Creating textures for 3ds max -> .X models
http://wiki.i-mod-productions.com/index.php?title=Tutorial:Importing_Ship_Models_into_GalCiv2The linked article gives a very good account of setting up a model for GC2. From there I've made a saucer hull, by tracing a side view with a line and then lathe into a saucer. And I've set up a material with three submaterials (one diffuse png and two placel-holders).
But when I go ingame, the texture doesn't seem to work. I get the proper color for engine exhaust where I mapped it., and also the areas that I marked for player trim color get their color. But the main area seems somehow missing; it grabs a texture when I click on other hulls and uses that.
Any advice?