What is the goal of the AI players?
from
GalCiv2 Forums
Because I sure don't think that the AI players are trying to win the game. Which is quite disappointing since the game was touted as having a great AI.
I've been steadily increasing difficulty and am now at Tough + 2 (I forget their names so I just remember how far away the difficulty is from Tough- which is the difficulty where the AI plays its best game but doesn't cheat). I play with maximally abundant planets and habitable planets since it supposedly gives the AI an advantage.
Yet So far I have not seen a single game where any AI player has established a competant strategy. For instance:
-Military might is worthless without planetary invasion. The computer doesn't realize this and focuses heavily on military before anyone even gets close to invasion. A good strategy would be to tech up their economy while there is no possible risk of an invasion, then shift over after about 6-9 months (depending on aggression) once planetary invasion becomes feasible.
-the AI doesn't specialize it's worlds, the worst example of this is building starbases on every world, even on worlds where the starbase is essentially a lost tile since it won't be building a single ship ever
-It prioritizes farms and embassies very heavily. Okay, these things serve a purpose, but the computer seems to think it can beat you by making more food and out influencing you (without researching influence techs).
-It fails to create a decent economy. This is because even when military might has no impact on the game, the computer heavily focuses on military. Meanwhile the human player can get about double the computer's economy and steamroll as soon as the player decides to get planetary invasion.
-Computer players have poor research paths. It seems like all they ever research are weapons and shields. The other things it does research, it stops on the wrong levels. Examples: It stops on Research Academies which are worse than the tech below them (due to exorbitant build costs on the Academy and almost no boost to efficiency), it actually upgrades the farm techs, and on economy it stops on banking centers (which should NEVER be built under ANY circumstance, since the next tech up is the stock market which costs a third as much and is about twice as powerful all mods told). Etc.
-It builds starbases without upgrading them much. What's the point of that when the last upgrades are always worth the most?
-No AI players tech toward enhanced governments. This is ludicrously idiotic. They're quite cheap and provide insane bonuses. Not to mention that the path boosts your diplomacy which is also quite valuable.
In short, there is almost nothing that this AI does correctly from the persepctive of trying to win. I give the AI props for being "human"-like in that it's diplomacy is rather well done, but as far as being a good opponent, I give this game's AI a D-.
Anyone else have thoughts on this matter?
I've been steadily increasing difficulty and am now at Tough + 2 (I forget their names so I just remember how far away the difficulty is from Tough- which is the difficulty where the AI plays its best game but doesn't cheat). I play with maximally abundant planets and habitable planets since it supposedly gives the AI an advantage.
Yet So far I have not seen a single game where any AI player has established a competant strategy. For instance:
-Military might is worthless without planetary invasion. The computer doesn't realize this and focuses heavily on military before anyone even gets close to invasion. A good strategy would be to tech up their economy while there is no possible risk of an invasion, then shift over after about 6-9 months (depending on aggression) once planetary invasion becomes feasible.
-the AI doesn't specialize it's worlds, the worst example of this is building starbases on every world, even on worlds where the starbase is essentially a lost tile since it won't be building a single ship ever
-It prioritizes farms and embassies very heavily. Okay, these things serve a purpose, but the computer seems to think it can beat you by making more food and out influencing you (without researching influence techs).
-It fails to create a decent economy. This is because even when military might has no impact on the game, the computer heavily focuses on military. Meanwhile the human player can get about double the computer's economy and steamroll as soon as the player decides to get planetary invasion.
-Computer players have poor research paths. It seems like all they ever research are weapons and shields. The other things it does research, it stops on the wrong levels. Examples: It stops on Research Academies which are worse than the tech below them (due to exorbitant build costs on the Academy and almost no boost to efficiency), it actually upgrades the farm techs, and on economy it stops on banking centers (which should NEVER be built under ANY circumstance, since the next tech up is the stock market which costs a third as much and is about twice as powerful all mods told). Etc.
-It builds starbases without upgrading them much. What's the point of that when the last upgrades are always worth the most?
-No AI players tech toward enhanced governments. This is ludicrously idiotic. They're quite cheap and provide insane bonuses. Not to mention that the path boosts your diplomacy which is also quite valuable.
In short, there is almost nothing that this AI does correctly from the persepctive of trying to win. I give the AI props for being "human"-like in that it's diplomacy is rather well done, but as far as being a good opponent, I give this game's AI a D-.
Anyone else have thoughts on this matter?


However, if you then program the AI to do the same then what exactly have you acheived that wouldn't be done by simply removing those improvements with no replacement? If on the other hand you improve/replace the offending techs/improvements, surely you have diversified the game and made it just that little bit more interesting? Isn't that A Good Thing(tm)?
