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A Stargate Total Conversion Mod

A Stargate Total Conversion Mod

Would Be So Sweet

Ive seen alot of talk of Babylon 5, Star Trek and Starwars total conversion mods but no sign of a single stargate one. Is anyone out there interested in forming a Stargate mod team? Reply if you think you might be up to it.
61,248 views 116 replies
Reply #76 Top
while a faction in play possesses the Sangraal nobody can win by a Tech Victory.


Could this be modded? Not sure i have ever come across anything in the XML's preventing something like a Tech Victory.

And yes guys. i'm still around, still working on the race XML's and the Stargate tile bonus's. It's not perfect and will surely be debated but it's a start...

I had an idea, we could (along with MrKorx and our other friends here) get some help from the people at the GateWorld Virtual Fleet. They have some neat designs we could use.


I'm all for it. Any help we can get would be great, we could sure do with some.

Reply #77 Top
I didn't realize the work had begun! Send me your race ID's and I can build the race specific techs that correspond to each race specific Gate Terminal.

(To have a race specific Gate Terminal you must create a tech that has a RaceID requirement, then make each Gate Terminal require the corresponding Tech.)

We can hammer out the bonuses of each race's Gate Terminal later.
Reply #78 Top
Will do. I did it all on paper first (at work nonetheless! ) and am now just starting the xml's. I'll get back to it after the weekend.....
Reply #79 Top
while a faction in play possesses the Sangraal nobody can win by a Tech Victory.


Could this be modded? Not sure i have ever come across anything in the XML's preventing something like a Tech Victory.


Maybe it can be coded so the very possession of the Sangraal by an active faction blocks research access to the final stages of the Tech Victory? And if possible list the Sangraal as the reason it cannot be researched in the first place.

"We can't do it Your Lordship. The second we achieve a breakthrough (Insert Faction) would tac-nuke our Ascended asses out of existence."

Or some other message to that effect.

 
Reply #80 Top
I don't think that can be done. If GalCiv supported scripting then I'd say yes, with scripting anything can be done, or atleast faked. GalCiv doesn't support scripting, unfortunately, so it is impossible.
Reply #81 Top
I guess I have to agree to that. But you can affect that just good civilisations can win a Tech victory, by relating it to a Tech which only can be researched by good races and set this tech at the end of the research techtree.

well just a little brainstorming from my side

I-Mod Productions would love to see this Mod succeeding, therefore we invite you to build up a Team and get a Modyard Forum in our Forum with 5 private forums and one news Forum,

you also can get filespace and we support you with all our Knowledge about Modding Galciv2 and I promise you its a big knowlegde

let me know what you think of it.

-Stefan
Reply #82 Top
Hey everyone I boberth2o from Gateworld, I saw a post by TheStormWeaver and decided to come here. IF models for this mod I have the Daedalus, Prometheus, Ha'tak, Al'kesh, F-302, Death Glider, PuddleJumper, NeedleThreader, O'Neill, Goa'uld Starbase from Summit, Anubis' Mothership, and other Ships designed that other people and I have made. Hope I can help you guys.
Reply #84 Top
Great guys! Thankyou

I do believe Storm is in the process of contacting I-Mod and getting us set up there. At the moment, once RL let's me, i am doing XML's for all our races, plus trying to work out the Gate Terminal bonus's. None of these are concrete and when i'm done i will post them for debate on what is in and what is out. I am pretty much doing every race, since with DA we are not limited to race numbers, plus i am doing some doubles, as in a race that could be a major or a minor. We can decide which later.

here is a quick run down of races i have with home world, leader and special ability,

Remember, we are not following any time line from the show, if they existed in the show we can have it, regardless of if their dead. Of course this is open for debate too i guess,

tauri/earth/oneill/super organizer

goa'uld system lords/summit station/lord yu or ba'al/super dominator

anubis or kull warrior/tartarus/lord anubis/s annihilator

free jaffa antion/dakara/bre'tak/s warrior

wraith/????/queen or michael/s hive

asgard/hala/thor/s diplomat

lucian alliance/lucia/netan/s trader

asurans/asvias/asuran council/s hive

the trust/????/ba'al clone/????

tok'ra/vorash/selmac/s spy

tolan/tollana/tolan council/s isolationist

genii/genoa/ladon radim/s manipulator

nox/????/council of elders/????

aschen confederation/????/molum/s isolationist or s manipulator

re'tu/retalia/re'tu central authority/s spy

unas/????/cha'ka/s warrior

ori/celestis/theocracy/s dominator

replicators/othalla/reece or fifth or replicarter/s breeder

Feel free to fill in my blanks guys, and like i said, none of that is concrete, but i am just doing them all so we have options.

Any other races to suggest?
Reply #85 Top
Here's a Unique Technology for the Lucian Alliance:

Mitchell: Get all the population jonesing on space corn. I dunno...


Kassa Farm

A Kassa Farm on a given planet will provide the following modifiers, all of which are cumulative with additional Farms:

+10% Income from your Freighters making trade stops on this planet
+10 Influence versus a world that has a trade route with this planet
-10 to Diplomacy when dealing with Good civilizations
+10 Morale for the planet's population
-10 Military and Social Production on that planet
Reply #86 Top
Hello people.
Well i finally got the game after hours spent fiddling with my computer files. So i saw storms message and have got the game, looks pretty cool and as one of the GWfleets big people id really like to see a sg conversion mod. Our fleet could finalyl become gamable, and that would be amazing.
We have got some great modellers over at GW and although most of our models are in sketchup we are slowly upgrading them or converting them to more impressive programs. If you are able to code them for this game then we could provide models and backstory and race s and storyline for the conversion.
Interested?

Immhotep
Reply #87 Top
I just told Stefan we'd like to be supported by I-Mod, when he gets back to me i'll give you further information.

If you need some direction, I'd contact one of the members that posted here who know more about modeling, i.e. MrKorx.

I believe GalCiv2 requires the models be in .x format.

You may want to open up some of the existing models if you need an idea of the poly-count.

Anyway, besides that you could play the game and open up the shipyard. You need to do research to get all the hulls, but Kryo's Hull System Mod makes that easier... I think.
Reply #88 Top
Hi, yes, your forum is finish, you can start whenever you want, regarding to moddeling, all you need is our special modding Guide in our Forum under Modding Support.
There are some information you need to convert ships to GC2.
If you any more questions, please ask me, I can make you some cool Stargate Weapons too.

Good Luck!

-Stefan
Reply #89 Top
I think the mod should stick to the basic sg civilizations, like tauri, goa'uld, ori, wraith, jaffa, lucian alliance, replicators and asgard. The rest can be minor races.
Reply #90 Top
But the Ori would replace the Dread Lords, and would not be playable.

The idea is to put as many space faring civs in as is feasible. We are also considering the political side of the galaxy. Anubis, and even Sokar for that matter, was(were) not part of the System Lords. They were seperate entities that directly opposed the System Lords. That is why we wish to seperate Anubis and the System Lords.

I believe that if they can build ships, they should be included as majors. The Genii are a big force in the Pegasus galaxy, but they can't get off the ground, that makes them a minor on the GalCiv scale IMO.

While I believe more of the races proposed should be minors than what neilo is saying, I think that your list is alittle short.
Reply #91 Top
But the Ori would replace the Dread Lords, and would not be playable.


Yep for sure, i think we all agreed on this one.

With the races, i am just trying to give everyone options. The normal standard game would include those space faring races as majors and leave those who do not have such abbilites as minors.
The Tolan, Aschen, Tok'ra and Asurans should be Majors. The Nox too i think, i know we never saw any "space" ships, there was the floating city, yes, but they are one of the 4 races, so that obviously meant they were worthy. On top of that i wanted to make every race available as a major, that way you could choose to play as or against whoever. Though that is not concrete...

By default the, standard 10 i think would be,

Tau'ri
Wraith
Replicators or Asurans
Free Jaffa Nation
Lucian Alliance
Gou'ld System Lords
Anubis
Asgard
Tok'ra
Aschen
Nox

Again this is all debatable.
Reply #92 Top
Wraith


these guys don't colonize

Nox


these guys are communing with nature don't recall any ships

Tok'ra


the only purpose for these guys is the defeat of the Gou'ld including Anubis

i don't recall seeing any of them during the current war with the ori followers

Reply #93 Top
don't recall seeing any of them during the current war with the ori followers


No, but we already said that the Stargate timeline was not importamt to us concerning the mod.

these guys are communing with nature don't recall any ships


Like i said above, for them to be 1 of the Four Races they are worthy inclusions.

Wraith


these guys don't colonize



what's your point? If colonization was a pre-requiste to be in the game there would be very few races at all......
Reply #94 Top
what's your point? If colonization was a pre-requiste to be in the game there would be very few races at all......


i don't know if the wraiths could be played correctly as a race or if they should be an event maybe like the pirates


also just saying that the tok'ra should be miners not majors

maybe the nox (this is my opionion) as major if the only ship the can build is a city ship and they get a huge planetary assuilt bonus



Reply #95 Top
I believe your following the show too much, for the mod's purposes the feeling has been as long as it existed in the show it was good for the mod. Yes all we have seen of the nox is the one ship, but if they were i of the 4 races, being, Nox, Tollan, Furling and Asgard. I don't think a bunch of nature lovers would have worthy of being part of the that alliance.

also just saying that the tok'ra should be miners not majors


Ok. All well and good but can you eleborate? It's fine you think that but why not make them majors. They are space faring and they are an integral part of the Stargate universe.
Reply #96 Top
also just saying that the tok'ra should be miners not majors


Ok. All well and good but can you eleborate? It's fine you think that but why not make them majors. They are space faring and they are an integral part of the Stargate universe.


Given the Tok'ra's covert nature, I have an idea for a compromise assuming GC2/DA allows for this:

The Tok'ra would not be exposed as a separate faction at the start of the game: If anything, they would from initial appearance to other players be competing System Lords. And of course given the divisive nature of the System Lords themselves it wouldn't appear out of the ordinary for them to directly clash with each other at the start.

In fact, the System Lords should be made up of several factions headed by prominent Goa'uld and the player can take a checkbox option of allying them with the Tok'ra in addition to picking a particular Lord.

Only when sufficient espionage has been racked up on them or they choose to Ally with another faction and choose to reveal themselves is their true allegiance exposed.

Exposed Tok'ra Lords will then rack up significant Diplomacy Bonuses with Good factions that are inversely proportionate Penalties against other System Lords and other Evil factions.

They would have most if not all the common techs and units available to the System Lords at the start, but once their Tok'ra allegiance has been exposed then the price and production time of those units double to reflect the scarcity of such equipment and the subterfuge involved in obtaining them.

Reply #97 Top
Interesting and unique solution.
But could it been done is the $64,000 question. I'll have a snoop around and see if this is going to be an option. Anyone else know how this could be implemented?
Reply #98 Top
Interesting and unique solution.
But could it been done is the $64,000 question. I'll have a snoop around and see if this is going to be an option. Anyone else know how this could be implemented?


One idea that just came to mind is to have the Tok'ra be a new and unique Political Party that's only available as an option for the System Lords. Membership in the Tok'ra "Party" would be kept secret from the other players and if possible be disguised as one of the other random choices until exposure.

But on the downside if the Political Party system can't be modified any further it'll result in ridiculous election time shenanigans.
Reply #99 Top
I admit, I never came up with anything as creative as that

I figured we'd make the Tokra have a really high Espionage bonus. I think we should give the Goa'uld an Espionage penalty, because they're terrible with internal security.

I had some ideas concerning technologies, I'm going to begin altering the existing miniaturization techs and soldiering related techs.

When I get my ideas together I'll post them on the team's forum at i-mod.

P.S. PM me there if your a team member, so I can have you included as members and get you into the private forums. I'm theStormWeaver there just like here and GateWorld.
Reply #100 Top
Just bumping the post up, I know I shouldn't, but its like the whole team has vanished ever since we became an official mod team.

Seriously everyone, don't abandon the project now. Join I-Mod and pm me with your screen name there, then I can tell the Admins to make you members of the team.

After all we have done we can't just drop the project, we've committed ourselves.