Great work Coplann

Great work Coplann Link I love this Babylon 5 Ships.
Can you make more Babylon 5 ships (my favorite ships: White Star,Shadow,G`Quan,Star Fury,Omega Destroyer)

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Reply #1 Top
Yes, I just wonder how he managed to put the Hardpoints on the ship. With 3ds max and those "dummys"?
Reply #2 Top
thanks *blush*

I finished and uploaded the Tinashi Light Cruiser today. Stardock will probably need another week until it is approved however.

I will definitly do more models, but as said in a different post already my time is very limited these days.

yes, I added the hardpoints in Max with dummies. after I finish the converting and texturing of a model I add a big testdummy and test it ingame to see in what direction it is pointing. then I will rotate it with an educated guess and test it again. after it points into the right direction I clone it as often as needed and scale it depending on where there hardpoint is going to be (with the B5 Ships so far I try to have the dummies in place where guns, sensors or engines of the ships are and small enough so a gun isnt destroying the look and feel of the ship). When Iam done with the hardpoints that point to the front like guns I rotate another test dummy by 180 degrees and hope its facing backwards. Then rinse repeat for engines or guns that are pointing backwards. if there is need I will place a few dummies somewhere else so a ship will have at least say 10-15 hardpoints (enough to be equiped with enough items ingame to fill up the capacity). The actual placement is done with help of the different viewports (one from side, one from front or back, one from top... in order to place it correctly in all 3 dimensions).

the next ship I will do will probably be the Minbari Flyer (Transport/Shuttle) and/or the White Star. I may do a Minbari Space Station too, but I will need to look into the way space stations work ingame (1 model for 3-4 space stations of various sizes is not sufficient really ^^ ) which will take some time so I will work on Earth Alliance ships then first (and maybe a Shadow Battlecrap in between ).

Reply #4 Top
ups, typo. was meant to be Battlecrab. meaning the Shadow main capital ship
Reply #5 Top
O yes,the Battlecrab is a wonderful organic ship.

Reply #6 Top
These Minbari ships are great, Coplann!
They look like the originals exactly.
Reply #8 Top
the big ugly capital ship that was destroyed I think in the pilot movie was the Valen. dont remember the name of the smaller ranger ship the protagonists used though.
Reply #9 Top
hmm, you get enough modals sorted and we might have a B5 conversion in the works hehe

I've been working on a tech tree/building and components for a b5 universe for a little while anyway hehe. i.e having everything seperated by the alignment: Order, Neutral or Chaos with these determining you tech tree and your components etc.

The only thing which has been bugging me is the weapons. To me, I dont see the point in them all being balanced, so I think im going to have a complicated tech tree which will mean you cant just go from Laser 1 to the best Beam weapon straight forward.

rather, you start with access to very basic lasers, and you cant research too far into the beam tree until you have advanced into the missiles/mass driver tree's and associated powersources.

(yer, im going to be using Powerplants ingame. i.e Nuclear powerplant gives a 5% Bonus to Production, Food and research, and the more advanced ones give a higher bonus.)

And these power sources determine what weapons technology you can research. I.e you cant research high energy beam technology until you can power it sufficiently. gonna take me a while i think hehe
Reply #11 Top
I am very interested in this mod.... very....
Reply #12 Top
@ coplann:

Could you create a "Plalzing Hardpoints with 3ds Max - Tutorial"? pleeeaaase?
Kind of "Creating Hardpoints for dummies"
Just the easiest way to do it. I tried it. But every time my Hardpoint was "outside" the model or at another "unusable" place.
It is not fault oft he programm, it is becaus I don't know the correct way using it.
Reply #13 Top
hm, I dont really know what else to say except create dummy, rotate it and place it on the hull/model. ^^

maybe I find time to take some screenshot of a work in progress to give you an idea this weekend.
Reply #14 Top
I couldn't get these ships to work. I copied them to the models folder, and renamed the .x files as S100_Structure208, 209 and 210, respectively, replacing the original files. They're just not showing up in Kryo's mod. I got the Sharlin working by copying it over the racial ship, but neither of the others worked. Any tips?
Reply #15 Top
@ Coplann: Da ich jetzt weiss das du Deutsch sprichst versuche ich mein Problem das ich mit den "Dummys" habe auch auf Deutsch zu erklären.
Stell es dir so vor: Ich will das Zeichnen lernen muss aber erst wissen wie man den Stift hält.
Was ich z.b. schon (dank Hilfe von aussen) herausgefunden habe ist, das man beim modellieren nicht das Model dreht sondern der "user" sich um das Model dreht. Aber mehr "Know How" habe ich auch nicht.
Darum meine Anfrage nach dem ""Tutorial".
Reply #16 Top
@Goat: hm, I dont know really because Iam not using Kryo's mod myself at the moment. Replacing existing ship models always worked for me though (otherwise there would be no screenshots of them ^^).

Try the following: replace the S0_Tiny_0.X with the Sharlin or Nial then start a new game as human. Go into the Shipyard and look if the scout has the new model (or create a new ship using the small hull). thats how I test the models and it worked for all 3 ships.

You can also try to edit the GC2.XML to include new entries (e.g. S100_Structure215.X). In the XMLs there are MD5 signatures for the files given. It may be possible that GC2 checks those versus the X-File to see if it is the file he expects so if you replace one he thinks the file is corrupted and doesnt load them. however if that would be the case the replacement of existing ships wouldnt work either so... *shrug* . Maybe Kryo knows more on that topic.

@Galactic Ambassador:
was das drehen angeht ist das auch nicht ganz richtig. Klar, du kannst dich selbst um das Model drehen mit den Kamerasteurungen, du kannst aber genauso auch das Model drehen.
ich schau mal was sich machen lässt. ^^
Reply #17 Top
@ Coplann:Nice Model,the new Tinashi Frigate.
Do you actually make a Babylon 5 mod, or you bring out only the models for Babylon 5?


@Goat:
The new models function with the Kryos Mod.I renamed the .x files as S99_Structure132, 133 and 134....,
And the new structures must be inserted also into the GC2Types.xml.
Reply #18 Top
I settled with replacing the human ships with them for now. It'll be a lot easier once the mod folder's in use, but for now yeah, that'll do just fine. The first time I tried it I got some really odd effects though, only the Sharlin showed up. I just updated to Beta 3 though and it's working fine now. They're some great looking ships, Coplann. I can't wait to see the Flyer and White Star added. I might even take your cue and see if I can't get some of the Narn and Centauri ships rolling with this.

And Morden, let me know if you need a hand with your data mod. I still have most of the tech trees, ship components and general Babylon-fivery from the work I did on a B5 SEIV mod. Really liking the Order/Chaos take on the Good/Evil alignments.
Reply #19 Top
Yeah, that'd be cool, the more people we have working on it, as long as it isnt rediculously large amounts of people, the more intricate the tree and the components can be. might be worth setting up some forums? if there's enough people interrested in the mod, i'll set up a forum on one of my websites

so far I've toyed about with a lot of the tech tree names and discriptions, but I Havent played with the tech tree to much regarding placement and order of where techs are researched.

I've mainly been trying to break the Armour, point defence and sheild workings. so that after you have completed high levels of all 3 techs, you can build a defence component that protects against all weapons.... with the end result being Organic armor which adapts to all weapons. There has to be a way to do it

Even if I have to add a 4th type of Defence......
Reply #20 Top
Coplann, do you have any plans for ever releasing some jewelry for these or future related ships? It's be cool to have some fins and similar things for the player to add on themselves.
Reply #21 Top
@Syneris: yes, but not before the patch went live due to more complexity of placing the hardpoints for that
Reply #22 Top
Great..awsome looking Babylon 5 ships.Man this game has potential to be like Babylon 5 tottal conversion mod.Shadows are like dread lords and arnor are Vorlon like.Ohh all cool races and ship hulls from babylon 5. *drooling*
Reply #23 Top
I uploaded the White Star and a modding example/walkthrough/tutorial describing everything I did to get the White Star into GC2 (as was requested by Galactic Ambassador).

Should be approved in less than a week from now on. the tutorial will be under the Misc-Section of the Library as ziped PDF.
Reply #24 Top
Coplann, maybe u could upload to here as well: http://thegalacticcore.com/forum/pafiledb/index.php so we dont have to wait a week for it to be made official