One thing I want to point out about folks saying this AI is weak and that one is strong. One player, playing a particular style will find one set of AI's to be strong and another set to be weak. Another player, playing a different style will find the opposite to be true.
This is natural and in fact a good reason for AI's to have different personalities.
Krox
Drath
Thalans
Iconians
Which is fairly balanced across alignments.
When I was tuning the AI the problem I ran into had to do with when to research what.
Seriously, do this next time you load up the game:
Look at the entire tech "tree". It's not a tree at all. It's a forest. The AI literlaly has to choose what to research and forgo getting something else.
In other strategy games, a given technology will have multiple benefits.
But in GalCiv, you are researching weapons and there is no economic, technological, political, cultural, morale boosting or any other benefit to it.
IMO, the AI in GalCiv 1.4 works decently but it isn't nearly as good at picking technologies as it is now (in the internal gamma of Dark Avatar).
| Other space strategy games allow you to spread your research in a turn... |
Spreading your research wouldn't get you to your goals any faster. If you split it 50/50, you'd have to wait, say 20 turns to get both. If you focus on just one, you get one after 10 turns and the other after 10 more.
I guess it's all those other games that have it wrong, right?
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