Tactics of tourism (too much of the good stuff)
from
GalCiv2 Forums
I've just played a beta game on suicidal - my first one for TA - and it was too easy: I had no financial problems at all: I played as the Arceans (influential version) and made a true RUSH for empty space. I followed the normal colony rush with an empty space space station rush. I also built the restaurant. I got so much money from tourism that I NEVER ever built an economic building (except the economic capital) or a single freighter.
I did pump up my influence resource for even more money.
After I had secured my position and built my first fleets to hold off the others - the game got boring because I could go around rush-buying things or upgrading all of my ships at once.
I would appreciate it, if you tuned down tourism from tenfold to maybe five-fold. Thank you!
I did pump up my influence resource for even more money.
After I had secured my position and built my first fleets to hold off the others - the game got boring because I could go around rush-buying things or upgrading all of my ships at once.
I would appreciate it, if you tuned down tourism from tenfold to maybe five-fold. Thank you!
This would also be a rationale for tourism income for Evil races. Tourists from Good and Neutral civs might just be visiting the exotica of the minor planets they control, and staying away from the big cities, the slave pits, etc.