MrKorx MrKorx

GalCiv2IDE II Public Beta

Coming in June...

 

GalCiv2 IDE II Info

 

 

Kryo, is it possible for you to remove the posts, since I've taken the old version offline?

If not, can you create a new sticky thread for me please?

 

 

116,154 views 155 replies
Reply #76 Top
Please post the degugg.err located in the install directory
Reply #77 Top
Thanks for getting back MrKorx,
The debugger file has a 0 size and was blank when opened in notepad. I don't think an error was logged?
Reply #78 Top
Well that is not a good sign, I'm still not sure if .net 3.0 is downwards compatible,, since it uses a different technology with ui drawing, ie please make sure you have .net 2.0 runtime also installed. Then all should start up, and the debugg.err will be not blank anymore.
Reply #79 Top
I checked add/remove and I have net 1.1, net 2.0, net 3.0. The first time I tried to run moder I only had 1.1 and 2.0, I wasn't sure I did so I downloaded 3.0
Reply #80 Top
If it still don't startup, I don't know, since you are having a blank debug.err,
which means, the main windows don't start, which implies your pc is lacking .net 2.0 capability, it simply cannot display a 2.0 application.
Reply #81 Top
I need to ask, what GalCiv2 language are you using? Non English versions are not supported in v1.0.6.5 , next version will.
Can you post the error messge you get?
Reply #82 Top
I'm using English. I'm not sure what you mean by "post" the error message, but it's a standard windows dialog box with a title "GalCiv2IDE" and an X close box in the top right . the text is "GalCiv2IDE has encountered a problem and needs to close. We are sorry for the inconvenience." and contains your ap's squigly icon (so it seems generated by your ap not windows.) Under the above mentioned text in a gray portion of the window is the message "if you were in the middle of something, the information you were working on might be lost." I've seen that before, I think its windows generated. the window has a Close box option.

Why would my computer not have net 2.0 capability? any way to test this?

I don't think there is any thing unusual about my configuration, but is it possible a security setting somewhere is blocking your ap?

Thanks for the help. I'd love to mod a map.

p.s. how do you like programing for windows?
Reply #83 Top
I didn't set any project security, standard settings.
But maybe you are getting youself to the reason, may you have some restricted user settings on .net 2.0?
I think, if main app won't start, there must be some issue with .net framework, a standard 2.0 install will definately run the exe. I sounds, that somehow, your pc doesn't recognize 2.0. Why, I don't know.
You are really the first person, who reports a total failure, which is almost impossible with proper .net 2.0 installed
I like programing win app, good counter part to web app

I think, after reading your post again, we talking the same idea
Yes I got you now, I think it has something to do with security settings on your pc, which denies access on .net 2.0 runtime
Reply #84 Top
I noticed two MS security patches on my net 2.0 so I reverted to the original instal. I also fiddled with some explorer security settings and looked at my fire wall. But still no good I'm going to drop it. I'll try each new release though. Thank for your time
Reply #85 Top
I can gt everything to work except the map editor. lol (thats the only thing I want neway) Whenever I click on the "new map" option nothing happens. I can get the scenario/campaign editors to work tho, but like I said I dont even want those.

Dan.
Reply #86 Top
Please post the debug.err, then I might be able to help you
Reply #87 Top
Theres no error message, I just cant get the map editor to work. I can get the GC2IDE to work, I can click on "File" then "New", and I get an option window that has "Scenario", "Campaign", and "Map". (And three dummy options) The first two work, they lead to a new screen, but when I click on "Map" nothing happens at all.

Dan.
Reply #88 Top
Uhm, I meant if you could post the content of debug.err. It gets generated on galciv2ide startup and is located in the ide's install directory.
That would help to sort your problem out!
Reply #89 Top
Ok im getting the oh so common (it seems) Specified module could not be found (Exception for HRESULT: 0x8007007E) error. Occured when attempted to create a new map. This is a fresh load of windows with all the patches and updates. following is the error in the box.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at a7.a(Device A_0)
at e.m(Object A_0, EventArgs A_1)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at ah.c(Object A_0, EventArgs A_1)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
GalCiv2IDE
Assembly Version: 1.0.6.5
Win32 Version: 1.0.6.5
CodeBase: file:///C:/Program%20Files/Brainbug/GalCiv2IDE/GalCiv2IDE.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Program%20Files/Brainbug/GalCiv2IDE/Microsoft.DirectX.Direct3D.DLL
----------------------------------------
System.Management
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Program%20Files/Brainbug/GalCiv2IDE/Microsoft.DirectX.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:



When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.



and this is the little bit in the debug.err

GalCiv2IDE 1.0.6.5
Operating Sytem:Microsoft Windows XP Professional 5.1.2600.131072
CPU:Mobile AMD Athlon(tm) 64 Processor 3400+
Physical Memory:1470.97506984413MB
Virtual Memory:2049MB
Available Physical Memory:1021MB
Available Virtual Memory:1917MB
GfxCard:ATI MOBILITY RADEON XPRESS 200
DeviceName:\\.\DISPLAY1
DriverName:ati2dvag.dll
DriverVersion:6.14.10.6698
Language:English (United States)
Culture set:English (United Kingdom)
UICulture set:English (United Kingdom)
GalCiv2IDE started
GalCiv2IDE HasRun: True
GalCiv2Path: C:\Program Files\Stardock\TotalGaming\GalCiv2
DarkAvatar installed: False
DarkAvatarPath:
Mouse initialized
Direct3D device initialized
New map initialized
Display initialized
MapEditor opened
MapEditor successfully opened new map
Reply #90 Top
Well I quote myself


Anybody who gets an "HRESULT 0x8007007E" error message
should visit DX WebSetup and install uptodate dx runtime
and all should be working fine after


Please folks, please read the header of this thread!
Reply #91 Top
ok I was able to get it working after installing the directx sdk (the other link wasnt opening for some reason) but i have a new issue. after working on a map for a while the program locked up and called all my cpu and memory to it, and stayed that way for about an hour, had to fix lunch so i was away for a bit. Now i can open the program but anytime i go to edit or open a new map it locks up hard and drains all the resources it can get. any ideas?
Reply #92 Top
Unfortunately no idea, try to uninstall the sdk and try again to open the link which didn't work again. Besides that, I really don't know, I'm sorry.
Does the mapsize matter on lockup?
You could post the debug.err which contains some hardware info, maybe we can solve the mystery.
Reply #93 Top
the debug.err stays empty. tried uninstalling both the sdk and galciv2ide and reinstalling the directx end user that the link is hitting now and galciv2ide. nothing. doesn't matter what size map. wont a new small one or any other size or existing map. running an amd 3400+ chip and 1.5 gigs of ram if that helps.

edit
OK, I got it to work partially, i can make new maps now but i can't edit maps size 5. still does the full lock then. did a defrag and it got me that far but i cant seem to get it any further
Reply #94 Top
well, I'll see it myself,because my dev laptop gave up it's duty, but I'm getting an
amd64 x2 ee 4200+ maybe today. Be patient, if thats the case(cpu) I'll probably sort it out with next version. Stay tuned
Reply #95 Top
Okay, this kinda sounds stupid but, I can't seem to find the program after I've installed it on Vista. -_-
What is it's directory?
Reply #96 Top

Okay, this kinda sounds stupid but, I can't seem to find the program after I've installed it on Vista. -_-
What is it's directory?


It's GalCiv2IDE, look out for that.


@Quantom169

After a quickcompile on the new amdx2 machine, all runs fine, so its not the cpu.
Are you runnimg win64? I'll probably compile an GalCiv2IDEx64 version, after I installed winxp64
Reply #97 Top
I created a map but it causes a crash to desktop when I try to start a game on it in DA.

It was a pretty simple map - 12x12 size - a few systems in each corner, 4 races, with a group of nice planets in the middle (maybe a cross between typical RTS turtling and MOO2?)

I read elsewhere on the board that there was a problem with all planets being owned by only a few stars, though I'm not sure it was even in reference to this map editor. I checked the xml and it didn't appear to be the case with this mod.

I made one version of the map where I went through and put in some random values for the stars and gave a bunch of the planets moons/rings to make it look more random, then another where I didn't bother, but both crashed out.

Any typical things that make it crash that I should be looking for, or any way to see what isn't loading properly? I had a few ideas, but when I tested them individually, none of them seemed to cause a crash (too many asteroids, too high planet quality, parts of systems accidentally outside of map boundaries)

Thanks

don
Reply #98 Top
I created a map but it causes a crash to desktop when I try to start a game on it in DA.

It was a pretty simple map - 12x12 size - a few systems in each corner, 4 races, with a group of nice planets in the middle (maybe a cross between typical RTS turtling and MOO2?)

I read elsewhere on the board that there was a problem with all planets being owned by only a few stars, though I'm not sure it was even in reference to this map editor. I checked the xml and it didn't appear to be the case with this map.

I made one version of the map where I went through and put in some random values for the stars and gave a bunch of the planets moons/rings to make it look more random, then another where I didn't bother, but both crashed out.

Any typical things that make it crash that I should be looking for, or any way to see what isn't loading properly? I had a few ideas, but when I tested them individually, none of them seemed to cause a crash (too many asteroids, too high planet quality, parts of systems accidentally outside of map boundaries)

Thanks

don
Reply #99 Top
Can you post the map(s) as well as the debug.err? This sounds interresting...

@Quantom169

I am not bale to reproduce lockup on gigantic maps on x2 cpu, are you sure your drivers are uptodate? As I said, I started the build on a freshly installed & uptodate winxp32.
Reply #100 Top
I can gt everything to work except the map editor. lol (thats the only thing I want neway) Whenever I click on the "new map" option nothing happens. I can get the scenario/campaign editors to work tho, but like I said I dont even want those.

Dan.


I get the same problem. When I look in the debug file, there is nothing in it.