Responding to the post, I have no problem with the drengin, however, the Korath are weak.
It seems that all the AI:s are good in building up their economy and planets, but its like their military thinking has been thrown out of the window
Great hopes for next beta, Iam assuming we get one before the final release.
| I am assuming we get one before the final release. |
No, we won't (according to the devs).
I do not wish to overplay current beta because of unbalancing stuff etc. Well guess the final is worth the wait, all new graphics and stuff. Going to be long month or so
What "balance" are you talking about?
If there are big balance issues then the "open beta" isn't saying much about them. 
1. Mega events need some balancing work. How often and when they happend etc. Personally mega events seem to be ok to me, however I have not played huge amount of games with latest beta.
2. Some AI players fail to build up even defensive military. There can be players with zero military ships during middle game.
3. Moral decisions should have more dire consequences and they should pop up more often. This is my personal opinion, but I sence there is bit support for this.
Those two are the most clearest examples, others can fill in the rest. I guess people tend to be silent since they take it for granted that these issues will be balanced and handled. Guess we should keep more noise about things
I solidly agree with samOt's point about mega events and have strong sympathy for folks wondering (here and in other threads) about how well the AIs are adapting to the new game elements. Until this thread, I've just assumed that the play I was experiencing was quite different from what I'd see after RTM.
Putting Frogboy's remarks together with my feeble understanding of how hard it is to build a graphically rich, database-driven game for a very broad set of possible hardware configurations, well, you know the old saw about what "assume" can make out of a relationship...
p.s. The moral decisions question seems more like something to put in the "what can we get for free from these game junkies with coding skills" bucket. DA 1.3, maybe?
this would explain why the good races beat the evil ones to the militaristic punch.
That's some good feedback.
With regards to the evil on military -- indeed I agree with you and I've been messing with that even during this weekend.
But that's not what I think of "balance" as much as AI tuning. Balance to me has to do with how much things cost, how long things take to research, how powerful super abilities are.
The mega events I don't agree with. they aren't supposed to be balanced. That's why they're optional. They're intentionally unbalanced to "mess with" the game.
| The mega events I don't agree with. they aren't supposed to be balanced. |
Umm, what if your post makes me think I meant "tuned" when I said "balanced" earlier? I actually like the basic idea of shaking the snow globe to watch the pretty chaos. But I hope there might still be some tuning underway regarding things like overlapping mega events (e.g. Speed Limit plus Peacekeepers).
| They're intentionally unbalanced to "mess with" the game. |
I suspect the shudder quotes here are b/c Frogboy has a shred of sympathy for the game killer talk about mega events in some other threads (I've done a share of that). I sympathize with the limits on any given dev team's time, but I still hope we can beg/drag/beat some post-release DA polishing out of y'all
I certainly don't plan to stop coding on the game just because it's "shipped". But at the same time, if someone has selected "shake the snow globe up" and then says "Hey, the snow globe got shook up" I'm not inclined to spend time trying to make the snow globe shaking more gentle.
The whole idea of mega events was to really throw things around.
Something that can be turned off is a lot less important, I think, then issues like how intelligently the AI adapts from map to map and situation to situation.
Consider these 3 games where the Drengin researched technologies in this order:
|
Game 1: Player Victory |
Game 2: Player Victory |
Game 3: |
|
|
Interupted |
Depending on a ton of different conditions, the AI will tend to research different things. The "Easy" way would be to just have it be scripted to research tehs ame thing. But that makes it predictable and each game the same. Another easy way would be to just randomize it, but that lacks any intelligence and becomes easy to beat.
But it can be a real challenge to have it research the right thing at the right time.
| I certainly don't plan to stop coding on the game just because it's "shipped". But at the same time, if someone has selected "shake the snow globe up" and then says "Hey, the snow globe got shook up" I'm not inclined to spend time trying to make the snow globe shaking more gentle. |
Well, the problem is not that the snow globe has been shaken, but that it broke. For me, the point of super events is to make the middle and end game funnier by making it less predictable and more challenging. But some events right now are just making the gaming boring to play. The pirates one is such an event, since it utterly destroy the AI and almost remove all the point of building ships until you can tackle the pirates... Same thing for all those trade and tourism revenue booster events, since the almost completly remove the point of morale and economy buildings and techs.
| Something that can be turned off is a lot less important, I think, then issues like how intelligently the AI adapts from map to map and situation to situation. |
Point well taken. I guess part of my impulse to gripe was because I really liked seeing the Big Things happen but I balked at not being able (willing?) to work through them.
And I'm starting to suspect that leaving mega events on might leave me feeling "challenged" enough to continue putting off trying the next difficulty level up from Tough...
Anyhoo, I to explain a little more clearly what I mentioned earlier, I played another game with things tweaked a little. This time I noticed the same problem: the evil AI Civs built up their military later than they normally did(in DL). For most games I find that this means that the non-evil Civs usually walk all over them. This time, however, that wasn't the case. They lasted on a bit, and then things went much better.
The Drengin, who had usually been pitiful beforehand, walked all over the Altarians, and only my military intervention (I was the Terrans) saved them from total destruction. I focused on the Drengin, and captured several of their worlds. The former Altarian worlds I returned, while I kept the Drengin ones, figuring that they should no longer be a threat.Unfortunately, I ignored the Korath for too long, and thus they were able to invade and conquer three minor civilizations. Before I knew it, they had developed weapons technology equal to mine, and built up a military just as powerful.
Obviously the problem doesn't seem to be late-game AI. Rather, there seems to be something wrong with the evil AI during the early game, in the transition from early-game (colony rush) to the mid-game, which is usually where most civilizations build up their military.
| So jou think there should be more moral desicions too, JubJub15? |
yes, but there should be a better choice interface. EX: You kill all o the people in the under water domes. You get a research bonus. If youre a good guy, they will thank you in the long run. Give you presents and stuff like that.
Also! You should be able to customize what kind of evil youre civ is through ordinances. Slave labor= +production -loyalty(rebellion).
| The pirates one is such an event, since it utterly destroy the AI and almost remove all the point of building ships until you can tackle the pirates |
Ah exactly this was what I was looking for before. And basicly what I meant by balancing was that the AI does not seem to be recovering from some Mega Events at all. In my couple games with Pirates Mega Event, I have beated the Pirates and AI got totally and utterly destroyed. It was all Mop Upping after that, something I know SD hates as a conscept
Then again with a bit more simplier Mega Event like "the plague", AI knows what to do and recovers from the disaster. So in my mind, some tuning/balancing is not needed for the actual Mega Events, but on how the AI tryes to deal with Mega Events.
Must add. It just seems that after a Mega Event such as "pirates!" AI continues merrily on playing as it used to. Or thats how it seems to me. While with human player all bells are ringing and Iam rush researching better weapons to deal with these Pirate Scum

While I still suspect the mega events can cause "ruin," e.g. when you have both the Speed Limit and Peacekeepers active, I'm pretty sure I'll eventually be able to appreciate having survived a "well tuned" mega event.
Wrecked is a matter of perspective.
To the player who has is on the ropes but suddenly has the galaxy cleaned out of all enemies by a third party military force, it can recover things nicely.
We are tweaking these things, but mega events *are* optional.
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