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Official 1.3 [final] bug report thread

Official 1.3 [final] bug report thread

Please post any bugs you are experiencing in the final release version of 1.3 here so we can have them all in one place.

Provide debug.err and/or SmartException reports as appropriate so the devs can quickly find and fix the problems.

If you have savegames, etc, to send, email them (zipped) to [email protected].

Note: 1.3A is on Stardock Central which addresses some issues. If you are having any problems, try that version please.

33,980 views 97 replies
Reply #52 Top
I can consistently get the game to crash to desktop by having all my colonies pump out constructors and send them to a rally point on top of a resource. the first one gets there and appears to build a starbase but if you click it you get a constructor and a blank square show up, and when the next constructor arrives the game crashes. I've emailed my debug.err along with this message.
Reply #53 Top
And here is my current problem to add to the list. Every time the game attempts to load the Exploitation scenario in the campaign mode it crashes. Below is my debug file:Debug Message: Version v1.3 last updated on: Wed Sep 6 18:58:10 2006
Debug Message: GalCiv2 is activated.
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 9/11/2006, 23:49:29
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: PESTILENCE
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519)
Languages: English (Regional Setting: English)
System Manufacturer: alienware
System Model: D900T
BIOS: Ver 1.00PARTTBL
Processor: Intel(R) Pentium(R) 4 CPU 3.80GHz (2 CPUs)
Physical Memory: 2814MB RAM
Page File: 266MB used, 4434MB available
Windows Dir: C:\WINDOWS


Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA Quadro FX Go1400
Manufacturer: NVIDIA
Chip Type: Quadro FX Go1400
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_00CC&SUBSYS_09001558&REV_A2
Display Memory: 256.0 MB
Current Display Mode: 1280 x 960 (32 bit) (60Hz)
Monitor Name: Default Monitor
Monitor Max Resolution:
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.8426
Driver Date: 3/17/2006 17:16:00
DirectX Acceleration Enabled: Yes



Sound info
Sound device 1:
Description: Realtek HD Audio rear output
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0880&SUBSYS_08800000&REV_0905
Manufacturer ID: 1
Product ID: 100
Driver Name: RtkHDAud.sys
Provider: Realtek Semiconductor Corp.
Driver Version: 5.10.0000.5037
Driver Date: 12/29/2004 05:04:20
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0

Sound device 1:
Description: Modem #0 Line Playback (emulated)
Default Sound Playback: No
Default Voice Playback: No
Hardware ID:
Manufacturer ID: 1
Product ID: 81
Driver Name:
Provider:
Driver Version:
Driver Date:
Type: Emulated
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0



Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_4_SAMPLES
Debug Message: Game Resolution: 1600 x 1024
Debug Message: Running fullscreen.
Debug Message: HAL (hw vp): NVIDIA Quadro FX Go1400
Debug Message: D3DPRESENT_INTERVAL_DEFAULT
Debug Message: Refresh rate: 60
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 e2833690
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: * Collectors Edition *
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Clear data definitions.
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: No files found matching mask C:\Documents and Settings\David Kirkhart\My Documents\My Games\GalCiv2\Logos\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\David Kirkhart\My Documents\My Games\GalCiv2\Metaverse\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\David Kirkhart\My Documents\My Games\GalCiv2\Portraits\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\David Kirkhart\My Documents\My Games\GalCiv2\ships\*.sav
Debug Message: No files found matching mask C:\Documents and Settings\David Kirkhart\My Documents\My Games\GalCiv2\temp\*.sav
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading Campaign Data
Debug Message: Loading Scenario Data
Debug Message: Loading Custom Map
Debug Message: Loading Data Defs
Debug Message: Clear data definitions.
Debug Message: Loading TechDefs
Debug Message: Max num techs: 248
Debug Message: Loading ImprovementDB
Debug Message: Loading Component Defs
Debug Message: Loading ShipTypes
Debug Message: Loading ShipConfigs
Debug Message: Loading AnomalyTypes
Debug Message: Loading RandomEvents
Debug Message: Loading UPIssues
Debug Message: Loading ResourceTypes
Debug Message: Loading InvasionTactics
Debug Message: Loading SBmodules
Debug Message: Loading PoliticalParties
Debug Message: Loading Planet Types
Debug Message: Loading Star Types
Debug Message: Loading Game
Debug Message: Loading: Game mode is campaign.
Debug Message: Loading Galaxy
Debug Message: Sectors across: 8 x 8
Debug Message: Loading FOW Map
Debug Message: Loading ZOC Map
Debug Message: Loading Planets
Debug Message: Loading Stars
Debug Message: Loading Anomalies
Debug Message: Loading Resources
Debug Message: Loading Civs
Debug Message: Loading Colonies
Debug Message: Loading RallyPoints
Debug Message: Loading Ships
Debug Message: Loading Fleets
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Can't find ship type Fleet in definitions
Debug Message: Loading Turn Event Log
Debug Message: Loading ENDGALAXYDATA
Debug Message: Updating ZOC.
Debug Message: UIBeginGame called with g_ulLocalPlayerID = 0
Debug Message: UIBeginGameHelper: New Campaign Game Started: Dread Lords Campaign
Debug Message: UIBeginGameHelper: Mods are Disabled
Debug Message: Doing final stat calculations.
Debug Message: End of Game Save
Debug Message: Saving game C:\Documents and Settings\David Kirkhart\My Documents\My Games\GalCiv2\Dread Lords Campaign\Apocalypse_EndGameSave.sav
Debug Message: Num Sectors Across: 8
Debug Message: Saving: Game mode is campaign.
Debug Message: Save game finished.
Debug Message: Creating Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading custom map: ./Data/English/Campaigns\Exploitation.gc2map (0 x 32922015)
Debug Message: Num Anomalies: 50
Debug Message: Setting Game Options
Debug Message: Creating Civs
Debug Message: WARNING: NewShip created a ship without a ship class
Debug Message: Ship does not have a valid ship class in CalcTotalMoves. Setting moves to 0.
Reply #55 Top
Here's my favorite :

WWW Link

Note this is a newly captured planet off the Drath. This was about the 4th or 5th in a row that had an OFM, but no starport.
Reply #56 Top
Update on sound issues....

I had updated my video drivers, which included the catalyst control center. On a lark, I uninstalled the control center. I then went into the vid card properties and used XP's update button. I let XP search the net to update the driver, which it did.

Upon reloading the save game that I experienced all of the sound issues with, I was able to play it for an hour without a single glitch.

I also noticed that the quick save and auto save were taking way to long. This problem has disappeared also.

I have a readon x600 w/ 256 meg hypermemory ATI card...

sorry if this post reads a little wacky... it's 5 am and I need my coffee... stat !
Reply #57 Top
Two bugs when playing Version 1.30A (tiny universe - on easy)

Every single galactic event happened on my homeworld only (around 16 in total!)

At the end of the game (technological victory) the text says "mankind.." I was playing Yor so it seems a little odd!
Reply #58 Top
Couple of strange ones:

1. Upgrading multiple ships in the same fleet - the first ship upgraded reports hitpoints 1/1, others remain the same. It also looks like only one fleet will display the "upgrading next week" message if you do this throughout multiple fleets.

2. Don't know whether this is related to time or empire size, but it occurred after I'd took over half a medium universe - planetary buildings when selected once (clicked on once) display a build time of "never", once actually ordered to build the time displays correctly.

Bit of a wierd thing too - I used to have the planetary lights in 1.2, since upgrading to 1.3 they've vanished...
Reply #59 Top
1. Upgrading multiple ships in the same fleet - the first ship upgraded reports hitpoints 1/1, others remain the same. It also looks like only one fleet will display the "upgrading next week" message if you do this throughout multiple fleets.

I have noted that I have to click on the fleet an additional time for the hp of all upgrading ships in the fleet to update to their correct amount 1/1.

2. Don't know whether this is related to time or empire size, but it occurred after I'd took over half a medium universe - planetary buildings when selected once (clicked on once) display a build time of "never", once actually ordered to build the time displays correctly.

It has always been like that for me. The reason is that when there aren't any social projects, all production goes into military, social production is 0. It would be nice if it showed the correct amount before placing the building in the queue.
Reply #60 Top
One seriously annoying bug that i keep getting is that on a reload all my autopilot ships will reset their destination to a single point on the screen!!

Image: -

Free Image Hosting at www.ImageShack.us

savegame, prefs.ini, custom race config and debug.err sent to bugs (zipped)

This alone makes the game nearly unplayable as with 40+ ships going in various directions the last thing you need is them to revert to one location.
Reply #61 Top
Ok after a bit of testing the above issue is to do with the default colony ship! If i delete the original ship then the above issue does not happen. Instead ALL ships drop their designated paths and show as having no destination.

To reiterate this is only on a savegame reload.
Reply #62 Top
I am playing 1.3 and have had several problems.
1) As someone stated earlier the game will freeze, music is playing, mouse is moving but when you click on anything nothing happens. Only way out is to Alt+Tab and end process with system monitor.

2) Fleet battles don't play all the way thru. This doesn't effect the outcome but I still enjoy watching my guys blow the enemy into spacedust.

3) Not sure if this is a bug or my misunderstanding the way it works but in last nights game my homeworld had a pop of 22Bil and I could not get the Approval above 70%, I had 2 zero G arenas on +100% Approval tiles. I thought that should be getting me up into the 90% range not down in the upper 60's. (39% tax rate)
Reply #63 Top
I guess this is a minor thing, but I really miss turn button switching green when it is the end of your turn. =/
Reply #64 Top
New load has the same issue with the custom logo & portrait as previously emailed and posted here. It is still possible to workaround the bug though by only altering the logo and portrait at the last tab.

DG
Reply #65 Top
It will not allow me to activate. Updated before activation now it keeps giving me errors though I'm typing in the serial I have.
Reply #66 Top
Hi!
I don't know if that's designed, but I had seen several strange things regarding techs. Game version 1.3A.

- Superior Duranthium: the last of level 2 armors has the same size as Duranthium 3, but offers twice the protection (4 defenses), more as all next tech level TriStrontiums.
- Nano Ripper. Despite it is early game, lots of races are using it, but I can not understand how they got it. Yor had the highest sequence tech in guns up to Mass Drivers II, and then a jump to SingularityDriver III. Nothing in between. Drengin had only miniballs II, and are using Nano Ripper. For Humans I don't know the tech yet (not enough espionage), but they are using Nano Ripper too. How the h... they can do that in a slow-tech game with no trade and ~6 habitable planets per player?!?

Planet build: Torians had a class-11 planet with ~8 bonus tiles. However they built there only one factory on a production bonus tile, the rest of the planet was filled with morale buildings. Yes, 9 Entertainment Networks. The rest of their planets was quite normal. A bit too many factories, but they were at war with Drengin for quite some time.

Speaking of Drengin: compared to non-aggressive AIs are Drengin IMO way to strong. In this game they wiped out Drath even before I discovered all drath's planets. For a game balance I'd either nerf Drengin a bit, or boost other non-aggressive AIs, else they'll just serve as a food for Drengin, and all work, invested in their development will be pointless.

I also noticed strange behaviour on the screen when the game is running. A small portion of it (size of a letter or two) "blinks" for a fraction of a second and returns to normal. It is best visible in screens with lots of text and happens very often - several times in a second. It may be related to my old graphics card Radeon 8500LE, but it was not present in any previous game version.

BTW I had to mention that AI bahaviour has improved (at least form what I've seen so far) considerably in the two months I haven't played the game. Keep up the good work!

BR, Iztok
Reply #67 Top
Word on the Street bugs (v1.31), custom race.


Reply #68 Top
Those two are mere glitches, but here we go:

-The words "unfinished image" are written on the Basic Farming image
-There seems to be one or several missing frames in the Yor diplomatic animation
Reply #70 Top
Bug concerning planets (class 0) playing on version 1.31.
Custom race Vs Terrans - skill beginner. Tiny Map.

After a very long game the terrans started to colonise class 0 planets that are in my star systems! The Gas giants and rock planets have different planet icons in the colony management screen. They look like 'earth' type planets in this screen and Gas giants on the galactic map.

and a request if possible, can a decommission fleet button be created? Its quite difficult to select each ship and decommission it, also on the ship menu it says 'destroy' insted of decommission.
Reply #71 Top


v1.31, espionage report errors:

For example, we now know that Mars has an Influence value of 7ip, brings in 6bc/week, and is currently building a '' class ship..

When there is nothing between the two single quotes, does that mean that no ship is being built at the spied upon location at all? If so, the wording should be changed to clarify that. Also, there are two periods instead of one there.
Reply #72 Top
v1.31

The build time is wrong when first placing an improvement on the production queue. You have to toggle one of the three focus buttons to get it to display an accurate number of weeks on the production queue. This happens both when there is no initial focus set and when there is a focus set.




Reply #73 Top
My game just stopped after ending a turn. The notable in the debug is:Debug Message: Arcean Empire (3): Researching: Disruptors
ASSERT ERROR in file .\Source\Starship.cpp at line 4137.
I'll just email the whole debug
Reply #74 Top
Hi!
Game version 1.31.

Typo: text describing farm building and actual amount of food farm is providing are different.

Bug: few turns after I conquered Altaria it generated an altarian mini-trade-freighter. I already destroyed that mini-trader two or three times before conquest.

Glitch: pressing Del button with intention to cancel upgrading building DESTROYS building without asking for confirmation.

Glitch: Toria remained class-10 without single terraforming tile after I (as a neutral civ) conquered it.

BR, Iztok
Reply #75 Top
Hey guys, get the program from SDC and it will capture the exception and the err.log, etc. in a zipped file, which can the be email to SDC. It even gives you a copy and past function so you don't have to type the address or the version. Reading this stuff in a forum is not a good idea.

I am getting CTDs in the end game of 1.31, appears to be related to decommissioning items from the planet map that you don't want after you capture a planet.