Zydor Zydor

YOR Super Ability has to change

YOR Super Ability has to change

The Super Ability of reducing opponents down to 3 moves that the YOR have needs to be amended. Its way over the top at its current value, and extremely frustrating. Build in game frustrations and you ask for angst from new or casual players. It destroys the flow of the game.

Of course it can be countered by using heavily defended ships with Eyes of the Universe ability, that can just plough thro anything they throw at them on their way to taking out high value influence planets. Thats not the issue.

A new player will be put off the game very rapidly before realising how to counter it, and you'll lose them. The move reduction should not be as harsh, a value of (say) 50% would still achieve the desired result of delaying entry and exit, but without destroying the flow of the game, and the likely the side effect of the player putting their fist thro the screen

An absolute value of 3 move points will just achieve player frustration, not innovation. A percentage value (say 50%)- as opposed to a hard coded absolute value - will gradually degrade the effect over time as opponents fleets get faster, but stilkl achieve the effect of protection when most vulnerable at the early game stages.

Game features have to make sense when placed in context with the rest of the game, or you lose players and gain bad reps. In my view this one makes no sense as it stands.

Regards
Zy
42,422 views 129 replies
Reply #126 Top
If I was going to suggest any change for the Yor ability it would be to make the speed the square root of the ships normal speed with a minimum of 2.

Then the fastest you could go would probably be 10 (normal speed = 100) or so. Most late game ships would move around 5 to 8, depending on the players playing style.

The nice thing about this is that it would be very easy to calculate the remaining speed available when entering or leaving the interdiction zone.
Reply #128 Top
What is challenging about the Yor is that anything in their influence is slow *AND* Yor are hard to culture flip. Only way to push their influence back is to go to war (or get your friends to).
Reply #129 Top
Making friends with the Yor and building influence base trails could work. Even if they're hard to culture flip, I've seldom seen them become major influence players.

In one of my DA games I built a "bypass" by using inf bases to lop an edge of their open-space inflenece area. This cleared a path that for ships from my "provinces" that I put on autopilot to rally points in my core territory.