uglycow uglycow

Please remove mega event that limits travel to 5

Please remove mega event that limits travel to 5

I use to brag about this game to my family and friends. I bought the Gold Edition for my brother. He used to love it. One of his best friends decided to get it as well. That was two to three months ago. Now they don't like it. I still play, a lot less.

The only problem I have with the beta is the mega event that makes it so nothing can go past five movement points a turn. For races like the Acreans, and others that have specialized techs that make ships go faster, this really ruins the game. I haven't touched the Acreans since that mega event reared it's ugly head in Arnor. The Thalans have techs that increase speed without using engines, just like the Acreans. So do the Terran's with their warp bubble tech. I have played all of them once as well. I know this isn't the first, or second, or third, or ..... complaint about this viral mega event. There is really no point to some new, and wonderful, techs in Arnor with this trojan in the game.

Why did this get put in here anyway? Did someone on the dev team see the Star Trek The Next Generation episode where the Enterprise found out warp drive damages space and then Starfleet decided to order all its ships to not go faster than warp 5? That episode and this virus certainly have a lot in common. Please take it out. Or if someone on the dev team is married to STTNG then please get rid of all engine techs above hyper drive because the players can just research miniaturization and put 4 or 5 hyper drives on their ships and not waste resources and time researching travel techs that are rendered useless by this event. There is also no point to the new size of galaxy in Arnor with this event. There is also no point to Huge and above galaxies in the base game or DA with this mega event.

Is there some memory problem later in the game if ships are going more than five movement points a turn? That is the only valid reason why that mega event needs to be in the game. If the devs don't want to listen to another person rant about this then perhaps they could still get rid of the event and just hard code it so no ships can go faster than five movement points a turn. Then they can advertise it. Of course the number of potential GC2 customers would decline when they hear of it and some or many of the current playing customers, (let's have a huge poll on this to find out), may decide that is a totally stupid move. Another stupid move would be to take the event out but only in the Arnor expansion pack.

A really nice and wonderful, saintly move would be for the devs to make it possible to MOD, (add, fix, remove), mega events. If they did I'm sure this mega event would be the first to go. Or a mega event to counter it would be added by a really annoyed fan.

Edit: Yes we can all click the no mega event option when setting up a game. I have a valid question to that response. Why did the devs even bother to make the rest of the mega events?

14,997 views 32 replies
Reply #26 Top
From what you say, uglycow, you sound as if you are unhappy with the event unbalancing your game and ruining your strategy.

And that's quite valid.

Except... the stated definition of a mega event is a large event meant to unbalance the game. If you don't like it, turn it off. But this event is supposed to drastically change the game.

Personally, I would love it! It would allow me to see ships long before they invaded me, and it would implement the interesting Ender's Game concept: by the time your ship arrives at destination... it's outdated.
Reply #27 Top
To that end (er), I propose a new weapon.

Give us DR. DEVICE!
Reply #28 Top
A really nice and wonderful, saintly move would be for the devs to make it possible to MOD, (add, fix, remove), mega events.
End of quote


Can we have a poll concerning that? Since the devs insist they listen to customers.

I really don't mind any other mega event. I don't ever develop ships that go super fast either, (10 or more movement points a turn), this event just makes all the new movement techs useless and all the old ones, specifically drives. Can it at least be moded by the devs to not affect races new tech that doesn't use drives as their main source of movement, like the Arceans?
Reply #29 Top
Can it at least be moded by the devs to not affect races new tech that doesn't use drives as their main source of movement, like the Arceans?
End of quote


Granted, though, it is entirely plausible to say that even Navigational methods of increasing speed threaten to damage the very fabric of space...

However, perhaps the event could be changed to not allow a given ship to gain more than 5 (or less, maybe) movement from engine components alone? Other bonuses wouldn't be affected. Could be a way to compensate.
Reply #30 Top

Jagged Knife: What I do: Go to full military spending, change all production to transports, and conquer the Knife guys before they build ships to defend my worlds. What the computer does: Nothing. Immediately after the event is the most convenient time to crush the Knife, which the AI just doesn't.
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The only time I've encountered the Knife since starting TA(and not saved/reloaded because of the irritating auto-ascendency), I was second to some very aggressive Terrans, who actually beat me to conquering all of the Knife worlds except my original ones. Admittedly it's the only time I've seen this, but it's promising.

I quite like the speed limit, as I've said on other threads, and sometimes (not that often because of game length) deliberately play "slow" just for the fun of it. I say keep it, although wouldn't be averse to some finer control over mega events or the other solutions suggested above. Main issue for me though is the top-level tech problem, which is a total game ruiner (fun once, then rather repetitive, and especially irritating if you're a few turns from a tech victory) and means that I constantly reload after Knife, Vegans and so on despite otherwise liking these events.
Reply #31 Top
Sorry for double post, just thought it might be interesting to offer some unique techs to offset this event, but with the twist being that they're affected by ethics - so neutral could get "hyperspace navigation" techs for a small speed boost and/or extra income from ships travelling through your territory (i.e. being "guided" by navigation-enhanced ships); good could get some sort of morale, planet quality or research bonus from the collective effort to save the universe, or perhaps improved sensors, planetary defences etc; and evil could get some sort of highly destructive hyperspace-based weapons, or engines that ignore the limit at the cost of cumulative damage to territory and/or the galaxy at large in terms of PQ, production or bonuses. Getting into quite fanciful realms here, but quite like the idea of this event opening up new opportunities this way, rather than just happening and everyone in the galaxy shrugging and going "oh well, it's for the best".
Reply #32 Top

In my current game, I got the ultra warp or whatever event. All ships have a +50% speed boost...

I've got speed 24 ships with two hyper-warp engines.
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Indeed - enhancing the fact that all coins have TWO sides. Even if flipped through luck spins. Now, where did i put that book about the 7th.dimension and revolutionary theories of the wire-bent-physics -- no offence to MCsquare impossibly wide lack of energy. Dark matter and all.
Virtually any situation can redefine our perceptions at near split-second speeds.
But when gameplay is involved, i trust the Universe has fixed laws.

- Zyxpsilon.