC(400MHz)

Key Device: Enum\PCI\VEN_1002&DEV_689C&SUBSYS_25421002&REV_00

Display Memory: 1712 MB

Current Display Mode: 1920 x 1080 (32 bit) (60Hz)

Monitor Name: Dell ST2420L(Digital)

Monitor Max Resolution:

Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx6

Driver Version: 8.17.0010.1077

Driver Date: 4/20/2011 02:07:48

DirectX Acceleration Enabled: Yes

 

 

 

Sound info

Sound device 1:

Description: Speakers (Realtek High Definition Audio)

Default Sound Playback: Yes

Default Voice Playback: Yes

Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10280482&REV_1003

Manufacturer ID: 1

Product ID: 100

Driver Name: RTKVHD64.sys

Provider: Realtek Semiconductor Corp.

Driver Version: 6.00.0001.6050

Driver Date: 2/22/2010 20:26:12

Type: WDM

Other Drivers:

Acceleration Level: 1

Cap Flags: 0

Min/Max Sample Rate: 0, 0

 

Sound device 1:

Description: Realtek Digital Output(Optical) (Realtek High Definition Audio)

Default Sound Playback: No

Default Voice Playback: No

Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10280482&REV_1003

Manufacturer ID: 1

Product ID: 100

Driver Name: RTKVHD64.sys

Provider: Realtek Semiconductor Corp.

Driver Version: 6.00.0001.6050

Driver Date: 2/22/2010 20:26:12

Type: WDM

Other Drivers:

Acceleration Level: 1

Cap Flags: 0

Min/Max Sample Rate: 0, 0

 

Sound device 1:

Description: Realtek Digital Output (Realtek High Definition Audio)

Default Sound Playback: No

Default Voice Playback: No

Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0892&SUBSYS_10280482&REV_1003

Manufacturer ID: 1

Product ID: 100

Driver Name: RTKVHD64.sys

Provider: Realtek Semiconductor Corp.

Driver Version: 6.00.0001.6050

Driver Date: 2/22/2010 20:26:12

Type: WDM

Other Drivers:

Acceleration Level: 1

Cap Flags: 0

Min/Max Sample Rate: 0, 0

 

Sound device 1:

Description: Headset Earphone (2- Logitech USB Headset)

Default Sound Playback: No

Default Voice Playback: No

Hardware ID: USB\VID_046D&PID_0A01&REV_1013&MI_00

Manufacturer ID: 65535

Product ID: 65535

Driver Name: USBAUDIO.sys

Provider: Microsoft

Driver Version: 6.01.7601.17514

Driver Date: 11/20/2010 05:43:52

Type: WDM

Other Drivers:

Acceleration Level: 1

Cap Flags: 0

Min/Max Sample Rate: 0, 0

 

Sound device 1:

Description: Speakers (3- Plantronics BT Adapter)

Default Sound Playback: No

Default Voice Playback: No

Hardware ID: USB\VID_047F&PID_4254&REV_2617&MI_00

Manufacturer ID: 65535

Product ID: 65535

Driver Name: USBAUDIO.sys

Provider: Microsoft

Driver Version: 6.01.7601.17514

Driver Date: 11/20/2010 05:43:52

Type: WDM

Other Drivers:

Acceleration Level: 1

Cap Flags: 0

Min/Max Sample Rate: 0, 0

 

 

 

Debug Message:  *********END dxdiag info.*********

Debug Message:  Entering WinMain

Debug Message:  ******* Starting Game Shell *******

Debug Message:  Could not query reg key HKEY_LOCAL_MACHINE Software\Stardock\Drengin.net\GalCiv2UL value named Language

Debug Message:  Going Fullscreen

Debug Message:  Preparing to change display settings.

Debug Message:  Using hardware vertex processing

Debug Message:  Using multilsample setting: D3DMULTISAMPLE_8_SAMPLES

Debug Message:  Attempting to create D3DDevice at resolution 1920 x 1200, Windowed: 0, Multisample: 8

Debug Message:  Could not create the render device using default format. Switching to 16bit

Debug Message:  Using hardware vertex processing

Debug Message:  Using multilsample setting: D3DMULTISAMPLE_NONE

Debug Message:  Attempting to create D3DDevice at resolution 1920 x 1200, Windowed: 0, Multisample: 0

Debug Message:  Could not create the render device.

Debug Message:  InitializeDirect3D Failed.

Debug Message:  Now Fullscreen

Debug Message:  Shell initialization complete

Debug Message:  GalCiv2 is activated.

Debug Message:  WM_CLOSE message received.

Debug Message:  GameUninitialize start

9,871 views 5 replies
Reply #1 Top

It looks like at some point you set the resolution higher than your display supports--go to My Documents\My Games\GC2TwilightArnor, open the file prefs.ini, and make the following changes:

Change
DisplayHeight=1200

To
DisplayHeight=1080

Then save the file and you should be able to start the game.

Reply #2 Top

My thanks to you.  That worked perfectly.  May the galaxy beware

Reply #3 Top

mine works well on  XP,    my question is , how do i get into tournments???

Reply #4 Top

There isn't a multiplayer option for GalCiv2.  There's a sort of high score list that's called the Metaverse, where you can start games and then submit the final score once you're done.  The Metaverse checks the end game for cheat flags and if none are tripped, the score gets added to your profile.  

We had tournaments once upon a time, started by a player named Wyndstar (here's one of his tournament threads https://forums.galciv2.com/151611 ).  

The idea evolved into the "Metaverse League", which was the brainchild of a player named Ghostwes.  Here's a post about it: https://forums.galciv2.com/157225 

Both tournaments used the Metaverse to check and verify score and the saved games could be checked by referees if there was a question.  Games would also count toward team scores when the players were members of an "Empire".  That was in the heyday of GalCiv2 though.  Now, there are only a few active empires left.  You can find them in the "Metaverse" forum... https://forums.galciv2.com/forum/345 .

In order to submit your score to the Metaverse, you need to create a Metaverse character and start a game in Metaverse mode.  You can then play it, save and reload, etc and when the game ends, you'll be given an option to submit the game's score.

If you reload the same game, you can try for a higher score once and only once.  You can then submit that as the score for that game.  I'm not sure what would happen if you try a second time, but I've been let to understand that it won't work and the time you took to play the game is lost at that point.

I haven't played a game in quite some time.  I'm not really sure if the Metaverse is still online, but there's no reason that I can think of for it to have been shut down.  

 

Reply #5 Top

I was having problems installing it on my Dell 8GB multi-screen system. It didn't want to install. I turned off my two extra screens and it completed the install.

After I had it up and running I discovered that it didn't matter if I left the other two monitors turned on - it was only during the installation process that I had to have them switched off.