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Battlefleet Gothic

Battlefleet Gothic

I don't know if any of you guys are a fan of the mini's genera. Did anyone here ever play games workshops short lived Battlefleet Gothic.

That game was pretty fun.

Some of the stuff I liked from there.

1. Massive torpedoes

Were talking about ship killers that you had to move the ship out of the way from and could use to move other guys ships out of areas that you wanted to go into.

2. Boarding action

You could fire "boarding torpedoes" and basically take over a ship or failing at that sabotage large sections of it.

3. Ramming / Fire Ships

Some ships could ram it was pretty sweet some could also function like a big torpedo.... that was awesome.

4. The ships had sections you could knock out an engine ... that was pretty cool.

5. Ships could really blow up

As in they would implode and take down anyone who happened to be near them that was pretty awesome.

6. Some ships as i recall could use gravitic and solar wind effects

2,673,041 views 1,261 replies
Reply #751 Top
Yes, I have never used space marines before, so this will be a new experience for me.

I never really saw space marine ships like that before... I just took it for granted that their 6+ armour would make them close to indestructable...... But yes, now i realise..... those lances are going to tear me up. Thanks for the heads up, I know what to do now ;) I will probably send all 4 SC's in as the vanguard group, and keep my battlebarge and the squadron of Novas together (the lances on the novas should provide adequete cover for my BB's rear, and the BB's cannons and weapons batteries should deter anything coming from the front and sides. The squadron of Gladius' will go ahead with the SC's, and the whole group will try and get behind the enemy, and cause as many criticals as possible, then my battlebarge will finish them.

WRT the Solar Admiral; I got him because it would be a luxury to have Ld 11 with an ordanance heavy fleet like this, especially with my emperor. I will never fail a check ;) which will gurantee a constant stream of AC. I also dont have any cobras, although I would love some, they dont sell them anymore on the online store =[ Also, what you said about keeping my carriers with my punch line; Is it really wise to keep them in the mayhem of close combat? I rekon the carriers would better serve me off and out of the brawl, where they could remain in relative safety and the Mars could put its Nova Cannon to full use. The emperor could also put its long range guns to use too. The falchions will probably join the punch, because if the punch force is big enough, my opponant will be too disctracted by it, and will hopefully not concerntrait his forces on my carriers. If the opposite happens, ill just race my two carriers in with the punch force, and keep them together.

And, WRT college, Good luck to you man, I get Universities and TAFE down here in Western Australia, so I dont know what college will be like. All i can say is good luck.
Reply #752 Top
The carrier bit was only about the Dictator, it's nice to have, but gets toasted pretty quickly, but I have the spare AC to play hard and fast with it. Don't pull your support ships, especially marses and emperors, into the brawl, it just doesn't work. If you really want the solar admiral, grab sharks for your Emperor, they're always fun to have handy, and can open up some holes in the enemy line, and are faster than bombers.

What's TAFE?

On the mod front, I'm almost done with a battle test setup, but it's not really ready. The tech tree isn't ready yet, the damage types are off (lances are nearly useless) and a lot of small touches aren't done yet. I don't know how the other guys are doing, you'll have to ask them.
Reply #753 Top
TAFE is like tertiary school in Australia, but it doesn't require as high a entry standards as University. Thats about as much as I know about it ;)

And yes, thanks for the idea for sharks. I always forget about them with the emperor. Thats what I can spend the last five points on ;) thanks!

Also, seeing as I have Falchions in there, thus making it an Armageddon list, do you think it would be worth it to invest in some strike cruisers or space marine escorts in there? In order to do so, I would have to sacrafice one of the cruisers and some escorts. So which is it? Trade firepower for mobility (and some T/Hawks ^^) or keep the firepower, and hope I wont need mobility?

Also, on the MOD: It must be pretty hard to organise a MOD with people from different timezones. Sympathies ;)
Reply #754 Top
I'd go with pure IN. Your fleet is already split up enough as it is, and having another group of ships that want to maneuver so differently will add even more to the confusion. I know how tricky dealing with my dauntlesses can get (keep them out of heavy fire, but close to the main lines where they can keep the rest of my fleet from getting outgunned), and I'm playing a 2000 point fleet, so I've got a lot more room in my fleet for a third section (2040 really, but my opponent's playing my chaos fleet, so he's fine with it ;p ). Not something I'd want to do, and IN has enough mobility to get in close. Here's hoping you don't get outmaneuvered and make me look like a fool. I'm starting to get annoyed, I can't seem to find the file where you lay out what a race gets on startup, and testing is a lot more annoying when I have to wait for a builder to appear and then build a frigate factory. Oh well. Thanks for the sympathy, but it isn't that bad going international.
Reply #755 Top
I FINALLY!!! got done reading the entire post. I think space marines should be a part of the IN, but be part of the second expansion of the mod. Those are really freakin' awesome dark eldar...skeletons? I'm technical idiot when it comes to that stuff. Those are some nice Chaos buildings. My complements to Inert. And Manuel. And Xthetenth. And periods. I have something figured out about the IN too.
The weapons are standardized almost, like 1 WB part equals str. 6 WB, and 1 lance turret equals 1 lance. And one Launch bay equals 2 squadrons. On a escort through cruiser, it is usually 30 cm, Battlecruiser is 45 cm, and battleship is 60 cm. Anyway, you can totally disregard the last few sentences as the babblings of a raving lunatic wearing a sign on his neck saying "THE LANCE IS NEAR", and reccomend you do. Caffeine is the likely culprit. I just had a thought. With that halo mod coming out, who would win in planetary assault, Space Marines, or Master Chief and the ODSTs. I see no reason to change resources either, it just seems like more work on your part. It would be kinda easy fighting against the Vanilla races on Superhard, hovever. Them having no starting resources, and beaten by a handful of Coba I mean Cobra's and an Akkan with nothing to do but watch as the drop pods filled with Guardsmen come raining down upon their planet, swiftly purging the heretics out of existance. That was creepy.


Reply #756 Top
The Chief of course. Space marines have no shields, plus they are slow. Chief is fast, well-armored/shielded, plus he can flip over a tank, which I doubt a Space Marine can. He will invent a new sport, Terminator Tossing, in which Spartans compete over who can "Toss That Terminator!" the farthest and hardest into a Land Raider.

The Chief is bad enough with an energy sword. Who wants him to have a powersword, chainsword, or even an Assault Terminator's hammer? Besides, if the Chief gets an assault cannon or an autocannon all bets are off.
Reply #757 Top
Then again, he is only one man. Space Marines number in their millions, across hundreds of chapters. But if you gave the MC some steroids.... well, thats a whole new ball game.
Reply #758 Top
Hey, haven't you read Fall of Reach? The Chief is like an ultra-Marine (not Ultramarine). Hell he can probably win a one on one against a Marine in armor and him with none. Besides, the Chief has ODST backup. It's like the most powerful Marine ever plus a bunch of ultra-elite Kasrkins decided to kick Astartes ass. Space Marines 0, UNSC Marines 1,000.

Besides, they're just religious fanatics like the Covenant, except with less powerful technology. What's an army of Marines when the Chief has fought an army of Covenant equipped with shields, plasma guns, plasma grenades, plasma tanks and basically a lot of powerful weapons? Hell, the Chief will be glad to fight people with machine guns and assault rifles. Stuff he knows how to handle. UNSC weapons suck. The Chief gets a heavy weapon and the Marines will be finished.
Reply #759 Top
except that space marines have two of every organ except for the brain, they have armor twice the size of a human, and they are equipped with the most technologically advanced weaponry in the Universe, not to mention there are probably more space marines in 40k than ODST's. Theres alot of chapters.

the covenant is far inferior to the space marines imo, the space marine bolter is the equivalent of a 50. caliber machine gun, and can fire twice as fast. a force commander alone could kill the chief, you want to get hit with that gigantic a$$ hammer? jesus.

then i shall bring up the fact that the chief has actually never faced anything like them before, i dont think the Space Marines would be the defender of the galaxy if they sucked like you're all saying. Huge, fast, armored, 50. caliber machine gun pistols, rockets, plasma guns, flamethrowers, enormous hammers similar to the gravity hammer, the best tacticians in the galaxy. i'd say the chief is a little better than one marine, but the marines have all the implants and training he has, but more.
Reply #760 Top
And the Space Marines also have access to the weapons and vehicles of Mars. Meaning predators, land raiders, dreadnaughts. They also have access to a Navy which is hundreds of times larger than the UNSC. A single strike cruiser would obliterate scores of UNSC ships before its sheilds dropped, and then more would fall under its fire. Pillar of Autumn = 1.3 Km long. Strike Cruiser =5-6 Km long.

Even past all of this, I think a single Marine would be enough to kill the MC. The ceramite for instance, would be enough to render the MC's guns useless (the equivilant to VERY small calibre stubbers in the 40k universe, by bolter standards)and the Marines strength is enough to beat the MC in close combat. And when you say "he can flip tanks" thats earth tanks, that weigh about 30 tonnes. In the 40k universe, tanks weigh 100+ tonnes, they are monstrous things. A marine would be able to flip a UNSC tank easy.
Reply #761 Top
I'm with chang here, bolters are much more like fully automatic snub-nosed 20mm autocannons... nasty business. Also, even before a space marine puts his armor on, he's got his ribcage which is more of a rib wall of reinforced steel after all the enhancments, heals in a matter of seconds so even a gruesome wound may not be fatal, and for the sheer lulz of it can spit acid in many cases. If anybody knows about it, White Dwarf made a "movie space marine" list that reflects the books and stuff where the marines really show how awesome they are. IIRC, you can get a good 5-6 tooled up marines into a 2000 point game. If anybody can get me that, that'd be awesome, I'd love to see it in its full glory.

Finally, Master Chief'd get toasted by a good librarian, especially a blood angels one with their special psychic powers (not sure the rules to make him survived in the web codex, but oh well). Force weapon: check. Up to eight attacks with said force weapon (psychic power that gives +D3 attacks): check. Ability to re-roll nearly any of his rolls (the time control power, forget what it's called, lets you re-roll your hit, attack rolls and your armor saves): check. 265 points of killy doom that I don't see master chief stopping. If you get compared to a guy with knowledge of everything you'll do before you do, you'll lose.
Reply #762 Top
This project has been developing very nicely the past few months and the quality of the models is first class to say the least. I think it will quickly become a favorite within the community when released.
Reply #763 Top
*Nods head* It will be a first in the BFG community too, they have all been waiting for a digital Gothic for a LONG time. Not only will this mod make the BFG community wet their pants, but EVERYONE who plays BFG and wants a computer game of it as well will go out and buy Sins if they already havnt. Ive already got a mexican wave going on over there.......
Reply #764 Top
Thank you spartan, your compliment is appreciated greatly, and hopefully warranted. We will see, but I'm starting to get closer to being ready to give out testing versions that will be very rough, but hopefully still be fun. Plus, you'll have the benefit of getting to play a game with me (just ask nicely, and I'll try to see if I can come up with a time we can test it out. It'll have to be a few weeks from now when I get high speed, but other than that, I'll try to work it out. Hopefully I can get some form of VOIP together for anybody who plays with me to use so I can get their full reaction and their suggestions. I'd say I'll be done with my gameplay testing version in a week or two at most, and this is allowing me a lot of slack time for putting together my new fleet.

I can't seem to find the instructions on how to build an Emperor class battleship, and figuring it out on my own may take a while. Any recommendations on where to look?
Reply #765 Top
lol there are no instructions most of the time for BFG models. I know from my Cruisers and Retribution (which i messed up on, the fins in the back are on the wrong sides).

What you really have to do is look at a picture and guess.



So I'll bug Kiernyc more about getting that damned picture (his whole family has this horrible disease called UBARLAZYNESS). His fleet has gotten really big but mine has stayed the same. Since I had extra bits he made a conversion of a Tau Hero-class and Imperial bits (some are chaos bits but chaos ships, for the most part, are old Imperial Ships).

The reason my fleet has stayed the same is lack of monies. But I did get a pack of Cadian Soldiers and a Cadian Heavy Weapons Team (I'm still painting my BFG stuff and painting/putting together the troops). I'll see if Kiernyc will take pictures of them to.

Also when Kiernyc got more of his ships he got a free Space Marine model which looks really cool (he's painting Blood Angel).
Reply #766 Top
An emperor class is easy enough. there was once an article on how to put together a retribution class, and it's essentially the same thing. Im not sure where to find it anymore since GW redid their website.
Reply #767 Top
Well I can't exactly take my Retribution apart :P

Besides my Retribution has a lance Battery on it so its kinda a conversion.

Best Conversion EVER! Yarrick's Fortress:

Reply #768 Top
That article was what I was looking for, but whatever, I'll just try and figure it out without gluing anything wrong.
Reply #770 Top
That's what I'm doing, and I think I know where everything goes, but it's nice to be sure.

On the modding front, I'm going to try to get all the cruisers done tonight, everything else and release tomorrow (with the approval of prezo, iNert, manuel and the other guys who weigh in). Be warned, they'll all have the same mesh =p and don't even bother researching, because it's neither balanced nor necessarily working. Other than that, there aren't many huge changes to sins, but the ships fit in somewhere between frigates and caps. You'll also notice that fighters are very different. They're way more mobile, but they're really fragile, and until I put turrets in, they'll only be counterable by fighters, so keep some carriers handy. They're also build way way faster (1 squad in 20 seconds), so until they run out of antimatter (4 or so squadrons, more if you diversify types, and this is in there to represent dealing with leadership, eventually you start failing tests) you'll have a lot of fighters out there. I especially want feedback on how fighters are working in your opinion, and that's all I'm saying about this test yet other than to keep in mind that it's just a test, and I'm not a heretic, it's just a tricky translation in places. Finally, I think I'm going to disable the other races because they just won't work against chaos, their dps and shield regen aren't high enough to do anything except die a humiliating death, and of course the IP restrictions.
Reply #771 Top
@xthetenth - The Vent server for modcraft.net is there for your team as well. We do not have a room set up for you folks on it since you have never used it as a mod team. It has 100 slots and your team is as entitled to those slots just as much as the next project.
Reply #772 Top
Thank you very much, I keep forgetting about that, if anybody wants to play and tell me what they think once I get the test version up, try to meet me on vent, I'll figure that out once I'm asked. Spartan, we don't really need a room because some of our guys are on phone lines and can't use it anyway, and we'll be able to find space just fine if we need it, and that probably won't be often enough to justify making a room. Nice to see you're still interested in our mod, by the way :CONGRAT:, and after having watched 1.25 or so seasons of battlestar galactica, can't wait till you get yours out.

PROGRESS UPDATE: All cruisers, the transport's initial form (a surprise you'll have to wait for), and the fighters are all together in a way that I'm mostly satisfied with. Frigates I'm not sure about, because I can't find an escort mesh with two weapon slots, but chaos frigates are kind of minor in their fleet, so you guys playing around with the cruisers should buy me the time to get them right or pester somebody for a mesh that'll let me do that. Cap ships aren't up yet either, but they shouldn't take too much time, I'm already done with them technically on an akkan frame, I'll just need to check and see if they're right. Then it's just framework and done and fun for all. Should be done tomorrow, sorry it wasn't tonight. In other news, I've glued all my metal ships together, so that's a repulsive, emperor and three dauntlesses added to my fleets and out of the way of the mod.
Reply #773 Top
well i zoned out of this thread over the tactic talk =P i'll probbly sort out some level of access to a download site for the mod when X has it in shape and give it to the testers (dont ask we will be giving to the people who have been with us for ages)
thanks for the comments spartan and everyone else

prezo
Reply #774 Top
Have I been with you for ages? <=[
Reply #775 Top
aeons, my friend, aeons.

The testing version is going well, but keep in mind that it's going to be a gameplay test, not a shiny happy mod quite yet, so I'm still proxying battleships with akkans (best emitter setup) and escorts with whatever fits (I'm using the equivalent firepower in weapons batteries till I get an escort with mulitple emitters). All multi-arc turrets are locked in the most sensible arc. For ranged ships (everything other than the slaughter, I forget where I pointed it for that ship), they're locked in the left arc. No abilities have been coded up yet, and research is still on the list after I get done. However, on the plus side, I'm almost done, which is always a good thing. Should be ready tonight if I'm not too busy (and I don't think I will be).