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Ideas for Galciv 1.2

Ideas for Galciv 1.2

Tying events to objects

I'd love to be able to build a building and have it trigger some sort of event. The game already has some hardcoded events (creating your first Medium Scale ship, your first trade route, your first invasion, etc).

How neat would it be to build the Temple of Righteousness and have it trigger a bump in Planetary Quality? Or a Temple of Debauchery and your races Population % increases...

You get the idea, I'm sure.

Also, I'd like to see the 'extra' tiles (the ones you have to soil enrich/habitat improve, etc) have a chance of being a bonus tile (bonus to morale, research, etc).

32,233 views 56 replies
Reply #26 Top
I'd like to be able to combine starbases and ships together into fleets. It's daft seeing attackers attacking either your fleet or your starbase whilst the other sits by idly watching!
Reply #28 Top
Found the "Middle mouse button" control for the shipyard. It still needs to be Alt + Left click to rotate the ship as not everyone has a 3 button mouse, and the lack of exensive keyboard shortcuts to prevent mouse fatigue is a pain.

Also the Economy screen (economy tab) REALLY, REALLY, REALLY needs to show the actual current cash base. I fought with this forever trying to figure out why nothing was building. THIS SCREEN needs to show the current account balance in addition to what is currently shown. So far the only place I have seen the full account balance is when I go and try to BUY a ship or improvement. The economy needs to show ALL of the financial affairs not just what is being taken in and spent this turn.
Reply #29 Top
Would like to use the mod i Downloaded and put in my planetary improvement file!
Reply #30 Top
Also working with the ship building screen more last night, the little rotate buttons ABSOLUTELY SUCK! Here I am trying to look at a spot and I cannot get the rotate to stop where I want. I think the best solution is to press "Alt" (or Ctrl) and left click mouse and move mouse around to rotate the ship. This will give the best control and viewing while constructing a new ship. This should work similar to the click "move around view screen" that it currently has. Hate to say it but the programmer/designer for this "tool" is not a 3D artist person. Seriously frustrated with it.


I would prefer to click on one of the rotation icons and scroll the mouse wheel, or use the third mouse button and drag (both buttons at once for those with no third button) for those with no wheel.
Reply #32 Top
I'd like to see the auto-save feature revamped -- currently it writes a brand new file for every auto-save and that just sucks

Other than that, I'm for pretty much all the previous suggestions
Reply #33 Top
Its simple, but I think the end-game scores should be in order of highest score for each category, rather than just in the civilization order.
Reply #34 Top
Now that I have been playing for a few months.... here are a few things they need to add/tweek/replace..


1) need to be able to stop a project mid upgrade/build without losing too much work (call it overrun) and start something new..

ex. You take over an alien world, and immediatly, everything is up for upgrade... even though you yourself wouldn't build things the way the AI does.. so you are stuck waiting for everything to get built before replacing, or have to pay to build it now.. and then you upgrade..........


wasteful

2) losing a turn after loading a saved game

ex. no research or building going on for the first turn...


annoying

3) AI getting better at using the special resource tiles

ex. you take over a planet and research bonus tiles do not have research labs on them, and resource bonus tiles do not have manufacturing

waseful

4) ability to declare attack

ex. only during a direct attack can you declare war why?

looks like you are a backstabber

5) ability to break alliances

same as above

6) hard point weeking in the ship builder

ex. the damned thing looks crooked/uneven

uniformity is key

7) correct all the formulas for generating actual over all position of specices when compared to others

ex. under the planets tab for the info screen, you are always rated differently then during the quarterly reports

hard to take those things seriously


so far that is it
Reply #35 Top
Add the functionality from Kryo's mod to the game itself. Meaning that you in the ship builder will have the option to choose class/size only, and can start designing your ships all from scratch - starting out with a single hardpoint.

Also I'd like to ask, is there an external ship/model viewer for the game? If not, there should be one...taking snapshots of your ships in the game and exporting them to picture files is an annoying procedure, even with screencap software installed...would be so much more convenient to be able to fire up a model viewer, choose one of your already-made custom ship designs, and be able to view it in 3D and take gloryshots of it in that. Maybe even add action-viewer features (firing of weapons etc) ^^
Reply #36 Top
MOIISKA: 1) need to be able to stop a project mid upgrade/build without losing too much work (call it overrun) and start something new..

ex. You take over an alien world, and immediatly, everything is up for upgrade... even though you yourself wouldn't build things the way the AI does.. so you are stuck waiting for everything to get built before replacing, or have to pay to build it now.. and then you upgrade...

This is already possible. Go to the build queue, click on the build/upgrade you wish to change, click on what you want to replace it with, and then click BUILD.
Reply #37 Top
MOIISKA: 1) need to be able to stop a project mid upgrade/build without losing too much work (call it overrun) and start something new..

ex. You take over an alien world, and immediatly, everything is up for upgrade... even though you yourself wouldn't build things the way the AI does.. so you are stuck waiting for everything to get built before replacing, or have to pay to build it now.. and then you upgrade...

This is already possible. Go to the build queue, click on the build/upgrade you wish to change, click on what you want to replace it with, and then click BUILD.


You lose all your invested production doing it that way, currently.

) hard point weeking in the ship builder

ex. the damned thing looks crooked/uneven

uniformity is key


Hardpoint tweaking would be useful, but not just because you have a psychological need for uniformity/symmetry. Some people enjoy creative, organic, asymmetrical forms and couldn't care less if a ship isn't perfectly balanced and aligned. You are in space, after all, symmetry is not as necessary as it is with, for example, aircraft and watercraft except when a ship nees to be able to land in an atmosphere, which never happens in GC2 except in some cut-scenes.
Reply #38 Top
1- ability to zoom in and out on the tech tree

2- add Hall of Fame of sorts for the best scores... you spend hours on games and they're forgotten as soon as they end!

3- New scenario idea: Bad Fortune
Basically, you've got bad luck. You seem to get all the bad events, nobody wants to be your friend. And everyone else seems to be so lucky! This should be a event-heavy scenario.
Reply #39 Top
I will second the tech tree zoom. (already suggested it) It would be quite benificial to see just where things are. Don't even really need to be able to read it at full back, just to be able to see what lines are built to what levels would be a great help.
Reply #40 Top
I'd like to see the teams feature be improved, so that you can set up two or more permanent teams. You can have the player's team, and then any number of ai teams, and the player can put in however many ai races he wants into his team, as well as the other teams.

Perhaps even set it so that all the races in a team are close or allied to all the other races in their team.
Reply #41 Top
I would really like for there to be added in either an update or a mod somewhere, a tech that would allow you to either completely destroy a planet or at least make it uninhabitable (quality 0). I hate having to take planets with troops and then take like 10 weeks or so building them up defesively so that no one will come back and take them once my fleet moves on. Most of the time I do this not because I wanted the planet for myself, but because I am trying not to let anyone else get it.
Reply #42 Top
no end to tech.. i,e, when you reach the end of the branch, you can keep researching miniturization, or speed, or weapons... or efficiency or something......
Reply #43 Top
I would like to see interplanatary trading in some fashion, not sending frighters to other civs but trading amougst my own planets. right from start of game. only sending frighters to other civs when that presents itself.
Reply #44 Top
I would like the ability to retreat from battle, if my engine speed is faster and i have not sufferred too much damage.
Reply #45 Top
I woulkdn't mind the abilityto Pick which ship the camera is follwing in certain camera modes in the combat viewer.

Another thing: I would like to see some varierty an AI alignment. I'm tired of the Drath alway being good, the Kork always being evil, etc. I've tried to Mod this my self but I don't know enough XML to make an "OR" inside the element.

I hope the Devs read this thread.
Reply #46 Top
Give created ships a Carry Over tag - only those created hulls with this option checked will actually show up in the next game., the rest auto-delete. This way save games will use less memmory, load easier and you wont have a massive amount of xxxattack/defense/move ships of the same hull type appear that you probably wont use every time you upgrade a tech.

Patch up the missing/bugged stuff, the galactic econ wonder, subspace ahnilalator, repair module (does repair really do much anyhow?) etc.

Add an option "minor races can colonize"

Woul love to have a bit more randomness in combat as well, Along with the supposed 1.2 changes, instead of the current system of "every ship attacks ship X until dead" , give each ship an innitiative based on speed/weapontype + a random number, and let each pick thier target randomly and keep targeting till destroyed, then pick another target etc. Or, give us more options upon entering combat (attack large ships first, etc)

Second / third the request for setting up "teams" at the beginning of a game.

Reply #47 Top
One really obvious thing that I’d love to see, perhaps in a mod, though preferably by Stardock: In the descriptions of buildings, I want to know if they affect all planets or just the one I’m building on. Even things like trade goods; I don’t know if nanorepair bots work for all ships, or just ships build on the planet were my trade good is built. This is information which really _ought_ to be obvious, but I don’t know how to find out...
Reply #48 Top
-Rather then having the 3 colour bars for selecting a colour, have a full palet like you would find in any art program


That's what the three colour bars essentially do. You can mix any colour out of the 16.7 million available with those sliders. You've already got the most choice you can have
Reply #49 Top
How about having more than one level of playing field ?

Given that the graphics engine is in 3D, I found it odd that the playing field is still a two dimensional grid. A three dimensional grid opens up more possibilties.

If that too much, what about having 'worm-hole / nspace' leading to different planes ?
Reply #50 Top
The 3D playing grid is impractical, It would create another game alltoghether.


Anyhow, To continue the idea of UI tweaks, Perhaps have the planetary defence shield icon appear more tough based on how strong the orbiting ships are? So a really strong planet might have a golden shield with orbiting balls, And a weak one might appear to be a tarnished form of the current one?