lord of ruin lord of ruin

what i would like to see in 1.2

what i would like to see in 1.2

their are a couple of little things i'd like to see for patch 1.2 for example

1. instead of a moon auto maticaly giving you a bonus to production you should be able to chose what kind of moonbase is on it (bonus to reseach, production, or planitary defense)
2. when starting a game the abilty to chose the fequency of random events (rare, common, abundent)
3. the abilty to chose the fequency of bonus tiles on planets
4. the minor races to have a bigger part to play
5. the abilty to play a game as one of the minor races (with your objective being to get enough power and influence to be counted as a major race)
6. perhaps the minor races could have their own version of the united planets (the minor league?)
40,502 views 77 replies
Reply #76 Top
I would like to see a more involved planet defence and invasion model, the fact that my troops invade a planet and slaughter every living creature on the planet in 1 week, thats pretty cold

i want to see phases of the invasion
Phase 1 : Assult Phase : The actual landing of the troops on the planet surface, with orbital bombardment from your guys and defencive fire coming from the planet (think D-Day)
Phase 2 : Fight Through : The Land battles that the two armys engage over for the surface of the planet
Phase 3 : City Assult : The final stage where the attacker assults the city (or perhaps just lays seige?)
also at the different phases of the battle different options would be avaliable (such as tidal disrupter or whatever) to enhance your troops, send in the reinforcements after your crack troops take a beachhead on the planet .. that kind thing

im not after more tactical combat, just more stratigic combat

I would also like to have a standing army that i have to equip with airpower and tanks and stuff
Reply #77 Top
I really dislike the current "planet race" stage of the game. I'm not sure if it could be done easily, but I'd love to have an option to start a game with all planets already allocated/occupied, with a single factory on each.