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Thoughts on Drengin as of beta 3d

Thoughts on Drengin as of beta 3d

I've heard from a couple people around here that the Drengin (Spelling?) and the Yor are considered very poor races. In an effort to decide this for myself and provide useful feedback to Stardock, I'd like to use this thread to document my games where I play as either race and give my thoughts and feedback on the matter. If anyone would like to offer their own feedback playing these races, I'd be glad to hear it.

My first game as the was played with the following settings:

Map settings: Large, all victory conditions, allow surrenders, disable mega events, disable minor races, disable tech trading, super abilities active, tech rate normal, occasional number of stars, random star density, common habitable planets, common number of planets, anomalies rare, asteroids abundant.

My race: Drengin
Political party: War Party
Race abilities: Weapons +20%, Morale +25%, Hit Points + 10%, Repair + 40%, Sensors +4%, Soldiering +50%, Courage and Creativity +25%

Computer races: Arcean, Terran, Torian, Yor, Iconian.
Difficulty: Tough

As you can see, from the ingame race window, I did not put any points into Morale; this was an attempt to play on "hard mode" because I've often heard that maxing the Morale, Economy and Population bonuses turn any game into a pathetically easy experience.

To summarize, I rushed the Arceans with just enough fighters to cripple their industry by killing all their asteroid mining bases, hence making them less capable of producing a credible military threat, while dedicating enough funds to tech up to Planetary Invasion. After the Transports started churning out, my ridiculously high soldiering bonus enabled me to take over planets very easily, even if I only had 1000 soldiers against a planet with a population of 6000+. Due to this, I was able to swipe three of his planets early. I talked him into a peace arrangement (Which he hastily agreed to, having half my military strength and only four planets left) so I could concentrate on building up my planet infrastructure some and balancing my economy back out, as it was quite stressed during the war. As soon as my economy was back on track and I felt capable of finishing him off, I redeclared war and finished him off. After the Arceans were finished, I felt as if the game was largely in my hand, and it was only a matter of time until I won. For the sake of not cramming an unnecessary amount of text into this post, I shall go ahead and say I eventually earned a very satisfying Conquest Victory.

My thoughts on Super Dominator: I believe this Superpower is very good because it is the major thing that enables the Drengin to be highly aggressive early game. Without a great economy, I found it imperative to rely on their extremely cheap slave labor and research as many soldiering techs as possible, so I could make the absolute most of every transport I built and not need to use special invasion plans which could quickly deplete my treasury. I personally feel that they are fairly well balanced, and that their racial buildings are good enough to ensure they can wage war as cheaply as possible to counteract the lack of bonuses to their economy. But I feel two things should be considered in a future patch for them.

One, I believe that Super Dominator needs to scale at least somewhat with your current techs. I do not mind that the ships that spawn from it are small class vessels, but the fact that they spawn in the dozens and only have a paltry few damage and virtually no movement speed makes them seldom used late game. Early game they are extremely powerful, possibly imbalanced, because they enable the Drengin to be highly aggressive towards whatever race they first encounter and almost assuredly slaughter over them militarily, with the unfortunate target having practically no chance at all unless the AI is smart enough to shut down military spending and tech like there's no tomorrow. Overall, Stardock should look into a way to make them scale more smoothly from early game to late game.

Two, I believe that the player should be able to choose where the Super Dominator ships spawn. I've thought about the balance implications of this, since in early game if you choose to spawn them on a planet near an enemy empire's space they could enable the Drengin to rush their opponents even faster than before, but I feel that if Stardock finds a way to more smoothly scale the strength of the Super Dominator ships that it won't be a problem.

Overall, my initial thoughts have been that the Drengin are a powerful race that are a joy to play because of their highly aggressive style of gameplay. I think that even with no morale, economy or population bonuses to start with (Outside of their natural race morale bonus, of course) they are more powerful than other people give them credit for. As long as you play them to their greatest strength (Their industry, soldiering, and ships) by being as aggressive as possible without getting in over your head, they are quite good.

If anyone wants to explain to me exactly why I'm an idiotic noobtard who doesn't have a clue what he's talking about and that the Drengin need to be buffed, I'm all ears ::P But my initial thoughts are that they're fine.

Now, to get a game going as the Yor!

Bugs noticed during first game:
Noticed a typo in the description of Artificial Slavelings upon completion of the tech; it says "coords" instead of cords.

Noticed a grammar error in the description of the Drengin homeworld, in the part where it talks about how the Torians were enslaved by them.

In the description of the Death Furnace tech upon completing it, there are question marks used instead of quotation marks around the word soul.
12,536 views 32 replies
Reply #26 Top
I said elsewhere that I want the Yor to have something they can do with influence starbases, even if it's not spreading influence. I'm not sure they need loyalty boosts, but I want some way to overwhelm other races' influence when they impinge upon Yor space (although I admit this rarely happens). I suppose the Isolator super ability is pretty powerful in conjunction with really good influence, though - especially if you litter your territory with warp-interdicting military starbases.

I realize that not all buildings are meant for the endgame, but in this case, it's troublesome because if you want to get the most out of each tile, you have to go through your planets and manually upgrade that research building because it won't upgrade itself, and since I had 64 planets at the time I researched Discovery Spheres, this was a bit tedious.

And yes, I want more ground combat techs - more +soldier boosts, and more invasion tactics. As an evil civ, Yor can potentially use them for free, but when I get most of my variety trading from other races, it's a bit annoying.

I guess for me it just comes down to not feeling like the Yor excel at much beyond not having their worlds flip easily, but they do many things to a mediocre or average level.
Reply #27 Top
Ok, I got a chance to play a game as a Drengin part way through a game (the game hangs up when doom rays and nightmare torpedoes are used, either I'll have to wait for the bug to be fixed or played all the rest of my games on super slow tech)


Race: Drengin
Political Party: War Party
race abilites: weapons +20, economics +30%, hit points +10%, soldiering +50%, morale +45%


Large, no technological victory, allow surrenders, mega events enabled, 1 minor race, disable tech trading, super abilities active, tech rate normal, abundant number of stars, loose star clusters, occasional habitable planets, common number of planets, anomalies abundant, asteroids abundant.

Computer races: all nine of them
difficulty: crippling

To Summarize: I started out near the upper right corner surrounding by the Koraths, Terran Alliance and Iconians with the one minor race of the Snathi set up in the same sector as Earth. After doing the usual rush and beating out most of my opponents for planets except for near the Koraths who got an even better start (aside from 9 planets I only found a influence resource in time), I quickly went for planetary invasion hoping to nab the Snathi homeworld. Meanwhile I made sure to exchange treaties with the Drathi to avoid becoming a target of assassination by them.

The Iconians however started getting cocky and decided to declare war against me on their own initiative, so I took the couple of free dominators I got and my newly made transports and started taking out their outlying system. I was able to grab each planet with with a couple of small ships and roughly 2 transports each, until he was left with two worlds where he started putting up a little more of a defense. I signed a peace treaty with the Iconians after they only had one world left which I couldn't locate. I then took the rest of my fleet to capture get the Snathi homeworld, bringing me up to a total of 14 planets.

Meanwhile, the Terrans alliance were attacking the Korx empire, causing them to collapse faster than an sick slave being beaten by a Drengin overseer. With the Terran alliance as large as my own empire, I thought it would be prudent to wait before attacking and build up my economy and force instead, even dropping a couple of trade routes their way so they would look elsewhere for a fight. The Terrans decided to go after the Torians and the Drathi joined in against the Terran Alliance. At that point I attacked the Terran Alliance and took a couple of their worlds, leaving me right on the door step of the Sol system. The Terrans apparently spent all their energy in a counter attack and wiped away my defending forces with some superior tech. By this time I had a couple of invasion techs under my belt and the Tir-Quan training center and so the Terrans foolishly attempted to send wave after wave against my Snathi colony who would wipe the floor with the invaders and quickly repopulate their lost numbers.

After a while the space battle turned and I took another of the Terran systems before having them sign a peace treaty with some of their money to pay for the damages instead of going after the well fortified Sol system. In the meantime, the Torians had enough and decided to surrender to the Korath, while the Iconians surrendered their last planet to me, a medium sized toxic world halfway across the galaxy.

The Korath finally decided to take on the Terran Alliance, at which point I took the opportunity to grab another four of their planets. The Terrans also decided they had enough and surrendered to the Korath.

Surrounded now by the Korath and the Drathi, I built up my forces and attempted to balance my growing economy while the Korath continued to grow until they outstripped me and even the Arceans who only had half the worlds I did decided to attack me with doom rays from all the way across the galaxy. Meanwhile, I was only running around with Graviton Driver IV large ships, but he was still only a nuisance to my empire due to a lack of invasion fleets (even with them I doubt he could really hurt me), but I had to stop the game there because aforementioned bug.

Had the game kept going there was a good possibility that the Koraths could have beaten my empire down at that point due to their size and advanced tech and spore ships had the choosen to go to war, despite the fact I controlled 22 worlds at that point. Alliance also seemed increasingly unlikely with the Korathi even though it was what I was originally hoping for, I just couldn't match their military strength enough to make them happy. Because of the political repercussions of the going neutral I avoided choosing an alignment until the end, thus I was way behind in the tech race without using previous solution of upgrading to neutrality learning centers.

Overall, I would say using the super soldier strategy with these guys is better than I thought. Up through mid-game the computer just won't be able to make invasion troop fast enough to take any of your planets, and indeed I didn't lose a single planet throughout the game. As I suggested earlier, they are a bit a one-trick pony, but it does make your choice strategy simplier. Of course, I made the mistake of not picking Xeno Ethics as soon as possible. Even a glut of worlds which you should be able to get through invasion, it just didn't seem like they could balance their economy, keep a sizable military presence and keep up in the tech race without choosing the neutral or evil ethics tech. I would also of hate to have gone up against the Koraths because their spore ships effectively counters any defense soldiers normally give you.

I think the Drengin are definitely weaker late game for the amount of worlds you control, and indeed the computer will usually crash mid-game while playing the Drengin after a rapid early expansion. It would probably help if the Drengin were given all the resource extraction techs in their tree (which I understand they are doing), although I don't like that they are more dependent than anyone else on ethic techs to survive late game. I'm also not quite sure why they don't have the full armor tech in their tree of all things. The point defense was probably nerfed because of the trade good attached, but who ever heard of super soldiers who had poor quality armor? On the other hand, the exoskeleton structures came in handy on large ships when I had an extra couple of hull points to fill.

Anyway, I think the Drengin will more playable with the planned speed boost and with the full resource mining techs assuming they don't nerf either one for the Drengin (all of this applies to the Korath as well). I think I'll have to stay away from playing the Drengin on larger maps to avoid their weaknesses, but I don't see them as being the weakest race out there. I'd probably also stand a better chance once the races are given appropiate AI so they don't immediately collapse. The Korx seem particularly guilty of this, they seem invariably to be the first civilization to be eliminated, giving one opponent a large advantage in the game.
Reply #28 Top
The most powerful thing I have noticed about the Drengi are their fleets of invisible ships that send out.
Reply #29 Top
I noticed that with the nightmare torpedo earlier as well - fleet battles wouldn't end until I clicked something to end them. They'd just fly around forever.
Reply #30 Top
Oh ye GODS, I just finished one of my hardest games ever as the Yor. I'm really, really hoping those guys are just unfinished, because, seriously, they're a complete mess. I ended up just trying to keep peace with the other super-power civs until I managed to complete a technology victory.
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Hahaha! I'm not surprised. I play most of my games without spending points into economic bonuses (morale, economics, and pop. growth) and I found them difficult to play the Yor without them.

My advice is never research beyond "CollectiveManufacturing2". The "Enhanced Collective" is just slightly weaker than a "Manufacturing Center" (by just 1 industry point). Any collectives beyond that has their maintaince cost grow as least as fast the industry output.

Their Morale does not scale well at all...
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Frogboy said in another post that morale was supposed to be dead to them. Strangely enough, morale resources are now more important to them than ever. They have little natural ability get more morale on their own accord so anything they can get is very valuable.

They NEED some kind of boost to their economy. A tech line that boosts the economy civ wide by +10% just doesn't cut it when other races get access to Galatic Stock Exchanges.
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Even the Iconians are better off than the Yor simply due to the fact that they can build as many economic structures as they have tiles.

I hoping that the devs will take the time to rework the economy sliders. They've said they wanted to work on it in the past. What I'm hoping for is an alternative economy system that doesn't use taxes at all. Instead, there would be techs that would effectively increase your tax rate. Naturally this might cause morale exploits resulting in absurdly high populations with possibly high pop. growth. A solution might be an "upkeep cost" for large populations.

They should have an expanded Soldiering tech tree.
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They are supposed to get a new invasion tactic "Nano eradication". Its supposed to be a very expensive, and very effective tactic. Not sure how well that would work out considering that the Yor have a lousy economy.

Anywho, time to get a game going as the Korath!
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Try the Iconians. They would provide a good contrast to the Yor. They have plenty of high upkeep buildings too, but they can build as many economic structures as they want.
Reply #31 Top
They are supposed to get a new invasion tactic "Nano eradication". Its supposed to be a very expensive, and very effective tactic. Not sure how well that would work out considering that the Yor have a lousy economy.
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They should also get mini-soldiers. As for the cost, I guess there's that achievement that waives all invasion tactic fees. I had that in my Yor game, but I never had an invasion tactic I wanted to use.
Reply #32 Top
Try the Iconians. They would provide a good contrast to the Yor. They have plenty of high upkeep buildings too, but they can build as many economic structures as they want.
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I actually already tried them, but just on a really easy difficulty mode and on a small map because I was more or less just trying to quickly check out all the new techs they had. I really liked them because of their incredible tech that gives +100% repair speed to all their ships (And that, in fact, is what made me absolutely fall in love with the +40% Repair racial bonus) and powerful, yet expensive, industry. I gotta say that I loved them, but I still wanna give a thorough testing of all the evil races first >::D