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Erebus - lvl 15 bite idea

Erebus - lvl 15 bite idea

it just occured to me how useless erebus' last swarm is for how much mana it costs. I never actually use my last skill point on it just because it only does an additional 150 dmg at a cost of an extra 350 mana!?!

i could suggest to drop its mana cost slightly, but i think ive got a better idea.

Why not add a lvl 15 skill in the 'bite' skill line.

Bite lvl15
900 mana
Instant

Steal 775 health and 400 mana from target. Target moves 30% slower and armor is reduced by 850 for 5 secs.

OR

Bite lvl15
900 mana
Instant

Steal 775 health. Your attack speed increases by 25% for 5 secs. Target moves 30% slower and armor is reduced by 1000 for 5 secs.

 

i would be happier with either one of those, more so than the last lvl of bat swarm.

22,259 views 76 replies
Reply #51 Top

LOL!!! So we just screw the endgame stuff because no one uses it. Why not do the same with QoT then. If level 15 bite doesn't matter because it isn't used then screw QoT forget it. She isn't used. It doesn't matter. You can already win with just UB, Oak, and Erebus why play anyone else it doens't matter. Just use spit, shield, and batswarm bite. Thats all you need at this point then you can win.
End of quote

Do i really need to tell you about Mulch shambler 3? you can get it at level 15 with qot and for only 250 mana with a very small cooldown you get instantly healed for 2250 points and do 750 damage near the shambler. So if you are just a little experienced with qot, u place the shambler near the enemy dg and u get insta-healed for 2250 hp and damage the enemy for 750 damage. That is definitely OP. At level 15 you cant die with qot. But i dont complain about it. Why? because it is a level 15 skill. By then game is over, or almost over. It doesnt matter. QoT already has a really strong level 15 skill.

Ok Im sure this is a interesting post but its just gotten way too large to read

Back to the original post. Bite does not need buffed. It needs the speed or armour debuff taken away.

Personally I would like to see the Bat Swarm nerfed or to disappear. Like Oaks sheild it makes him unkillable.

Then again I would like to see a lot of minor changes made... I should just mod them myself some time...

Agreed. This is what is needed to fix erebus. Not a buff to his stongest skill. As said before at least buff mass charm or mist and make those builds more viable.
End of quote

So you are suggesting that erebus should lose his bat swarm? then erebus would be almost useless. It doesnt even make sense. And about the buffing bite matter i am neutral about it. As i said before it doesnt really mater so much. just a level 15 skill.

Exactly thats why the top 4 characters need a nerf not the bottom 4 need a buff. And really sedna and QoT are the only support. What does erebus have thats support. He alone can take out rook, TB, and regulus no way is he support. Oak may not be pure dps but how many people value surge of faith that much. Shield is good because a 6 second invulnerability is good regardless but thats his only support skill anyone cares about.
End of quote

Ok now i understand a little better. I thought i was confused and couldnt see what was your point but now i get it.

You are confused Xaviors. Please dont make me repeat myself. Sigh.... as i said before there are 4 damage dealers and 4 support. YOU just want the 4 support demigods buffed and the 4 damage dealers nerfed. Thats plain and simple stupid. if this happened then why even bother to support? just buff sedna and she could kill every1 from the start until the end of the game.

Erebus is support???? ok you must be playing some other game or u are just simply dreaming. or u just confused the term "support" with "general". Dude erebus is a damage dealer. an attacker. a melee demigod.

Sigh... Why i even bother to explain?

Reply #52 Top

Complaining about worst builds lets talk about a UB without spit or one without ooze. Or a regulus without snipe.
End of quote

Xaviors, sometimes a UB without spit, with a pure ooze build simply OWNS. lets say there are 3 enemy generals; sedna erebus and qot. they have heal and bramble shield. you are UB. You would go with spit??? they will just laugh at your spit. especially sedna.

And a regulus without snipe, actually really owns if played right.... you just have to go with pure dps build no snipe and if you play good (of course) it is a very good build. Just that people dont play it or dont like it thats why they think it sucks.

Again it depends on the situation (map, enemy demigods, your allied demigods etc).

Reply #53 Top

i got a question for all you debuff whiners...

Would you ever use symbol of puritfication to rid yourself of bite debuff? and why?

 

As for qot ... i dont think ill ever comprehend why ppl still bother defending her. PPL tend to always play her in bud form, reason why is they always reserve mana for her defensive skills and not bother wasting any mana on offensive skill. Now if all ur doing is trying to survive in a battle, wat is it you want to achieve? are you hoping that the enemy will fall back eventual, just coz you can tank (if you could even call it that)?

just because you may not die while using bud QoT doesnt mean she is not UP compared to other demis. Her effectiveness/efficiency does not match when compared to other demis.

Why sednas heal is so much more superior to bramles...
The only reason why ud need to heal is if your trying to get away from an enemy and ur low on health (if playing smart).

3rd heal removes all debuffs, so if you have been slowed just heal and ull get away majority of the time just coz by this time ull have the moveemnt speed increase skill. She can also pull off the highest health regen in game which always helps when trying to flee a situation again. and wat does QOT have if you need to flee? sure shes got brambles and mulch but if you moving at half your normal speed due to debuffs, brambles does delays your death that sec longer. Shes also got spike wave but you have to wait a whole 3 secs before you open up to use it.

TBH, i like going offense > heal with sedna at start coz if i can drop an enemies health much faster than they can me, then that means less fight time and less dmg caused on me. think about it. its worked for me nearly everytime.

 

Reply #54 Top

Quoting morpheas768, reply 52
Xaviors, sometimes a UB without spit, with a pure ooze build simply OWNS. lets say there are 3 enemy generals; sedna erebus and qot. they have heal and bramble shield. you are UB. You would go with spit??? they will just laugh at your spit. especially sedna.

And a regulus without snipe, actually really owns if played right.... you just have to go with pure dps build no snipe and if you play good (of course) it is a very good build. Just that people dont play it or dont like it thats why they think it sucks.

Again it depends on the situation (map, enemy demigods, your allied demigods etc).
End of morpheas768's quote

I agree with this. I've often been yelled at for picking, say, pure Ooze UB when up against a team that can easily remove it or minimise it's effects. They usually don't much when we're passing the level 15 mark and we're knocking on the enemies Citadel :) While there are some bad builds, it usually comes down to the player at the keyboard.

Reply #55 Top

At level 15 you cant die with qot.
End of quote

One nicely timed Deep Freeze, Grasp, Silence, Boulder Roll, Mass Charm or 1 lucky interrupt and you're dead.

Also if you get ganked 2vs1, which happens often because you're slow as hell, it's not very fun to know you're gonna die and you can only prolong it a bit by constantly Mulching and Shielding. Slow death is not fun!

 

Do i really need to tell you about Mulch shambler 3? you can get it at level 15 with qot and for only 250 mana
End of quote

You forgot that you also need a Shambler to do that. Which costs another ~350 mana. And has to be alive.

 

That aside, I still think that Mulch is one of the strongest skills in the game. But Shamblers suck (micro and health and damage wise).

 

Have you tried playing her yet?

Reply #56 Top

Quoting Shiro_Sol, reply 50

THEY can send you a monk over to help negate spit its just a matter of not adapting and being an idiot spit isn't a problem if you have a general ally...which ALL teams should or they will get destroyed its just the way it is.

End of Shiro_Sol's quote

So a full general team is fine to be created but no full assassin teams? Cause that isn't balance between assassin and general then if generals are needs and assassins are just a big MEH?

Quoting morpheas768, reply 51


Do i really need to tell you about Mulch shambler 3? you can get it at level 15 with qot and for only 250 mana with a very small cooldown you get instantly healed for 2250 points and do 750 damage near the shambler. So if you are just a little experienced with qot, u place the shambler near the enemy dg and u get insta-healed for 2250 hp and damage the enemy for 750 damage. That is definitely OP. At level 15 you cant die with qot. But i dont complain about it. Why? because it is a level 15 skill. By then game is over, or almost over. It doesnt matter. QoT already has a really strong level 15 skill.



Exactly thats why the top 4 characters need a nerf not the bottom 4 need a buff. And really sedna and QoT are the only support. What does erebus have thats support. He alone can take out rook, TB, and regulus no way is he support. Oak may not be pure dps but how many people value surge of faith that much. Shield is good because a 6 second invulnerability is good regardless but thats his only support skill anyone cares about.


You are confused Xaviors. Please dont make me repeat myself. Sigh.... as i said before there are 4 damage dealers and 4 support. YOU just want the 4 support demigods buffed and the 4 damage dealers nerfed. Thats plain and simple stupid. if this happened then why even bother to support? just buff sedna and she could kill every1 from the start until the end of the game.

Erebus is support???? ok you must be playing some other game or u are just simply dreaming. or u just confused the term "support" with "general". Dude erebus is a damage dealer. an attacker. a melee demigod.

Sigh... Why i even bother to explain?
End of morpheas768's quote

So now QoT is OP? Isn't endgame what QoT needs a buff in. So why are you saying a level 15 skill is OP on QoT. I smell a contradiction.

Isn't priests a support skill? It by no means is a damage skill. Generals are supposed to be support and Assassins damage dealers. That was GPG and Stardocks main idea. Its just that the abilities that erebus have that are support just flatly suck. Mist just isn't powerful enough and is too much of a mana drain.

Did I even say that the support needed a buff? I don't remember saying that. No I'm saying that there are 6 damage dealers and 2 support. Not a really good balance. Now even a 5 to 3 would be better. No I say buff oak and erebus's support abilities and nerf their damage ones (very slightly mind you dont want to make their other builds useless) to encourage support in generals.

Erebus is only a damage general because mist (his main support ability) is very weak throughout most of the game. Now erebus in my mind is supposed to be support in the way that batswarm can be very effective in taking down fleeing enemies, bite is a powerful debuff, and mist is a healer. It's just that bite and his minion swarm became too powerful damage wise causing him to become a PURE damage general instead of one that can support as well. Oak isn't pure support but he has support abilities that are good and worth it. He can be just as powerful a support (if not more powerful) as he can be damage dealer. Erebus could never come close.

Quoting CosMoe, reply 55

At level 15 you cant die with qot.


One nicely timed Deep Freeze, Grasp, Silence, Boulder Roll, Mass Charm or 1 lucky interrupt and you're dead.

Also if you get ganked 2vs1, which happens often because you're slow as hell, it's not very fun to know you're gonna die and you can only prolong it a bit by constantly Mulching and Shielding. Slow death is not fun!

 


Do i really need to tell you about Mulch shambler 3? you can get it at level 15 with qot and for only 250 mana


You forgot that you also need a Shambler to do that. Which costs another ~350 mana. And has to be alive.

 

That aside, I still think that Mulch is one of the strongest skills in the game. But Shamblers suck (micro and health and damage wise).

 

Have you tried playing her yet?
End of CosMoe's quote

Thank you for the support. Very much agreed. Shamblers need a buff to their health. Take too much micromanaging and take too much mana away. Damage could stay the same but how about incorperating entorauge into the shambler summon ability and give her a whole new ability on the side. And I actually die more often endgame than early game unless the enemy isn't based on pure damage.

Quoting ZehDon, reply 54



Quoting morpheas768,
reply 52
Xaviors, sometimes a UB without spit, with a pure ooze build simply OWNS. lets say there are 3 enemy generals; sedna erebus and qot. they have heal and bramble shield. you are UB. You would go with spit??? they will just laugh at your spit. especially sedna.

And a regulus without snipe, actually really owns if played right.... you just have to go with pure dps build no snipe and if you play good (of course) it is a very good build. Just that people dont play it or dont like it thats why they think it sucks.

Again it depends on the situation (map, enemy demigods, your allied demigods etc).
I agree with this. I've often been yelled at for picking, say, pure Ooze UB when up against a team that can easily remove it or minimise it's effects. They usually don't much when we're passing the level 15 mark and we're knocking on the enemies Citadel While there are some bad builds, it usually comes down to the player at the keyboard.

End of ZehDon's quote

But this was not my point. You are taking me too literally and picking at everything I say. You didn't say anything else about that part but about that. My point is that there are builds out there that are less effective in 90% of situations than other builds. I see you didn't mention mist erebus then. I agree with what you said but give me more than 1 scenario when a full mist erebus is even worth it? Thats my point. Instead of buffing his best skill making that build more viable how about you open that player to more versitility.

Lets compare what you are doing to something else. You have a rifle and shoot someone in war. They die. Similar to erebus vs lets say TB. That one ability is effective against it. Now lets say you see a tank and shoot the rifle and decide your rifle is too weak. This is bite against someone like sedna who just heals it off. So what do you do. Get a massive rifle and shoot the tank and blow it up. Now whenever you fight infantry (TB) it's overkill. How about instead of getting a gun thats 3 times as massive get 2 guns that fight both people at once. Such as mass charming a sedna thats low on health so you can go at it with a regular bite instead of making bite more powerful so you can just brute force your way through sedna.

Reply #57 Top

Quoting gkrit, reply 53
i got a question for all you debuff whiners...

Would you ever use symbol of puritfication to rid yourself of bite debuff? and why?

 

As for qot ... i dont think ill ever comprehend why ppl still bother defending her. PPL tend to always play her in bud form, reason why is they always reserve mana for her defensive skills and not bother wasting any mana on offensive skill. Now if all ur doing is trying to survive in a battle, wat is it you want to achieve? are you hoping that the enemy will fall back eventual, just coz you can tank (if you could even call it that)?

just because you may not die while using bud QoT doesnt mean she is not UP compared to other demis. Her effectiveness/efficiency does not match when compared to other demis.

Why sednas heal is so much more superior to bramles...
The only reason why ud need to heal is if your trying to get away from an enemy and ur low on health (if playing smart).

3rd heal removes all debuffs, so if you have been slowed just heal and ull get away majority of the time just coz by this time ull have the moveemnt speed increase skill. She can also pull off the highest health regen in game which always helps when trying to flee a situation again. and wat does QOT have if you need to flee? sure shes got brambles and mulch but if you moving at half your normal speed due to debuffs, brambles does delays your death that sec longer. Shes also got spike wave but you have to wait a whole 3 secs before you open up to use it.

TBH, i like going offense > heal with sedna at start coz if i can drop an enemies health much faster than they can me, then that means less fight time and less dmg caused on me. think about it. its worked for me nearly everytime.

 
End of gkrit's quote

I agree with what you say now. Thank you for explaining. As I do play some higher level games there are things that annoy me like this. Now a good way to fix some of these things would be make switching forms faster. There are other small things that I think you saw in another post of mine. I agree she needs fixing. Nothing major just small changest to existing skills (except summon shamblers combine it with entourage and replace entourage with someone more effective maybe a stat buff to her health and move speed?)

Sorry for double post.

Reply #58 Top

Guys if you want to talk about buffing QoT please stop the de rail here and make a post about it plz.

Reply #59 Top

Quoting XaviorsFist, reply 56

So a full general team is fine to be created but no full assassin teams? Cause that isn't balance between assassin and general then if generals are needs and assassins are just a big MEH?
End of XaviorsFist's quote
Ok then can QoT kill nearly as easily as UB? If the answer is no please procede if yes stop here.

NO ok then why? because Generals have skills that keep them alive and Assassins don't which is why you need a general if you look around these forums you will see plenty of people saying "Not dying is more important than killing" which is WHY you WANT a general on your team you could NOT have a general on your team and be fine but it DEPENDS on your ability to work together...general are EASIER to support allies with than assassins whch is WHY it is highly RECOMMENDED you have a general not required but very..very highly recommended.

Reply #60 Top

"Not dying is more important than killing"
End of quote

they r actually both rlly important.

Reply #61 Top

Quoting Shiro_Sol, reply 59



Quoting XaviorsFist,
reply 56

So a full general team is fine to be created but no full assassin teams? Cause that isn't balance between assassin and general then if generals are needs and assassins are just a big MEH?
Ok then can QoT kill nearly as easily as UB? If the answer is no please procede if yes stop here.


NO ok then why? because Generals have skills that keep them alive and Assassins don't which is why you need a general if you look around these forums you will see plenty of people saying "Not dying is more important than killing" which is WHY you WANT a general on your team you could NOT have a general on your team and be fine but it DEPENDS on your ability to work together...general are EASIER to support allies with than assassins whch is WHY it is highly RECOMMENDED you have a general not required but very..very highly recommended.
End of Shiro_Sol's quote

Well if it is highly recommended then there is something wrong. I'm not saying you shouldn't need a general but you should NEED an assassin too. Erebus kills things too easily already and Oak (if played properly) has the same importants.

Gkrit look at my idea here please. I have turned around in thinking QoT not needing a buff and agree she does need a rearrange. http://forums.demigodthegame.com/367749

Reply #62 Top

Quoting CosMoe, reply 55

At level 15 you cant die with qot.
One nicely timed Deep Freeze, Grasp, Silence, Boulder Roll, Mass Charm or 1 lucky interrupt and you're dead.

Also if you get ganked 2vs1, which happens often because you're slow as hell, it's not very fun to know you're gonna die and you can only prolong it a bit by constantly Mulching and Shielding. Slow death is not fun!

 


Do i really need to tell you about Mulch shambler 3? you can get it at level 15 with qot and for only 250 mana
You forgot that you also need a Shambler to do that. Which costs another ~350 mana. And has to be alive.

 

That aside, I still think that Mulch is one of the strongest skills in the game. But Shamblers suck (micro and health and damage wise).

Have you tried playing her yet?

End of CosMoe's quote

Ok CosMoe, if you manage to interrupt QoT's mulch shambler skill with ANY demigod, save the replay and post it pls. Because i would really like to see you try to interrupt an instant skill like this one. it is nearly impossible to be stunned! and if u manage to stun it then the QoT just have to wait a few seconds for the next one.

Only thing u have to do is save a shambler at crystal. when u are about to die just MULCH it. Poof! 2250 health instant. Mulch shambler can be used in the entire map (5000 yard range). but i dont need to tell you this. you already know it he he.

Yes i have played with QoT a few games and that is why i said before that she needs a small buff. Too much hard work. Again a level 15 skill doesnt matter to me as OP as it can be. doesnt matter.

No offence CosMoe but i dont like QoT at all! never like her. i dont even have fun with her even if i get kills (which is really hard with qot) even if i am winning.

Reply #63 Top

Xaviors, where do i start?? i dont want to fill the entire page again.

Sigh.... you have confused the terms "support" and "damage dealer".

Ok i will explain. 4 generals - QoT, Sedna, Lord Erebus, Oak. 2 of them are damage dealers - Erebus, Oak. 2 are support - Sedna, QoT.

4 assasins - TB, Regulus, UB, Rook. 2 of them are damage dealers - UB, Rook. 2 are support - TB, Reg.

2 Light generals - Sedna, Oak. 2 Light assasins - Regulus, Rook.

2 Dark generals - Erebus, QoT. 2 Dark assasins - TB, UB.

TB and Regulus are SUPPORT. You dont go and kill a beast or a sedna with TB. Or with reg.

Now i dont know how the developers meant each character's role when they developed  the game. But that is how it is now.

I never said QoT is OP. i said mulch level 15 is OP. Doesnt matter for me. level 15 everyone usually says "gg". pls dont make me repeat my self. i think QoT needs a buff.

General's priests isnt a skill. Yes it is for support too. but that doesnt make these demigods support neccessarily.

Such as mass charming a sedna thats low on health so you can go at it with a regular bite instead of making bite more powerful so you can just brute force your way through sedna.
End of quote

Btw if you DO manage to interrupt sedna's heal with mass charm, which is a 1 sec cast spell, post a replay so that i can see you spend mana and time for no reason. nearly impossible with mass charm.

Reply #64 Top

Btw if you DO manage to interrupt sedna's heal with mass charm, which is a 1 sec cast spell, post a replay so that i can see you spend mana and time for no reason. nearly impossible with mass charm.
End of quote

lol id like to see this too!

but if you do manage to interrupt it, it would be out of pure luck, not coz u timed it.

Reply #65 Top

Quoting gkrit, reply 64

Btw if you DO manage to interrupt sedna's heal with mass charm, which is a 1 sec cast spell, post a replay so that i can see you spend mana and time for no reason. nearly impossible with mass charm.
lol id like to see this too!

but if you do manage to interrupt it, it would be out of pure luck, not coz u timed it.
End of gkrit's quote

Yep!

Reply #66 Top

Only thing u have to do is save a shambler at crystal.
End of quote

This means no area damage from Mulch. Basically all you do then is let the enemy Demigod bash on you until you have to retreat.

 

if you manage to interrupt QoT's mulch shambler skill with ANY demigod, save the replay and post it pls.
End of quote

That's why I said "lucky interrupt". It's possible but it rarely happens. It happens more often against opponents whose interrupts have the same cooldowns as QoT skill colldowns, e.g. Pentinentce. In fact, I do have an older replay where this happened unusually often, where I even thought that the enemies were cheating (which I know is impossible). Later on I saw in the replay that the Oak just spammed Pentinence as often as possible and we shared the same cooldowns. After I check if the replay works in this version I'll upload it.

Reply #67 Top

Quoting CosMoe, reply 66

Only thing u have to do is save a shambler at crystal.
This means no area damage from Mulch. Basically all you do then is let the enemy Demigod bash on you until you have to retreat.

 


if you manage to interrupt QoT's mulch shambler skill with ANY demigod, save the replay and post it pls.
That's why I said "lucky interrupt". It's possible but it rarely happens. It happens more often against opponents whose interrupts have the same cooldowns as QoT skill colldowns, e.g. Pentinentce. In fact, I do have an older replay where this happened unusually often, where I even thought that the enemies were cheating (which I know is impossible). Later on I saw in the replay that the Oak just spammed Pentinence as often as possible and we shared the same cooldowns. After I check if the replay works in this version I'll upload it.
End of CosMoe's quote

Yes i believe you Cos. Same thing happened to me when i had sedna, with an enemy oak. he stunned 2 times in a row my heal while chasing me. He still didnt kill me he he. you dont need to upload. I just wanted to make my point. That you cant stun instant skills on purpose. Just with spamming and pure luck.

So since you cant always count on pure luck, you cant possibly hope to stun QoT's Mulch skill.

Btw did you really stop playing CosMoe?

Reply #68 Top

Btw did you really stop playing CosMoe?
End of quote

I did (thanks for your concern) and hope that there's still someone playing when I return after the necessary balance patch(es) & banning of exploiters.

 

Concerning "lucky" interrupts you're right and that kinda leads me back to the topic:

If you want to make any of Erebus spells even stronger, then it would only be fair if they were also interruptable. So far, none of his abilities are interruptable (Mass Charm perhaps, it's 1 second cast time).

 

Reply #69 Top

Quoting CosMoe, reply 68

Btw did you really stop playing CosMoe?
I did (thanks for your concern) and hope that there's still someone playing when I return after the necessary balance patch(es) & banning of exploiters.

 

Concerning "lucky" interrupts you're right and that kinda leads me back to the topic:

If you want to make any of Erebus spells even stronger, then it would only be fair if they were also interruptable. So far, none of his abilities are interruptable (Mass Charm perhaps, it's 1 second cast time).

 
End of CosMoe's quote

That is really sad. i guess the demigod community is losing some of its decent good players really fast.

Anyway, Erebus's abilites are all interruptable. Except Mist maybe. But Mass charm, Bite and Bat swarm are interruptable.

Yes bite also. Very rare and difficult but possible. it is as hard as interrupting QoT's Mulch shambler. Since i rarely skill mist to erebus i dont know if it can be interrupted. but all other skills of erebus can be.

Btw, i really hope that you will change your mind CosMoe and continue playing :beer:

Reply #70 Top

Hey there Gkrit! WEll this is quite the contreversy eh? I for one say erebus is not in any shape or form OP. Although sometimes it may seem this way, but those are his strenghts. He is a ninja, but like Gkrit said, there are always things you can do to counter them. And the final bat swarm is very expensive, but you must take into account that it is not a Burst damage skill, just a mobility skill. this was just to make it at least useable to deal small amounts of damage with it late game. Bite is already evil enough, for what it does, but erebus has no real reason to be changed around. Yes that final skill point in Bat swarm is a total waste, but Erebus does not need a buff. Look at it this way, for every Demigod has a skill that just becomes obsolete sometime during the game, such as all of QOT's damage skills (besides uproot). This point will obviosly continue to be argued, but erebus does not need a change.

Reply #71 Top

Quoting UncleanBeast, reply 70
Hey there Gkrit! WEll this is quite the contreversy eh? I for one say erebus is not in any shape or form OP. Although sometimes it may seem this way, but those are his strenghts. He is a ninja, but like Gkrit said, there are always things you can do to counter them. And the final bat swarm is very expensive, but you must take into account that it is not a Burst damage skill, just a mobility skill. this was just to make it at least useable to deal small amounts of damage with it late game. Bite is already evil enough, for what it does, but erebus has no real reason to be changed around. Yes that final skill point in Bat swarm is a total waste, but Erebus does not need a buff. Look at it this way, for every Demigod has a skill that just becomes obsolete sometime during the game, such as all of QOT's damage skills (besides uproot). This point will obviosly continue to be argued, but erebus does not need a change.
End of UncleanBeast's quote

TY, coz he rlly isnt OP. i just suggested a lvl 15 version of the skill bite. we are so used to how effective bite is early-mid even late game, that i don tthink ppl are considering all the different factors why a minor buff to bite wont rlly change so much. but in the end it was just an idea as a replacement for last level swarm.

and yes i do agree with u that it is mainly used for mobility but that doesnt justify why 150 additional dmg is worth an extra 300 or so mana.

Reply #72 Top

But alas, gkrit is right, because that level of Bat Swarm does not do erebus any good. For one thing, does it even add any bonus range to his skill? Not really. In my opinion, the devs had run out of ideas for erebus, and just possibly threw that one in. By level 15 that 100 bonus damage is crap. Its crap on level 1 in fact, but they must have thought it fit because erebus already has enough strenghts. They just needed something to fill that spot in, not exactly usefull i agree wholley, but once again it is hard with some balancing issues i would imagine for the devs. (It may not be :maybe: ) They just needed one more skill upgrade and walla! You got a skinny teleporting bastard. Or maybe they got lazy? Anyways for 300 bonus mana, its not worth it.

Reply #73 Top

because that level of Bat Swarm does not do erebus any good. For one thing, does it even add any bonus range to his skill? Not really. In my opinion, the devs had run out of ideas for erebus, and just possibly threw that one in. By level 15 that 100 bonus damage is crap. Its crap on level 1 in fact, but they must have thought it fit because erebus already has enough strenghts. They just needed something to fill that spot in
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No it doesnt add any range, and i agree with you. bat swarm level 3 is useless. It is clear that the devs wanted to fill an empty spot and just added a lvl 15 bat swarm.

Reply #74 Top

I think 3rd swarm should inheret vampiric effect, maybe then the 3rd level of swarm could be useful.

Reply #75 Top

  This has involved into very interesting post (at least for me), i wish i read it earlier cause then my post wouldnt look so worthless, but anyway i cannot hold myself from writing this. I hope you wont mind too much, cause its also far from actual post topic.

Ok,  i'll go through some highlight:

xavior:

Lack of offensive abilities? You have an ability that at level 10 allows you during the small duration ground spikes is active to deal over 4k!!!!! damage to a single building.
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i personaly consider that(=ground spikes/armor effect) as unbalanced(on towers), and something that should be fixed.Towers have 0 armor and with GS 4 go to -1500 armor. It's just smth that should be changed; give towers some armor, and change the way armor reduction works(specially when 'minus armor'). Qot shouldnt be Tower killer with GS, but with Uproot!

morpheas:

But some games last long (pro games usually) when this happens it really doesnt matter how strong your demigod is. You might have a UB that is level 19 and everyone else is 14 (lets say you outleveled everyone) and u can take them 1v3 with poping a sigil. it still doesnt matter. at this point what matters only is who gets giants 1st and MOST importantly who can cap lock 1 or 2 enemy portals.
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the truth that everybody knows, and which i dont like to be that way. Locking shouldnt be so game winning, while levels&skills are much less.

An example; In 1 game (i wish i had saved the replay to show you) I was regulus. enemies were beast , oak and regulus. My allies were not good at all. Almost noobs i would say. my enemies were not bad though. end game i had 0 deaths 16 kills, and i was level 18 and every1 was level 13. I could kill them 2v1 with my reg. even the beast. Why did i lose? because my allies never used 1 teleport and didnt even try to cap lock 1 portal. i did my best to cap their portal and protect my portals. I couldnt be in 2 places at once (my allies were too dumb to protect the portals) so i lost the game. Just because my enemies were better at capping portals than my allies. see my point?
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just what i said above.

I could only add that i dont like when someone (not even higher lvl than others) can take(late game-artifacts!) 3 enemies single-handedly just because he bought Bulwark and Ashkandor, while others/enemies have not(but still having all good non-artifact items), and it doesnt help them even if they spam all abilities/spells on that guy; and he just right-clicked them(without even using skills sometimes) - untouchable! It is possible for every dg to do that (not just beast), and i dont care if you say: 'dont let him come to that point', regardless, its just not right. should be better balanced.

And also you will never see a QoT, TB or Reg in a real pro premade vs premade game. Ok not never but most times that is the case.
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That also should be balanced; every dg should be equally desired in one's team!

Now about TB i have to tell you again that he is a support DG. And in a 2v2 game you are refering you dont need the "squishie" demigods (TB, Regulus). At least a sedna, oak or a qot with rook would be nice. I am not saying that all games should have 2 of the 4 strongest Demigods but at least 1.
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In practice it is mostly balanced imo.
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Just as i said above - there should not be: 'he is strong dg, that one isnt', but both equally strong. It is mostly balanced, but not that mostly, i would really like better balancing.

 golgoth:

Back to the original post. Bite does not need buffed. It needs the speed or armour debuff taken away.

Personally I would like to see the Bat Swarm nerfed or to disappear. Like Oaks sheild it makes him unkillable.

Then again I would like to see a lot of minor changes made... I should just mod them myself some time...

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Me too. :) (and i have number of ideas)

xavior:

Either we fix 5 people with a buff or we fix 3 with a nerf.
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We fix 5 people with a buff! :grin:

Exactly thats why the top 4 characters need a nerf not the bottom 4 need a buff.
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 I dont agree in general. Some stuff should be nerfed definitely, but most of them should be buffed!

cosmoe:

Also if you get ganked 2vs1, which happens often because you're slow as hell, it's not very fun to know you're gonna die and you can only prolong it a bit by constantly Mulching and Shielding. Slow death is not fun!
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Yeah, exactly!    'Slow death is not fun!!'

So a full general team is fine to be created but no full assassin teams? Cause that isn't balance between assassin and general then if generals are needs and assassins are just a big MEH?
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i agree that assasins should be more viable (so far only beast is on 'high lvl', all others require very skillfull player). It is not balance imo when general without minions can act as assasin, but in fact better than real assasin! (plus having better staying power)

Now erebus in my mind is supposed to be support in the way that batswarm can be very effective in taking down fleeing enemies, bite is a powerful debuff, and mist is a healer. It's just that bite and his minion swarm became too powerful damage wise causing him to become a PURE damage general instead of one that can support as well.
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agreed in some parts(from my point said above). but not in all, see below. 

gkrit:

"Not dying is more important than killing"

they r actually both rlly important.
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agreed

morpheas:

Ok i will explain. 4 generals - QoT, Sedna, Lord Erebus, Oak. 2 of them are damage dealers - Erebus, Oak. 2 are support - Sedna, QoT.

4 assasins - TB, Regulus, UB, Rook. 2 of them are damage dealers - UB, Rook. 2 are support - TB, Reg.
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Now i dont know how the developers meant each character's role when they developed the game. But that is how it is now.
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that seems true indeed, but as i said, i would like better balancing, and (therefore) lesser difference in classifying someone as dam dealer or support. For example, why are TB&Reg support, and UB&Rook dam deal. when they should all be classified as dam dealers(assasins!), and also all capable of being support in some other way.

edit:

on topic: i dont think bite should get 15 lvl skill, not because it will probably be op, but just it shouldnt (becouse of logic - there is no 'super bite', it is like if Ooze would get a lvl 15 skill! - the way i think). I would rather buff it again if it seems not powerful enough :P , and i'm against removing slow effect, maybe just that slows little less, but i'm not voting for that atm.

 

Sorry for massive post