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Beta 3 of Twilight of the Arnor available

Beta 3 of Twilight of the Arnor available

Some highlights

https://www.galciv2.com/Purchase.aspx

Galactic Civilizations: Twilight of the Arnor is our most ambitious expansion pack ever. While gamers expect expansion packs to add a special unit or technology to different factions in their strategy games, Twilight of the Arnor gives each side its very own technology tree complete with many new ship components, planetary improvements, abilities, and more.

In addition, Twilight of the Arnor delivers a complete graphical make-over to the game while at the same time dramatically reducing memory use.  This, in turn, allows us to provide new features like Immense-sized galaxies, Terror Stars, new victory conditions, and more.

This past week, we released BETA 3 of the expansion pack.  Below are some of the highlights:

Return of the Iconians

The Iconian civilization were the very first sentient beings in the known galaxy. They were once the servants of the ancient Precursor civilization. When that civilization split into two factions -- the Arnor and the Dread Lords, the Iconians, who had served the Precursors for eons, became pawns in their struggle. During the course of the Precursor struggle, the Dread Lords, fearing the Iconians would side with the Arnor, modified the robotic servants of the Iconians to achieve sentience -- thus was born the Yor.

The Iconians start out with Precursor legacy technology

The Precursors are largely gone now, other than the Dread Lords who remain a shadow of their former majesty. But the Iconians, more than any other civilization, are the inheritors of Precursor technology. The strength of the Iconians is that they start out with some incredibly powerful technologies. Their weakness, however, is that they do not fully understand it. As a result, they have some obstacles to overcome in order to maintain their early advantage.

Iconians have access to powerful Precursor technologies

It's so pretty

Beta 3 begins to upgrade the planetary graphics. If you're running at high resolution, you will quickly notice that the planetary improvements now look a lot better than previously. They are much higher resolution than before.  Moreover, planets continue to improve in how they look even as they use less memory.

More flags and player pictures have been added.

 

The Iconian hulls have been re-textured to use less memory and look vastly better.


ANIMATED HULLS AND PARTS!!!

Beta 3 also has a big surprise - animated ship designs. Players can now select any ship component and tell it to be animated. The effect can be pretty stunning on screen.  We didn't mention this feature in the "marketing" material because we wanted to make sure we could do it without slowing the game down first.  Unless you go nuts with the animations, you shouldn't see any slow down at all (and if you have a high end system, you can go nuts with the animations too). The animated ships are extremely cool to see in action in the game.

Beta 3 also has a ton of new weapon effects in them courtesy of i-Mod productions. There's a lot of new weapons in Twilight of the Arnor and you'll get to see some really cool battles with these.

More accessible information

One request we've received by players is the ability to see more readily what goodies a technology gives. This is particularly important in Twilight of the Arnor on the diplomacy screen when players will want to know what a traded tech does for them.

Players can now access information on technologies by
right-clicking on a technology on virtually
any screen (diplomacy, tech screen , etc.).

In addition, the ship design screen now lets players set various ship pieces as "favorites". In this way, players who design a lot of ships can easily work with just their favorite ship components.

Terror Stars

Terror Stars are the ultimate weapon -- they destroy entire star systems.  To build one, one must first research the proper technology for them. Then, one must construct the actual Terror Star which requires a large number of constructors.

Once the Terror Star has been completed, it takes 10 weeks (turns) to mobilize.

 

Terror Stars can destroy entire star systems

All that remains are asteroid fields where the planets once were.  The terror star must be closely guarded. It moves very slowly (which means you have to build it close to where you want to use it) and has hardly any hit points. Thus, a powerful fleet should be assigned to guard it.

The Road Map

All of the above was just for a single beta release.  Wait till you see what we have coming up.  There's still 4 or 5 editors to be released, a new invasion screen, several more civilizations, lots of ships and planet improvements, and we haven't even really started the new computer AI enhancements.  Plus, there's a bunch of new tournaments in the pipeline. And of course, the campaign itself. And that's just a highlight of what's coming up. 

If you want to get Galactic Civilizations II: Twilight of the Arnor, you can purchase it here.  You have to have Dark Avatar (or Gold Edition) already to play it.

52,297 views 56 replies
Reply #26 Top
I've no words to describe how awesome you guys are.

Really.

. . .
End of quote


I'm gonna go ahead and quote that.... and um...

In regards to 'Terror Stars'  :SURPRISED:  - I think I just came a little.


 :p absolutely CANNOT wait to play this expansion!


 :CONGRAT: 
Reply #27 Top
I hope I dont come off sounding ungrateful, cause I love the expansion so far, but do you guys plan to release any new ship jewels? Creating ships is half the fun and considering the energy placed into all the new features I hope that does not get over looked.
Reply #28 Top
Wow fantastic! I can't wait to give this stuff a try. Maybe I'll run the GalTrek models through the new engine and see if I get any better texture performance.

Cheers!

-Brian
Reply #30 Top
I love animated ship parts!! :D
But I miss a "Doomstar" to just destroy a single planet - not the entire star system!
Reply #31 Top
Beta 3a is available now
End of quote


beta 3A as in the Korx and Drath?
Reply #32 Top
I'd assume thats for tomorrow, at least over here Korx & Drath weren't added. Maybe this is Mark 0 of 3a, and tomorrow is Mark 1? ;)
Reply #33 Top
Beta 3A was (most importantly) the Terror Star fix, along with a few other things. I can't wait to see what SD comes up with for the Drath and Korx!
Reply #34 Top
Nice!

But when did the Iconians changed from a Research Race to a Spy Race? Is there any other Research Race now? I think there are at least one another Race with +50% Spy Bonus.
Reply #35 Top
I love animated ship parts!!
But I miss a "Doomstar" to just destroy a single planet - not the entire star system!
End of quote


This is a FANTASTIC point!!!!! Please email Stardock about this, because this sounds VERY necessary.

I'm sure someone will say, "just take it over w/a Transport or Spore Ship", but I think you have a valid point..... the player should be able to decide how much destruction to wreak w/the Doomstar.

doomstar... doomstar

I like saying it. :p 



this expansion is going to "rule beyond all that which does rule"
Reply #36 Top
Is it just me, or are the Iconians frustratingly hard to play on Large and above galaxies? I either sacrifice my economy to get lots of colonies, and then promptly get invaded by other races cause i can't research anything in debt. Or i manage to somehow keep researching stuff, while running my production at 20-40% at most all the time. Even with economic & trade bonuses applied, i never can produce enough cash to keep my empire running at over 50% production with max amount of trade routes, and lots of economic starbases giving their bonuses to those routes.
Reply #37 Top
:CONGRAT: Can hardly wait until the release where everything comes out like candy from a pin-yata
Reply #38 Top

Is it just me, or are the Iconians frustratingly hard to play on Large and above galaxies? I either sacrifice my economy to get lots of colonies, and then promptly get invaded by other races cause i can't research anything in debt. Or i manage to somehow keep researching stuff, while running my production at 20-40% at most all the time. Even with economic & trade bonuses applied, i never can produce enough cash to keep my empire running at over 50% production with max amount of trade routes, and lots of economic starbases giving their bonuses to those routes.
End of quote


Take +30% econ
Federalists
And 1-2 points in morale.

You will be fine, and as soon as I have a star democracy I find I have a very nice surplus.
Reply #39 Top
Thing is, Iconians do not have access to star democracy. My diplomacy tree ends after "Alliances"(btw, thing is i can't ally with any race even when i have close relations, and we both have tech :/)
Reply #40 Top
There are a lot of problems. I cannot spy on enemies that have a building that I cannot make! I do not even see it! And I also realized that the starbase modules that come with 'Lazer I', The 'Stinger' weapon line and 'Railgun' line do not exist in the 'Seeker', 'Scatter Blasters' and 'Kinetic Streams' Weapon lines! Is this supposed to be this way? I would like the starbase modules to be useable by all races! Plus, the 'Toxic Atmosphere Tech' is only worth 1 bc! Thats not right!
Reply #42 Top
I love you Stardock!
Reply #43 Top
I love all the new technologies, especially stealing / trading them with other civilizations and acquiring new buildings. However, it's a little hard to keep everything organized when scrolling down the list to select which one to construct next on a planet. Would it be possible to have another couple of sort buttons at the top of the building selection list?

Specifically, one could read "Best." It would remove from the selection list all but the buildings that provide the MOST of what they produce. For example, say I have 4 different races' technology buildings listed, but one clearly provides the most research points -- I'm constantly scrolling past the others to get to it. It would be nice if I could shorten my selection list by filtering the others out. Real estate is so precious in this game, that I'd hate to make an error and pick an inferior building... It might also be nice if the governor "auto upgrade" feature would sniff out what buildings would be optimal of the type currently selected for a square and just improve them, regardless of whose race they came from.

The other filter I would like would be "Type." I know the buildings are currently listed alphabetically, but like the technologies where I can sort by "category," that would be a very useful feature with all of these different (and different looking) building types now. By pressing the "Type" filter, they would sort into Economic, Agricultural, Morale, Manufacturing, etc. types of buildings. That would be VERY handy, particularly for new players.

Alan Emrich
Reply #44 Top
Wow, I never really appreciated how cool the concept for the iconians was. They may probably end up as my favourite race once TA is out; which will make them the first to make me play anything other than a custom race.

that's my one worry so far. creating and saving my races in DA was the only thing that kept me playing after a while. i just hope the editors will be easy enough to use that this is still viable.
Reply #45 Top
That robot in that picture looks like that robot that anounces that a new tech has been discovered.
Reply #46 Top
A suggested slogan for TA.

"Buy it. Its TOTAlly awesome!"
Reply #47 Top


that's my one worry so far. creating and saving my races in DA was the only thing that kept me playing after a while. i just hope the editors will be easy enough to use that this is still viable.
End of quote


Yes I must agree: the tech trees are really cool, but I really hope that this will not mean that the flexibility in making your own races and civs will be suffering. Will we be able to custom-make our own tech trees for our own races, or will you have to pick one of the existing trees and modify only the other aspects of the race such as photo and abilities etc?
Reply #48 Top


that's my one worry so far. creating and saving my races in DA was the only thing that kept me playing after a while. i just hope the editors will be easy enough to use that this is still viable.


Yes I must agree: the tech trees are really cool, but I really hope that this will not mean that the flexibility in making your own races and civs will be suffering. Will we be able to custom-make our own tech trees for our own races, or will you have to pick one of the existing trees and modify only the other aspects of the race such as photo and abilities etc?
End of quote


IIRC you can mod together any tech tree you like to play sandbox, but custom races will need to use one of the premade trees to be metaverse-capable.

A suggested slogan for TA.

"Buy it. Its TOTAlly awesome!"
End of quote


GET HIM!!!

*leads the torches & pitchforks platoon of the Pun Police after Firebender*
Reply #49 Top
Guys, can I just ask how playable is this now? What's missing etc? Not fussed about crashes as I always get those anyway, more the content.

I was desperate to play TA over Christmas and am gutted you put it back (for the best I suppose).

But I don't want to ruin my enjoyment with something that is too far from the retail release?

What do you reckon?
Reply #50 Top
So whats all the details and features to the animated ship parts I haven't downloaded any of the betas so I have no idea.

I love the way this is coming along though

Stardock gets SuperDoubleExtremeToTheMAXQuadrupaleMegaKilltascularWaitHowDidYouDoThatWTFLongestWordEver-
Bonus Points! :CONGRAT:

The bonus points thing was supposed to EMPHASIS to the amazingawesitiy of TA