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Galactic Civilizations 3 wishlist

Galactic Civilizations 3 wishlist

what do YOU want in galciv3?

Ok, we ALL want gal civ 3. So, this is your wish list for it. say what you want in it, and you can repeat stuff from other posts, just say what you want in it!

what i want:

Cloaking, so we can have some more strategy.

probes, unmanned and no maintence things so that we can set up little explorers.

THINGS THAT BLOW UP FRIGGIN PLANETS!!!!!! but not just terror stars. i want the option to build them, but i want to put a giant gun on a huge hull and some other stuff and add my own extra's. so my super weapon is not copied from the star wars death star.

The ability to keep going if you have afew ships after your planets are gone. there
all looking for a new home. and you have to hunt them down. but you dont have any UP stuff or population and no gold.

a better tech tree, i loved the gal civ 1 tree, it was so awsome. and the medical tree sounded cool, the "final frointer" research sounded better then "technolegy victory"

the ability to capture ships.

to design your own star bases, to look awsome

weapons platforms, something stationary like a starbase that can attack things with twice the range of a normal ship. you can ugrade its weapons and defenses like a starbase.

thats all i can think of right now, anybody else?
32,993 views 34 replies
Reply #27 Top
i dont know if im aloud to DOUBLE bump or not, if im not aloud, shame on me, but i want to get this on the list. if this is not aloud please post its not and i wont do it again
Reply #28 Top
Sorry for renewing this thread; however I recently purchased Galactic Civ II DL/DA and it is a great game.

Ideas-

Increase the way the game looks graphically. The games looks good but when you make a star system make the suns well 'shine' not a textured ball using a NASA UV/Infared 'I think' picture. Just make the sun look like the Suns do in Sins of a Solar Empire from the tactical map.

- Have the systems have a minimum amount of planets as they already exist. Just better looking a larger. Well like Sins of a solar empire.
- When building on planets I would like to see something that was used in Imperium Galactica II : Alliance - Perhaps a randomly generated MAP for the said planet type. Build like IG2: Alliance making a basic city like say Age of Empires, or Rise of Nations - and allow the cities (colony hub, town center ect) to grow in time with upgrades and population increase - (like Rise of Nations did) - graphically have the city reflect the Alien Races look and feel. Small s--t like this makes the game fun and interesting - hell if its possible have little alien people waling around in the city if you scroll close enough. It helps to develop attachment or if you are the enemy.. a site to watch your stellar marines go in for the kill and watch as the civilians scramble - or explode as you rain death from the atmosphere or toxic gasses.. i hope you get the idea. Make the planets interactive on the surface to AND like Rise of Nations have rare artifacts/resources that play a random 'extra' in the game that can be harvested/traded ect for $ or 10% to this or even an exclusive weapons technology or special armors energy/hull bonus or immunity to a type of weapon.

- EXPLORATION
ok this is probably shallow but its the premise behind a game that is going to become HUGELY popular I believe. Exporing new worlds, finding objects in dead space, discovering races still in the primitive stages of evolution (once again I referece planet surface watching them just do what ever it is they DO) thats a game in itself but lets add another level to that.. an entire planetary eco system cool looking flora and fauna. Just another element to the game. Hey depending on your style of play you could be a treky and not make contact but observe, you could be evil and gas the poor bastards, or you could make contact and even help them to achieve accerlated evolution in thier physiology, technology and now you have an ally/new element to the game a new player AI. I know more code.. I am just a novice programmer/3d max user hobbyist. But imagine all the 4X gamers out there with these options. All you would have to do is improve upon this idea further each time. Anyways back to my point exploration, finding rare artifacts, "new elements" if you want to go into science fiction but its a game and fine by me.. using elements to make new technologies to utilize those elements meaning new ores/gasses example: specialized hulls/weapons/fuels.

the idea itself is already great. just needs a major graphics update although it is far above existing competition that I have seen. Tech tree is great. I like to watch the real time battles take place of the ships I created.. could use fighters like in Imperium Galactica II that come from carriers and a few fighters from capital ships. just not as many as a carrier class. just makes watching the real time battle look even cooler as it unfolds.

- Oh planetary guns - seen it in Star Wars - Hoth - shooting at the Empire from the the planet - and once again Imperium Galactica II.. they should take up a good amount of space on the planet for strategic "building placement" but they should be implemented, forget the argument of rotation of the planet, it made Imperium Galactica II fun and it helps with defense and well.. like IG2 when you watch a battle unfold with the planet in the background a starbase in orbit and a fleet fighting the enemy it just looks freakin COOL. Large balls of antimatter coming from the planets surface hitting enemy ships, the starbase unleashing its fully upgraded fury and the fleets going at it. In full 3d/ on the 2D plane keeping that in mind I think it is a good idea. and of course a starbase in orbit needs to be there for additional defense. just limit slots for contruction/economy/influence/military types and they should only be set in orbit unless its an influence station or a deep space station have to brainstorm on that idea for placement outside of an orbit.

I have a TON of ideas for this game genre but I always play these games and find myself saying "I would have done this" "How cool would this game be if it had this" "This is what this games needs" "When will games like this start including this"

- Im sure we all do that.

Random events and all those pictures explaning, ect, random events with the players input Evil option, Nuetral Option, Good Option. Show us a movie using the in game graphics on the planet surface ect.

Even small things such as researcing a new technology, showing the races scientists in the background experimenting with prototypes as the player checks the status of the research for examples while checking status and show comments made by the scientists needing more funding, or progress report. This just adds to the atmosphere that you are really part of a civilzation. People are reporting to you and you see them going about there functions/ scientists,engineers,ect.

Another thing from X-Com is research of the alien races and there technologies itself - assuming that races have some exclusive techs, including techs/bonuses/atifacts/elements that are randomly generated and found on planets or in space and being used by that race. Being able to reasearch ships alien ships destroyed/captured alien species to research even interrogation - (an espionage ability or the players races funding in espionage allowing inelligence interrogators) all this research of course to find "weaknessess" allowing the players race to be more effective in combat whether in space or on the aliens planet. Example: having fought on the aliens planet we learned that they have mechs capable of jumping long distances using missile based attacks... this being the last known capability the player can research tactics and upgrades to be more effective.

a lot of though but would have to be narrowed down for implementation.

References
X-Com ufo Defense/Rise of Nations/Imperium Galactica II/Sins of a Solar Empire/Spore/Galactic Civs II DL/DA and of course games we havent played yet because these ideas havent been implemented before to be tried and tested.

I appologize in advance but I will re-read this later I got on the topic and kept going. I may even re write and do some major reediting in case I didnt make sense in some parts of the text.
Reply #29 Top
Hey Guys,
Newbie here (this site, not to computers and not to games),
I love the idea of GalCiv3.
I would love to see some new ideas.
The ability to create custom ships, with a custom purpose.
For example:
create a ship designed for kamikaze missions,
a ship designed to ram another ship, possibly forcing the other ship into 1 or more enemy ships.
or a ship designed to explode and destroy or damage everything within a specific radius. As the tech gets more advanced, the radius and damage increases.

Hey, I just made another ethical dilemma: Good, Do not research this tech; Neutral: research this tech, but man it with volunteers, or terminally ill personnel only; Evil: The military know they are going to die, this just removes the mystery of when.

create a ship designed as a decoy.
create a ship with a trooper mod that is designed to board and seize an enemy ship, or star base.
create a habitat or city ship: This would be a ship designed to move an entire colony, thus leaving the planet empty. Once it is built, you can wait and launch when needed; only one per colony; cannot build one on the homeworld.


A Good tech to add would be Orbital Defense Tech. (Babylon 5 had orbital defense platforms) It might even make a good tech tree, with orbiting Missile Platforms, orbiting Laser/Phaser platforms, an orbiting satellite designed to disrupt enemy weapons (EMP?). Better Platforms as the tech advances.
Another good tech would be EMP tech; EMPs can shut down a ship allowing re-enforcements to arrive or a weaker ship, (colony, trade, trooper) to flee.
Another good tech to add is stealth technology. I am not talking about cloaking, but technology designed to confuse or fool a ship's sensors, with the peak being cloaking.
More Star base types: A research type, medical type, entertainment/tourism/recreation type, technology experiment type, planetary defense type, city in space type, etc.

Also, as I have seen here on the forum, I agree with the idea of colonized moons, but make it an option between colonized moons (habitat domes) or cities-in-space type star-bases. You can't choose both.
Scenario or Map Editor: Like the editors in many games, including Civilization 4.
Another good tech to add would be Genetic tech.
Reply #30 Top
Me I want the invasions to be more like advance wars on the old gameboy, since the planets are already seperated into grid it shouldn't be that hard. ;) 
Reply #31 Top
love all of these ideas! especially yours, shadrac.
but as for the stargate thingies...
i know they are redicuously slow... and who built them? why couldn't they have used hyperdrives too? It is kinda arrogant for the game developers to assume that humans could one-up the other races like that... and even if they did, why do they have similar research speeds and ideas? if the drengin couldn't come up with something better to get at the torians... then why could we? Q: did precursors have hyperdrives or equivalents?
The only practical benefit is that the ships travel at a fixed speed in a one way corridor... making their move invicible... it would be sorta like investment, spend now, sometime way in the future your ships would POP back into real space and say "ta-da"!
which, now that i think about it... is stupid because the ships would be terribly outdated, unless the tech level was set really low...

What if you could use your hyperdrive to acheive faster speeds in the gate conduits?

Also, what if there were "highways" upon which routing stargate paths on would make them more efficient? sorta like the concept that Steve Alten proposes for the aliens to use in Domain? OR a natural grid network like in NEXUS: The Jupiter Incident, that players could meddle with... like disrupt the outlets, shift connections that sort of thing.
and it would be like art, to borrow these ideas, The Great borrow, the best steal (ideas)
but then there is copyright... so sorry for contradicting myself so much... anyway there's my €0.01
(that's such a convinient conversion factor at the moment-makes bbc easier to understand as far as money goes...)
Reply #32 Top
Me I want the invasions to be more like advance wars on the old gameboy, since the planets are already seperated into grid it shouldn't be that hard.  
End of quote


sorry, didn't see this until i posted...

AWSOME IDEA! TIME CONSUMING BUT AWSOME!

ADVANCE WARS ROCKS AND I
don't really think it would work... perhaps since the invaders have fixed soldier amounts... but then it would be impossible to win because the home planet could blitz you... sorry endless thought sprials...

GREAT IDEA  :CONGRAT: 
Reply #33 Top
I KILLED THE POST!! AAARRGGHH!
anyways, i came up with another idea: Armistaces.
slightly more authentic that way, instead of having to sign into peaces with the other races.
Reply #34 Top
I'd like to see more depth overall, but mostly in the combat screen. Other games like Rome: Total War, for example, allow you to choose formations, who to attack, where to go on the battle screen map (in our case space) and stuff like that. With the current galciv battle screen you can't even choose to withdraw if you're losing. If that was available then speed would play a much larger role in the game. Faster ships could engage/disengage at will. This could make for hit and run tactics, which are limited in the current version.

Maybe even add the ability to control a selected ship with your keyboard. If that were to be worked towards there would also have to be new accuracy mechanics, so that maneuvering to avoid shots is necessary. Also, you'd be able to target specifics components of an enemy ship - their shields, support modules, sensors. That could open up another area of the tech tree where you could research new targeting systems that target in different ways depending on the race you're ships are fighting. A cloak ability would also be a cool way to ad combat depth.

Another cool feature to add would be crews. In the ship details screen it'd be neat to be able to view the ship's crew roster, and the more important crew member's (Captains, officers, pilots, gunners, etc.) stats. That way you could give a certain ship an experienced or well trained crew and that ship could then perform better with different tasks.

A small request I also have is to make the size of ships more varied. In the battle screen enemy small hull fighters appear to be the same size as some of my large hull designs, which have crews in the hundreds. Talk about packed in like sardines. Space sardines, to be exact.

Really thats it lol. One more thing though - it'd be cool to have more varied weapons options, and more overall ship abilities. I believe this was also hinted towards ealier. It'd be cool to have ships that could be assigned to trade routes, that go along the routes close to the freighters and protect them. I'm currently using an Escort design but it hasn't seen much intended use because its hard to make sure they're in the right place to protect trade vessels. Basicly just more specifics abilities I guess.

Another ability would be the use of a sort of shuttle bay in larger ships that could launch small hull fighters during battles for support. Or maybe the bay could be used for away missions, where shuttles could take down an away team to a planet under heavy spying that could destroy certain buildings like their factories, or steal technology "blue prints." If that was available there could even be specific missions assigned through some sort of script system.