IztokBitenc IztokBitenc

NLC's and Industrial Sectors broke my economy

NLC's and Industrial Sectors broke my economy

Hi!
In my current DA 1.50.72 fastest-tech maso game I for the first time allowed my planets to build "ultimate" production and research buildings: Neutrality Learning Centers and Industrial Sectors. Those two combined changed my financial state dramatically, and for the worse. Let me explain that a bit more.

Im most my games I build my planets by a simple rule of thumb: 1/4 of every kind of buildings: 1/4 factories, 1/4 labs, 1/4 banks and 1/4 for other purposes (colony center, 1 morale, 1 farm, starport, specialization, "wonders"...). In DA with nerfed factories I sligtly increased amount of them to ~30%. My usual spending sliders settings are 1%/49%/50%, and in late mid game, when my core ~20 planets achieve maturity (all tiles used with the latest kind of buildings, but not NLCs and ISs), I'm usually flowing in money. At that time I usually have in possession at least one of each kind of galactic resources, ofc. most of them fully mined.

My current game went about the same way, but then I decided to build NLCs first, and after them also the ISs. Since both cost a lot of money (=time to build) I decreased my research slider from 50% to 30%. The first effect I noticed when first NLCs on bonus tiles came on-line was a drop in income: all of a sudden I couldn't spend money for spies. Playing as a Kryn that sounds silly, but that was just a consequence of moving from Reseach Academies with 14 TP output to NLCs with 22. To alleviate that I had to lower my research slider for another 5%, but that was just a temporary solution. Since more and more more NLS were built, they required more and more money to feed ther enormous output. So I increased taxes from 69% to 79%. That helped, but when my planets started producing ISs, my financial situation again went to worse. Those ISs cost lots of money to maintain and require 20% more money to feed their production. Just from five HWs I currentely possess (that have the usuall infrastructure: manuf. capital, Quantum power plant and ~5 ISs and one-two starbases for support) I get so much production I can not afford to fincance it.

Here's my current situation:
- I'm running taxes at 71% to allow newly conquered planets to grow at 100% approval, producing 8300BC from taxes,
- I have Federation as government,
- my econ ability is at 108%, morale 174% and research 133%,
- 3 turns ago I had an econ treaty worth 200BC with Altarians, the third strongest econ,
- all my older planets have Stock Markets, on most newly conquered I'm building financial buildings exclusively, even converting other buildings into it,
- all my trade routes (11) are active, bringing measly 340BC, with potential of ~800 (my financial capital brings 340, average planet at 9B pop ~200),
- my empire produces 370BC from turism,
- my espionage spending is turned off, my research is all-time high despite its slider is at 21%, several production-heavy planets are turned off (nothing in military queue), but
- I'm still barely runing positive income, as that dozen of newly conquered planets with 1-2B pop costs me ~40BC to have each.

Solution: win ASAP. In the mean time I'm:
- growing pop at 100% approval on most planets to make those new planets pay for themself ASAP,
- converting some ISs into Stock markets,
- converting other buildings on conquered planets into Banks/Stock Markets/Trade centers, covering empty tiles with Trade Centers, and
- researching the latest morale tech to build the only one morale "wonder" I don't have yet, to increase taxes back to 79%.

Conclusion
My "1/4" model does not allow me tu fully utilize those ultimate buildings. In future games I'll need much more econ buildings before I can afford too build NLCs and ISs. The best approach will probably be to
- build lately-gained planets into econ planets (most econ buildings), and
- on "old" planets to convert one of existing research and one production buildig on most planets to Stock Markets, before actually building there NLCs and ISs.

BR, Iztok
60,530 views 106 replies
Reply #101 Top
Hi!
current election system is broken -- you only need to jack up your approval the week of the election,

And it shouldn't be. I remember reading a brad's articele where he's been very specific this exploit will not be possible,   so I avoided using it.

BR, Iztok
Reply #102 Top
I always RUSH to get industrial sector. I get it early and micromanage their construction, and then I don't have to worry about it hitting me unprepared. When you only have 10 or so planets but already got industrial sector it works out pretty well. Unless I play on slowest research with a small map.
Reply #103 Top
One thing that I did differently in my latest game was instead of conquering planets in my first war I convinced my first opponent to 'give' me (using high levels of diplomacy and military rating) 30 of his planets with pop already established.
End of quote


Pardon me for sounding like an a**, but what??????????

Dude, I don't see how in the world you could get 3+ planets, much less 30 (lol).

In every late game I've played w/ALL the Diplomacy techs teched up, I could never trade for more than 2-3 items at once, and never more than 2 planets, so I don't see how in the world your claim is real.

Come to think of it, I see a lot of you old rusty pros making claims that seem soooo outlandish to me, because I've tried copying some of them to no avail.

This seems like yet another fairy tale,


Chr*s

Reply #104 Top
Hi!
This seems like yet another fairy tale
End of quote

You need to remember the game changed A LOT. Those "fairy tales" were real games at some point in that history. There's also the game difficulty level. I've seen posts of faily new players bragging about things I know don't work at maso+ level most of the time.

So before you cast another "baron Münchausen" accusation, please ask two things: what game version? What difficulty level? When you'll get the answer, you'll quickly realize this game can be played on many many different ways.

BR, Iztok
Reply #105 Top
Hi!

This seems like yet another fairy tale

You need to remember the game changed A LOT. Those "fairy tales" were real games at some point in that history. There's also the game difficulty level. I've seen posts of faily new players bragging about things I know don't work at maso+ level most of the time.

So before you cast another "baron Münchausen" accusation, please ask two things: what game version? What difficulty level? When you'll get the answer, you'll quickly realize this game can be played on many many different ways.

BR, Iztok
End of quote


Ahhh, makes sense: I appreciate you explaining that in depth w/out tearing me to pieces  :p  :) 

I concur,


Chr*s
Reply #106 Top
If my planet was well off enough that the standard quality of life was that of a 21st century Terran millionaire, I wouldn't mind the 79% taxes.