Best Planet Ever - Can you top this?

This is the third planet I colonized on an immense map, playing as the Drath:

Base PQ:

24 (With Biosphere Modulator and terraforming this eventually  became PQ30!)

Moon:

Yep!

Tile Bonuses:

1 Precursor Mine (+700%)

2 Morale bonus (+200%) 

1 Food bonus (+300%)

This is by far the best planet I've ever found. By mid-game this planet had over 18 billion citizens and near 100% approval, mostly because of the the Shrine of the Mithrilar I built on one of the moral tiles. (Imagine if this had been the Altarians with their Shrine of Tandis!). It was also generating over 500 BC/month because of the Economic capital and still coming in with a hefty surplus in spite of all the all manufacturing buildings. I've never had a manufacturing world generate a surplus. Of course I built the Dark Energy Lab and the Doomsday Generator, which together with the moon, the manufacturing capital, the power plant and the precursor mine, led to insane production (about 500 on average, even with military at about 20%). I had set the difficulty to "masochistic" and I was able to use this world to conquer my two closest neighbors by turn 60.

20,102 views 29 replies
Reply #1 Top
Put some economic starbases around that puppy.
Reply #2 Top
I can top it.

This one time I'm playing and I get this planet, it's like PQ 42. It has a Precursor Mine, Precursor Library, Precursor Bath Houses, and Precursor Beetfarm. I maxed out the population to 76 billion and they all wanted to lick my boots they loved me so much. It had fourteen moons and two different sets of rings.

And if you believe that, I've got a bridge to sell you.
Reply #3 Top
I once saw a 27 PQ planet owned by the Altarians ... the bastards surrendered to the Yor later on. I never got the change to see what special tiles it had.
Reply #4 Top
Not really the same, since I used the map editor to start the planet out at PQ26, but it did start with a precursor library and a teardrop morale booster, and with a PQ doubling megaevent and the Altarian bonus buildings, I had it maxed out (PQ72).
Reply #5 Top
Wow you guys, I thought the PQ max was 25 :o
Reply #6 Top
Having MB related troubles--just seeing if I can respond to this.
Reply #7 Top
Wow you guys, I thought the PQ max was 25 :o
End of quote


Nope. PQ 26 was max in DA. Here's the wiki:

https://www.galciv.wikia.com/wiki/Planet_quality

In ToA I have found up to PQ 28, though these larger planets generally have few if any tile bonuses (for balance?) With planet enhancers and passives that would turn into maybe 34-38? Wow.

I wonder what the max PQ in ToA is? Anybody?

Reply #8 Top
I once saw a 27 PQ planet owned by the Altarians ... the bastards surrendered to the Yor later on. I never got the change to see what special tiles it had.
End of quote


Spies! ^^ I always spie on planets I want. I usually don't place a spy, I just peek. However if the planet has OFC (orbital fleet command) I will place a spy just prior to invasion.

*EDIT I said OFC, but I meant the planetary defense improvement. I don't think you can spy-botage the OFC. Too bad... I have lost fleets to that improvement.

Reply #9 Top
Not really the same, since I used the map editor to start the planet out at PQ26, but it did start with a precursor library and a teardrop morale booster, and with a PQ doubling megaevent and the Altarian bonus buildings, I had it maxed out (PQ72).
End of quote


Cheater. ;)

Back in the old days, shortly after GalCiv2 was released, I came across a Class 72 that had occurred naturally (through random events and such).
Reply #10 Top
Back in the old days, shortly after GalCiv2 was released, I came across a Class 72 that had occurred naturally (through random events and such).
End of quote



It might take 200 turns just to fill that thing up with improvements.
Reply #11 Top
Actually, I just finished a game where I was able to colonize a class-30 planet. I think that's the largest I've ever been able to find from the start.
Reply #12 Top
the best planet I've ever found was in the last mission of DA, and while it was a class 10-15, it had a 700% bonus manufacturing tile, and a 700% bonus research tile. the game crashed on the second turn and I had to restart with the worst bonuses ever :(
Reply #13 Top
In the game I just finished, I conquered a planet that was PQ 18 and was still terraformable and BM-able to about 24, had a 700% and 2 300% industries, and an influence tile. Needless to say, this planet pewped out beefy ships at an enjoyable rate.
Reply #14 Top
Ack, don't have the save game anymore. I guess I deleted it when the insane tech increase came arround.

But it was 3 300% prod. tiles and 1 100% had 3 astroids around it all giving 10mp!!
It produced like a madman! (it was only 13 PQ i believe)
Reply #15 Top

I had a 29 jump to a 39 in making that right choice.

I think it was evil tho but it could been good

XD  

Reply #16 Top

I am about to finish off a game now where I have a PQ 32 but I used my Eco. Cap. already but its deffinatley got all the goodies I could put on it. Its also at the back end of my galaxy and far away from enemy lines so its all research and eco.

 

 

Reply #17 Top

Me I found a PQ 37 (my usual max is PQ 27-30 and those are rare to find...) and with a moral choice to up the PQ rating it went to a PQ of .... i think it was 47PQ. Which was very nice. I had 1 or 2 100% manufacturing bonuses and a farm bonus and moral bonus of 100%. Now I guess really the best starting planet I ever had was a custom race homeworld with one 700% manufacturing and a 700% Research and a 100% moral bonus.  But that happened in Dread Lords or Dark Avatar... ya I miss that...

Reply #18 Top

Take a look at these:

Kzinti empire2.JPG Sentient species taste better...

Reply #19 Top

Did you edit these? No wait! These were AI Race planets that you captured OR flipped, weren't they? I've only seen planets like that from captured/flipped AI worlds.

Reply #20 Top

None of them were edited or captured.  I've found that galaxy settings can have an infleuence on bonus tiles appearing on your homeworld.   Try playing a gigantic (or immense) with everything set to rare.  I think with larger map sizes, but rare settings, cause bonus tiles to be concentrated on just a few planets.  That's my theory at least. :)

Kzinti empire2.JPG Sentient species taste better...

Reply #21 Top

Here's another one that generated just a few minutes ago when I was playing a couple ZYW (Zero Year Wins).

Kzinti empire2.JPG Sentient species taste better...

Reply #22 Top

Wow, I've never seen a planet like this in any of my games!

Reply #23 Top

You can have a planet with 100 QP and everything with super bonuses just by going to the customplanets.xml and... well.. mod it. :P

Well anyway I had a 32 QP once.

Reply #24 Top

100pq? I have had 72pq in TA which is every tile on a planet. The Colony list will often list these worlds as weird numbers, Some 82pq and some 73 pq. Are you sure thats where the 100pq is coming from.

'Cause a planet with every tile used is 72, 12 grids across and 6 grids down. How is it possible to get beyond that?

Reply #25 Top

Sorry, I just threw a number. Just wanted to symbolize that you can determine the amount of QP a planet has by going to the customplanets.xml