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A Stargate Total Conversion Mod

A Stargate Total Conversion Mod

Would Be So Sweet

Ive seen alot of talk of Babylon 5, Star Trek and Starwars total conversion mods but no sign of a single stargate one. Is anyone out there interested in forming a Stargate mod team? Reply if you think you might be up to it.
61,240 views 116 replies
Reply #26 Top
large(Hiveship)



i believe this ship is huge remember when it was on the planet they thought it was a mountian
Reply #27 Top
Remember their faces when they went back and it was gone!? Classic...

Ofcourse a Stargate TC mod would take place a few decades into the future, give us a change to build a small armada for cryin' out loud! lol

You could ignore the stargates, otherwise it ruins everything. Besides, have fun trying to invade a planet of 2-17 billion people by way of a stargate. Thats what I thought. You use ships to take heavily populated worlds, you use Stargates for espionage and sabotage, so make it an Invasion Tactic! Make it destroy atleast one improvement and reduce defenses slightly. Makes sense to me. It could be available alongside Traditional Warfare in the Planetary Invasion tech.

I think it could still be done.
Reply #28 Top
remember folks only the usa is building those ships
Reply #29 Top
You use ships to take heavily populated worlds, you use Stargates for espionage and sabotage, so make it an Invasion Tactic! Make it destroy atleast one improvement and reduce defenses slightly. Makes sense to me. It could be available alongside Traditional Warfare in the Planetary Invasion tech.

I think it could still be done.



Well said, and perfect as an invasion tactic. Send in an SG team, or more, with various options available in tactics that reflect the kind of troop battles that take place in the show, and dont forget to make sure you can see the pine trees in the pics on the invasion screen.

Its the perfect stargate solution workaround for galciv.
Reply #30 Top
No editing of posts???



Anyway, I wanted to add that storyline, if you really cared that much, could be a futuristic setting with a united earth where the stargates effectiveness is still based around small skirmishes, espionage, and sabotage as mentioned above, and planetary inhabitation and attack had to occur on a much larger scale, again, as mentioned above by stormWeaver.

It can be its own tech tree nearly. Or slipped in along with the exsisting troop modifications giving the game more of the stargate feel when you have lots of invasion options that send in the troops to do X through a stargate before attacking with the big stuff.

[ edit]*ahem* you can edit, I'm a tard.[ /edit]
Reply #31 Top
lol, its okay we forgive you pyromancer.

I'm sure that in a few decades more countries will be building ships, if their are still seperate countries at all! Ofcourse I mean in the SG universe entirely, our world doesn't have powerfull alien threats to motivate our politicians into getting over their power mongering and petty greivances(sp?).

Anyway, sounds like we have found a fairly logical workaround for the only issue hampering a Stargate TC mod

I'm makeing a simple application that allows you to build the xml for technologies, and eventually planetary improvements. The thread is called GalCiv II IDE and is here in the modding forum if you'd like to check it out. There is another user who is doing some more complicated stuff (map, scenario, and campaign editors) and we've decided to bundle our work to create an Integrated Development Environment (IDE) for GalCiv II. Such software would mean TC mods would be easier to develop.

I would be very willing to do the Tech and Planetary Improvement work involved in a Stargate TC Mod.
Reply #32 Top
I'm sure that in a few decades more countries will be building ships, if their are still seperate countries at all! Ofcourse I mean in the SG universe entirely, our world doesn't have powerfull alien threats to motivate our politicians into getting over their power mongering and petty greivances(sp?).



i believe that as long as the stargate remains top secret the other countries that know about it have treaties so that they can't build any of the ships.

and the us is not allowed to use them for national wars

only use is defense from an alien attack

Reply #33 Top
I fail to see your point danielost. The gate will not remain secret forever. When I suggested that their may not be any more seperate countries I meant that the Earth may be united by then. I also suggested that the Earth may evolve, politicaly, far enough that we can trust everyone to build their own ships.

How would anyone stop the US from using their advanced tech against the other nations? Nothing, thats what. The only thing stopping the US from using their advanced tech against the rest of the world is a higher moral code.

I still fail to see your point danielost.
Reply #34 Top
I have an idea relating to the stargate use. Instead of one specific thing you can do with your SG team, there could be deactivate buildings, recruit people to your side (Kinda like the information invasion, but maybe they get some other bonus or something), or other such abilities. That way it wouldn't always be the exact same thing.
Reply #35 Top
stormweaver

the only way this planet is going to unite

either in real life or in stargate world is by divine intervintion

and i don't know why you attacked me like you did in the first place

the united states does not brake treaties unless provoked and provoked and provoked

and if the world was to unite that would mean there would be no more united states now would there
Reply #36 Top
is by divine intervintion


What?

the united states does not brake treaties unless provoked and provoked and provoked


Do some research.

and i don't know why you attacked me like you did in the first place


Because you never make any sense.
Reply #37 Top
neilo you stay out of this

YOU GOT AWAY WITH ATTACKING ME LAST TIME IT WON'T HAPPEN AGAIN
Reply #38 Top
Can we please get back to the original conversation?
Thank you in advance...

Regards,
Q



Reply #39 Top
another use of the stargate would be colonizing

and the stargate system would have to be installed at the beginning of the game

remember not all useable planets would have one
Reply #40 Top
The way i see it is, if it is possible , mod a tile that of course looks like the stargate, with it's purpose linked to spying. Once both planets in question have a gate, it gives both parties the lowest setting of espionage plus a small increment for economics (trade with said planet), then in time of war when you land your troop ship the advantage factor for the attacker could be increased or maybe a waiving of costs for invasion techniques.

IMHO, the actual use of the stargate itself would only really be there to compliment the mod rather than be the main focus of it. The races and the wonderful ships of Stargate are the reason for the mod, yes?

Remember, that alot of interstellar travel exists in stargate, ie, earth to atlantis is mainly traversed by ship. The ships still have and carry out their primary purpose regardless of the functionality of a stargate.

You use ships to take heavily populated worlds, you use Stargates for espionage and sabotage, so make it an Invasion Tactic! Make it destroy atleast one improvement and reduce defenses slightly. Makes sense to me. It could be available alongside Traditional Warfare in the Planetary Invasion tech.


Yes, but the gate provides a great economic opportunity as well, perhaps when at peace with a planet with a gate it boosts economics, trade and research (from technology brought back through the gate) as well as the mentioned espionage. Not too much as this would be too much cheese, but maybe the costs to maintain a gate could be higher too to offset these advantages. I think i recall Hammond saying 7 million a month to power the SGC.....

In the end, does the mod require a gate at all? Perhaps just create a building that looks like the gate and assign it the function of the research co-ordinator or someother 1 per planet structure.

No gate at all would work too. Just the ships and races would do me that's for sure!

Danielost, this game assumes a united earth, so why not just take it from there and build the stargate mod into this one. The two worlds ( galciv & stargate) don't appear to be too dis-similar and as such would not be too different from each other. I still don't see how a non united earth is relavent....The Ashen seemed to unite us in a very short time....

neilo you stay out of this


I seem to remember you saying something about free speach not too long ago, explain yourself better and avoid the headaches.


Reply #41 Top
I seem to remember you saying something about free speach not too long ago, explain yourself better and avoid the headaches.


everyone has the right to his or her opionion when i disagree with someone i don't tell them to shut up and go shoot themselves as was told to me on another post

and i am the one who got banned for that comment

you have never seen me attack someone becouse of their comment unless it was a personal attack on me



you have attacked me before and again with no reason too

as for an united earth or not united earth i was just making a comment
Reply #42 Top
if i have mistaken you for the one who said that and if you didn't support what he said

i am sorry for my earlier comment
Reply #43 Top
I didn't attack you danielost, I just didn't understand your comment.

I never suggested that the US would attack other nations, thats why I said we have a higher moral code (in the SG universe anyway).

What I meant when I said other nations building ships I meant it as another possibility other than a United Earth (Directorate... sorry, had to sneak it in there. Wonder if anyone will catch the reference?) for Terrans haveing fleets of ships.

I'm sorry if I didn't properly convey my meaning danielost. It seems my poor articulation has started a flood of anti-danielost comments, I again apologize.

Remember everyone, the SG universe's United States is much better than the real one.

P.S. I came to a similar conclusion, danielost. I believe it would take an alien presence or divine intervention to unite OUR Earth. However, the SG universe has dozens of hostile alien races just itching to decimate our planet, if that can't motivate our people to unity than we deserve destruction. We just may deserve it anyway.
Reply #44 Top
No. I never spoke those words, and would not advocate that being said on the forums. Criticism is fine and encouraged, suicidal comments can be left at the door.

another use of the stargate would be colonizing


Would this not require all planets to already have a gate on the planet first? I don't think this would be viable, the colonization techs alone would make this difficult.


Reply #45 Top
Colonizing by use of the Stargate isn't feasible, in GalCiv II or Stargate. To create a decent colony, without considering the GalCiv scale of things, would require thousands of colonists and dozens of trips through the gate. Just not feasible. No, colonization on the GalCiv scale requires large ships.

Econ bonus tiles, if they can be limited to a max of one per planet, could represent Stargates. But for simplicity's sake we should just assume that every world has a gate, or that gates from dead worlds have been transferred to the colonies.

Putting to much emphasis on how the Stargates would fit into the GalCiv universe will just give us all headaches and prevent this mod from ever being constructed. As neilo said, haveing the ships and races is enough for me. But of course I'd like techs, dialogue and invasion tactics to fit into the SG universe.
Reply #46 Top
Would this not require all planets to already have a gate on the planet first? I don't think this would be viable, the colonization techs alone would make this difficult.


no not all of the stargates in the show go to populated planets


Colonizing by use of the Stargate isn't feasible, in GalCiv II or Stargate. To create a decent colony, without considering the GalCiv scale of things, would require thousands of colonists and dozens of trips through the gate. Just not feasible. No, colonization on the GalCiv scale requires large ships.


you can in galciv2 send a colony ship with a population of 1 to start a colony i believe that is a million

but i agree the stargate itself is probable not very useful in galciv2


Reply #47 Top
Would this not require all planets to already have a gate on the planet first? I don't think this would be viable, the colonization techs alone would make this difficult.


not all of the planets have stargates on them

Reply #48 Top
Very true. Instead of using the gate as a transport device, which i think we can all agree is not going to work in this game, why not just change the look of the initial colony tile. It provides economics, research etc, etc and all these could be tweaked to suit each race. Different values for each race based on how we perceive their use of the gate. The Tokra for instance could have a higher espionage setting, the Free Jaffa a soldiering bonus....and we could just include these in the initial colony tile.

This way we have the gate, visually on every planet and it serves a purpose.

Now are the initial colony tiles hardcoded or XML, i have not looked, if they are i think this could be done. And the initial colony tile is not anything special to look at anyway.

Since this thread had been dormant for some time i assume no-one is working on a mod for stargate? Perhaps we can organize some people to have a look at it....


Reply #49 Top
A great deal of the Initial Colony is moddable, but the ID value is required by the code, and must be unique. This means you can only have one Initial Colony for all races. Perhaps we could have a 'Gate Terminal' that is different for each race? We could put into the description that the Gate is moved from wherever it is to the terminal, thus unlocking the owners perticular bonuses involving the gate.

One problem with the Gate Terminal would be conquered worlds. If you conquer a planet with a Gate Terminal you would have the bonuses of the alien terminal... oh well, not everything works perfectly in GalCiv II either

I think we should definetly get a team together.
Reply #50 Top
If you conquer a planet with a Gate Terminal you would have the bonuses of the alien terminal


Yes you would, but i don't think that is all together bad. When the Go'uld conquer a planet they add whatever technology and planetary goodies there are to themselves (not including slaves of course). Now as long as those bonus's are not too much cheese to begin with it should be alright. Of course like i said this is assuming we need to have a gate style of building in the first place.

I think we should definetly get a team together.


Yes, ASAP. And i think the first item on the agenda is do we need a gate?

Count me in, i know nothing about modeling ships, but i am getting to know my way around the XML files.