Galactic Civilizations 3 wishlist

what do YOU want in galciv3?

Ok, we ALL want gal civ 3. So, this is your wish list for it. say what you want in it, and you can repeat stuff from other posts, just say what you want in it!

what i want:

Cloaking, so we can have some more strategy.

probes, unmanned and no maintence things so that we can set up little explorers.

THINGS THAT BLOW UP FRIGGIN PLANETS!!!!!! but not just terror stars. i want the option to build them, but i want to put a giant gun on a huge hull and some other stuff and add my own extra's. so my super weapon is not copied from the star wars death star.

The ability to keep going if you have afew ships after your planets are gone. there
all looking for a new home. and you have to hunt them down. but you dont have any UP stuff or population and no gold.

a better tech tree, i loved the gal civ 1 tree, it was so awsome. and the medical tree sounded cool, the "final frointer" research sounded better then "technolegy victory"

the ability to capture ships.

to design your own star bases, to look awsome

weapons platforms, something stationary like a starbase that can attack things with twice the range of a normal ship. you can ugrade its weapons and defenses like a starbase.

thats all i can think of right now, anybody else?
32,991 views 34 replies
Reply #1 Top
BUMP(i dont know what the heck this is, but i see other people do it, what is this "bump"?)
Reply #2 Top
"bump" moves a topic back to the top of the list...unless you were trying to be funny, now you know

i've said it before and i'll say it again: carriers, or at least the option to garrison fighters on large to huge hulls
Reply #3 Top
Wow, thanks, i never expected a reply THAT fast though! i posterd this like less then an hour ago. well, yeah, carriers would be awsome, afew things i forgot on my post:


Flagships, big huge things, like the Enterprise from Star trek, or w/e star wars has.

Hyper gate things, you can make 2 and make a worm hole thing. on a gigantic map it would help.

Mines that track ships and do smoe big damage.

All i can think of for now

Reply #4 Top
Flagships, big huge things, like the Enterprise from Star trek, or w/e star wars has.


Each Enterprise (all 6/7 of them) was just of a 'standard' class of ship. The original NCC-1701, for instance, was a classic Constitution-class. The USS Constitution was the first of this class. The NCC-1701-A was a Constitution Refit (also, the original 1701 was refitted before its destruction) - all surviving Constitution-class were upgraded with the same refit. The 1701-B was built of the USS Excelsior's class. The 1701-C was an Ambassador-class (only seen in one episode of Next Generation). The 1701-D was a Galaxy-class. The 1701-E was a Sovereign-class. Each of these ships was just one of a fairly uniform class. The Enterprise did not get any special systems compared to the rest of the fleet, to the best of my knowledge (though a replacement in the series was often among the most advanced classes at the time - such as the B being an Excelsior or the E being a Sovereign) - however, the crew of each most certainly had to be the best Starfleet could offer.

There is, of course, one exception to all this: The NX-01 Enterprise. It was an experimental craft and was the first of its kind.

Now, on the matter of Star Wars...

Darth Vader's Executor, the 'Super Star Destroyer'.. That was the 'lead ship' of its class (much like the USS Constitution for the Constitution-class). Either that, or the Emperor's Eclipse (which measures about 17.5km, according to Wikipedia).

Hyper gate things, you can make 2 and make a worm hole thing. on a gigantic map it would help.


The 'fluff' (Wiki: "A term for anything shallow or superficial. It can be applied derogatively, such as to describe news media; and neutrally, such as to describe the portions of role-playing game books that are not about rules mechanics.") does mention 'Stargates' which were used, before Humans developed Hyperdrive and shared it among the races, to travel between worlds. The Intro even shows one floating in space as it forms an event horizon and a ship flies through. Why they can't still be used even after Hyperdrive, I have no idea. Kinda silly to just leave a nice, convenient network of gates like that behind.

Hell, the Goa'uld don't neglect the Stargates in SG-1, even though they have Hyperdrive. Why should the races in this game do the same?
Reply #5 Top
A race of six-breasted blue-skinned alien women who need someone to teach them what this thing we call "love" is!
Reply #6 Top
I have been thinking. Instead of concentrating even more on the combat area why not focus on more diversity of gameplay? For example, add depth to influence. Right now you just throw up multiple influence starbases but in fact you can explore the mechanics behind the influence.

How are you influencing the other races? Do you do business with them? If so, can you reserach into different product lines to sell them your "brand" of products? Can you research into marketing or distribution? If you can out market, out sell, your stuff then you gain extra influence with the target race. Defensively, you can sell your own brand of stuff to your own people to increase their loyalty with you.

The reason why I like Galatic Civ is because of multiple routes to victory rather than fight fight and fight some more. But the other routes can very much use an improvement. I am glad that espionage will be improved in the expansion. I think the next area next in line should be influence. Currently just throwing up multiple influence starbases are both unrealistic and lame.
Reply #7 Top
The 'fluff' (Wiki: "A term for anything shallow or superficial. It can be applied derogatively, such as to describe news media; and neutrally, such as to describe the portions of role-playing game books that are not about rules mechanics.") does mention 'Stargates' which were used, before Humans developed Hyperdrive and shared it among the races, to travel between worlds. The Intro even shows one floating in space as it forms an event horizon and a ship flies through. Why they can't still be used even after Hyperdrive, I have no idea. Kinda silly to just leave a nice, convenient network of gates like that behind.

Hell, the Goa'uld don't neglect the Stargates in SG-1, even though they have Hyperdrive. Why should the races in this game do the same?


In GC2 hyperdrive is both faster and more flexible than the stargate tech seen in the intro (as you don't need to build gates you can go anywhere) so the stargates were dismantled and used to build colony ships.

If you want somesort of faster than hyperdrive gate-tech it needs to use a different principle. Quantum space folding through a diddlydoodle device inverted via a phased moogooplex array to cause a temproal rift into the land of yellow pixies resulting in vastly decreased travel times. Obviously.

I agree with Hanibal though, the non-combat areas of the game would benefit from more attention than the military.
Reply #8 Top
1. Offical add on packs from Star Trek, Babylon 5, Dr Who, BSG, Star Wars, Star Gate etc released within the first year. I'll pay whatever they want!

2. Planets currently exist on a 2D grid - lets go for the full 3D effect! I want solor systems to be in true 3D so that some Solar systems are above or below each other (as well as the usual front/back/left/right). I'd prefer "battles" to take place by the system "zooming" into the action in this 3d sphere - but thats optional (the current cut scene woudl still be okay).

3. Ability to load/share ship designs in game (without a degree in modding). I don't care what technology it uses (Ajax or whatever) but here's what I want... from the shipyard screen I can click on "view other peoples designs". Without me being aware of it, a connection to the net is made (from within the game), and I get the facility to load other peoples models into my game. Obviously I can narrow down by "componenets available to me", ship speed, ship type, order by popularity, demands on the processor, etc. And I can share any designs I do with others.

4. StarBases - can be designed just like ships can. Can orbit a planet (and have to be taken out first). Can fire on a nearby planet.

5. Sector control - with a starbase and ships you effecitvely "own" that space and can deny entry to other races (or vice versa) - perahps allow only your friends to pass through? If anyone breaks it - or you invade their space - then you risk war.

6. Multiplayer. I don't play mulitplayer games - it sounds expensive and scary! If it doesn't cost anything and I can do it from within the game - then I'd be interested in it.

7. Having to research planet environments before you can colonise them (i.e. Space Empires IV) - but I think that the expansion pack is going to have this?
Reply #9 Top
Things for GCIII? How about CARRIERS for one (everyone knows my take on them). How about NO UPDATES. Not that I don't like additional content, especially for free, but seriously, this seems to have caused more problems than it was worth. Since the game is moddable, players who want to change things or think that things need changed (as there is a big difference between the two) can do so themselves. If the devs feel that there are enough requests or ideas from us players, they can make an expansion pack, AFTER ASKING FOR BETA PLAYTESTERS TO WORK OUT MAJOR BUGS/GLITCHES, or even move on to GCIV! Another thing is alliances. Add some more flavor to them so to speak, and give us more interaction with our allies. The most important want in GCIII though would have to be a request to the devs: design the game the way you want, with the features you want in it, algorithms the way you want them to run, etc. and then ignore the player requests! This is your game to us, not our game to you. STICK TO YOUR GUNS/ADD WHAT YOU WANT IN/TAKE OUT WHAT YOU DONT!
Reply #10 Top

I also think that 3d for GalCiv3 would be fantastic, very difficult to come up with a user friendly game, but it should be tried for. In the current version of the game it is annoying to see ships weaving their way through other ships and planets when they should just be travelling on a different z axis.

GM12
Reply #11 Top
3D maps are terrible! Booooooo...

I want to spend my time playing, not trying to figure out where the hell in the galaxy my planets are.

The fluff hypergates move vessels at one pc/wk, thus making them terribly slow...
Reply #12 Top
Is it me or are a lot of these wishlist ideas complete nonsense requiring a completely different kind of game?

Instead of making mods of every possible scifi show or a terribly complicated realistic 3d engine I would rather have Stardock improve on the great stuff they're already doing, balancing it right, adding more depth and new features to the concepts already implemented.

Reply #13 Top
The fluff hypergates move vessels at one pc/wk, thus making them terribly slow...


Actually, they would be less than that - much less! About 1pc per 10 months, going by the original games time system. (Hyperdrive being 10X faster than the Stargates, and Hyperdrive in the 1st game being 1pc a month. Even if you prefer to use weeks, it's still 1pc every 10 weeks!)
Reply #14 Top
THINGS THAT BLOW UP FRIGGIN PLANETS!!!!!!


Ha. Peanuts to yr wimpy planet destroyer.

I want a sun destroyer!

Yes thats right, I want a weapon that u can fire into the sun that would obliterate the sun and all planets in the solar system in a orgy of destruction.

It would be a an end game weapon, by the time u get it u have won the game anyway so balance and would the AI be able to use it correctly would not really matter.

C'mon Stardock not only would it be fun for the players, but it would look really great in screenshots advertising the game. Probably sell u 10% more copies alone...
Reply #15 Top
Supply lines would be nice.

So if you cut of supply from an attacking force it would hinder its ability to fight. This would give some extra depth to an assualt. Do I secure the territories which would take longer. Or do I rush for the opponents home planet.
Reply #16 Top
Supply lines would be nice


Yeah yeah, I second that, more strategy involved  
Reply #17 Top
I want a sun destroyer!


Amen- I second that one! give me something that I can cause a sun to go Nova and take out everything in a 10x10 block around it... Talk about a nice way to crush that last race or two... lol, Oh how I simply joygasm from the thought...

Things I would like, a better system of ship managment- allowing me to upgrade all ships of a class from the Shipyard, or perhaps be able to select the ones I want to upgrade there- instead of having to click on them one by one- or select the "All" button.
Better AI in combat- i.e (The computer to stop sending transports into my terriotry [maso level] where they get bush-wacked because they have to stop with in striking distance of my ships...) The ability of the computer when attacking you to be able to surgicaly take you apart- i.e by taking out your main producation worlds, and eco worlds (If they can't holdthem, then for them to simply destroy the colony after capture) the Targeting of Morale, Eco and Military mines should be high on the target list as well...
Better graphics action in ship combat- where the fleets make passes at each other, the ability for the ships to get an "Evade" roll, where the targeted ship spins and gets out of the way of the shoot (Make for a cool looking graphic show in the combat screen) The smaller the ship the better chance of a evade roll.
A new tech branch that would allow for a "Add hitpoint" component that can be added to the ship that increase the hit points by x-amount.
The ability to build things by beating your population to death- (Sometimes I just want to kill my own people) And of course, when you click on the ship, have the range block pop up around the ship showing how far you can go, and have it shrink with everymove.
Sure I can think of others but those would be near the top on my wish list
Reply #18 Top
I read in a recent interview with someone named Brad from the GalCiv2 team that he didn't think GalCiv 3 would be coming out "this decade" because there is so much room for expansion in GalCiv 2 (the design being so flexible).

So maybe you should be asking for all these neat features in an expansion pack instead hehe, but then again, who knows what the future will bring, perhaps they will decide to develop GalCiv3 a little earlier than they anticipate right now. =-).

Reply #19 Top
The most important want in GCIII though would have to be a request to the devs: design the game the way you want, with the features you want in it, algorithms the way you want them to run, etc. and then ignore the player requests! This is your game to us, not our game to you. STICK TO YOUR GUNS/ADD WHAT YOU WANT IN/TAKE OUT WHAT YOU DONT!


Calm down. The fact that Stardock mods and updates the gamebased on player feedbackis a great thing. I have several games that I no longer play because I figured out how to beat them and that was that. If you don't want updates, then don't update. As for all the complaints about forced beta testing and bugs, well, my game has run fine for the last two months. Almost every good complex strategy PC game I have ever played has glitchy things (odd user interface, less than intuitive gameplay (SE4!), less than cutting edge graphics, whatever). I really think it is the nature of the beast.

Console games are fun - they look great and run real fast. I lost as much sleep playing GTA San Andreas as I have with GalCiv2. That's what consoles do. The problem is that they are DUMB! There is no AI because everyone just wants to blow thing up in real time. I do, too. That's what my PS2 is for.

The market for turn-based strategy games must be a fraction of the PC game market, which itself is a fraction of the console market. I have a hard time any PC games that look interesting. There just aren't enough of us geeks! Do I wish that Galciv2 looked as pretty as Homeworld, and had as good tactical combat? Sure! But GalCiv2 already has to have the CPU throttled back to run the AI. If the game pushed hard enough to have great graphics and a great AI my machine would probably burst into flames. Personally, I would rather play a smart game than a pretty game (again, SE4).
I can run pretty games on a console.
Reply #20 Top
Is it me or are a lot of these wishlist ideas complete nonsense requiring a completely different kind of game?

Instead of making mods of every possible scifi show or a terribly complicated realistic 3d engine I would rather have Stardock improve on the great stuff they're already doing, balancing it right, adding more depth and new features to the concepts already implemented.


Amen! I think it should be harder to win through military conquest, and have deeper treaty, diplomacy, and espionage options - ambassadors, spies, you know, Babylon 5 stuff!
Reply #21 Top
3. Ability to load/share ship designs in game (without a degree in modding). I don't care what technology it uses (Ajax or whatever) but here's what I want... from the shipyard screen I can click on "view other peoples designs". Without me being aware of it, a connection to the net is made (from within the game), and I get the facility to load other peoples models into my game. Obviously I can narrow down by "componenets available to me", ship speed, ship type, order by popularity, demands on the processor, etc. And I can share any designs I do with others.


I love this idea. It sounds a lot like the system in place for the eagerly anticipated sim "Spore". In that game you design a species to populate a planet and guide its evolution. The planet also supports other life forms (for your species to hunt, or be hunted by). Some of those other life forms can come from other players via the Internet -- even though it isn't a multiplayer game. Your game will just contact an online databases of creatures created by other players.

Once your creatures achieve sentience and spaceflight, they will be able to visit other planets with life forms created by other players. It won't be in realtime, so you can't interfere with other people's civilizations, but you can use their data.

It would be REALLY cool to be able to contact a library of ships that match my current technology that I could import into my game.
Reply #22 Top
Scripting.

Add something like Lua to the system for the ultimate in modding. (I'm a coder, and I know this is a big change--that's why I put it in a GC3 thread rather than a DA thread.)

There's no way the developers can do everything the players will want, but with a scripting language and by exposing the right API, someone could mod those things (e.g. carriers, supernova weapons, etc.) (v1m is on his own. )

Personally, I'd like to make a script that could be attached to a colony ship or transport that would automatically move people from planets that are nearly full to planets that have plenty of room for more people.

I'd also like to make a script that could be attached to my "freighter killers" that would automatically hunt down freighters of the races I'm at war with and blow 'em away.

Just my € 0.01 (which is US$ 0.02)

Eric
Reply #23 Top
thanks for your reply's all, and about that stargate 1pc per 10 months, i mean HYPER gates, or hyperWARP gates when you research all propulsion techs, imagine moving a ship 50 parsecs per turn. If you have a colony on 1 side of the galaxy, and another on the other side, your gunna have a long time, even with alot of hyperwarp engines, getting a ship across.

and sun killing weapons? WOW! i was thinking of planet killing weapon to like kill those pesky minor races, but often they are in a system with a class 26 planet.

i wanna make my own planet moons, like on doctor who, doctor #9, the on with rose, they went to that station in 200,000 or something, and the doctor said earth had 5 MOONS!!!!! imagine each moon having like 2 squares for building and 200 million population cap.
Reply #24 Top
Large Spiral galaxys and spreads star galaxys keep the grid.
Bring back stars from GalCiv1.
Make large star systems that have planets that rotate 9-12 planets.
Star Systems would work just like movement on map. Even though they
would "open up" in a box on the screen. Number of planets would dictate
grid size for star system. Make Space Combat viewer controllable.
Make Ground Combat viewer controllable. Add multiplayer. Add Bombardment.
Make at least 12-14 races. Fuel Cell Techs. Colonise Enviroment Techs.

Go nutz.

Minimum System Requirements Athlon Tbird 1.2 Ghz 512 RAM G-Force 5200


Recomended System Requirements Athlon 2 Ghz Or Pentium IV 2 Ghz 1536 RAM G-Force 6600

Reply #25 Top


I would also like to see weapons that blow them selves up. like the cardasian missle from the star trek episode voyager(got the DVD's for season 1-2 less then a week ago, saw the episode today). Like the anti-matter missles from GalCiv1. Make it like a 4th weapons group with only afew researches. Make the explosives take up alot of mass and when you mount the explosives, you cant use other weapons. mabye its own hull group, that only has 1 HP. that means it NEEDS first shoot to detonate. If it attacks a fleet then damage is divided evenly. Like if you had a ship, 100 Detonate attack, attacking a fleet of 4 ships. Each ship gets 25 damage each.