Tactical Combat? Did anyone say Tactical Combat?
its all a matter of choice really, init.
from
GalCiv2 Forums
like a lot of people out there i have played moo2 and really liked it. (I failed one of my modules at uni because of Moo2, still don't regret it though). Galciv 2 on the other hand might well have cost me my degree!
This is a superior game to moo2 for a number of reasons which i'll go into, but i want to make this statement first:
"I think that having tactical combat included into the game would make GC2 possibly the best game ever made, ever. If included in the expansion I would willingly pay full game price for it." I have been reading a lot of statements made by people saying that this would be too difficult to include into the game, really guys come on, Frogboy and Posse built GC2 and they can do this, i know it.
Ohters have said that people like me should go back to Moo2 and all we want is a moo2 clone, you may be almost right, but could i really go back to Moo2 after playing "Galactic Civilisations II: Dread Lords". It'll be like watching re-runs of the A team. Amazing then, shallow and unsatisfying now. Does any one remember when Faceman sees the cylons and remarks "haven't we met before" Ahem..sorry.
Why GC2 beats Moo2
The depth of the game is truly fantastic. the attack defence system. massive techtree. building choices. Love it
Creating our own starships has got to be the one (then seeing em in action)
The AI kicks Moo2's AIs butt so much it may never sit down again.
It even looks and feels better, far more polished.
These are the main reasons that it is superior to moo2, there are others. Its a great game. Including a tactical combat "option" (the choice made before a battle, maybe) to keep both camps happy would make it a legendary game.
Thanks for listening.
This is a superior game to moo2 for a number of reasons which i'll go into, but i want to make this statement first:
"I think that having tactical combat included into the game would make GC2 possibly the best game ever made, ever. If included in the expansion I would willingly pay full game price for it." I have been reading a lot of statements made by people saying that this would be too difficult to include into the game, really guys come on, Frogboy and Posse built GC2 and they can do this, i know it.
Ohters have said that people like me should go back to Moo2 and all we want is a moo2 clone, you may be almost right, but could i really go back to Moo2 after playing "Galactic Civilisations II: Dread Lords". It'll be like watching re-runs of the A team. Amazing then, shallow and unsatisfying now. Does any one remember when Faceman sees the cylons and remarks "haven't we met before" Ahem..sorry.
Why GC2 beats Moo2
The depth of the game is truly fantastic. the attack defence system. massive techtree. building choices. Love it
Creating our own starships has got to be the one (then seeing em in action)
The AI kicks Moo2's AIs butt so much it may never sit down again.
It even looks and feels better, far more polished.
These are the main reasons that it is superior to moo2, there are others. Its a great game. Including a tactical combat "option" (the choice made before a battle, maybe) to keep both camps happy would make it a legendary game.
Thanks for listening.
.
).
), so i better start uploading my games then, and get some of those stat thingies people have on the bottom of their posts (they look pretty cool). the enemy ships i face are big on guns, little on defence and de nada on the speed. from what i've noticed the AI wants to crank em out as fast as it can so if the defences were cheaper - spacewise and cost - maybe the first attack wouldn't hurt so much.
So no new versions of X-com and no chance of alpha centauri2, but i hope i'm wrong. Saying that, the great leader aspect was a good touch, but it could have done with more religion specific ideas/wonders/units. I've yet to play Rome total war, its on my shelf, but i haven't upgraded by box to cope with it...soon.
