WHY WAS THE "FEATURE" NOT FIXED????

Is it me or am I being an ass about this?

When I got the v.1.1 (not beta) the shipcreator takes off all non-jewel things such as weapons and sensors. I AM aware however that this is not a bug but a "feature" added to the game. Some people like it but people, like me, dont like and find it ANNOYING!!! Because some people like it I would like it to be a feature. (I HATE IT SO MUCH I CANT EXPLAIN IT OR PLAY IT) Here are some reasons why I dont like it: -Upgrade everything every time you get a new technology -It gets worse when you get huge capitalships and you have to remember every little INSIGNIFICANT detail -I dont like it also because you have to re-write ship description (It hasn't been fixed in the beta) Does any one else feel like I do?
23,699 views 41 replies
Reply #1 Top
I like it this way. Esp if you have a part that's hard to find to get rid of it. (perhaps the gui should just be changed)
Just slap on the new parts big freaking deal. Perhaps there could be option to update this each given part type, but come on....

Perhaps it could be a question it pops it to you whether it should do this, but to me I would always chose yes.
Reply #2 Top
There is no non-beta 1.1. The version 1.1 that was just released was, in fact, the beta. They even go so far as to capitalize the word "beta" in the title and body of the post. It is stated on the front page that not all of the features have been implemented, and you may view the list of changes which is linked to several times in the top post.
Reply #3 Top
but to me I would always chose yes.


I would almost always choose no.

Maybe there could be a button that one could click after you get into the upgrade screen that would clear all non-jewelry.
Reply #4 Top
(thats strange the post didn't use spaces...)
Reply #5 Top
i agree with seajay, we need to talk frogboy into adding a button that toggles the jewelry. you can add everything you want and then when you want to get to the real parts you click a box and it clears all the jewelry out of the bottom thing its in, leaving only the hull and anything already there, then when you wan to add more jewelry you click the box again and it comes back. i think a setup like that would help everybody a lot, especially the people who have created the hugely complex ships, it would take forever to scroll through all the parts to even get the the weapons. and if you had that box, the upgrade wouldnt need to remove it because youd see whatever you put on right there and it would be easy to find. and joshua alexander is correct the only 1.1 version that is out is the beta. and it doesnt having everything they've changed in it.
Reply #6 Top
Given the simplistic technology tree (which I am not complaining about), there is always a clear way to tell whether a component is superior to one currently on the ship (Laser II -> Laser V -> Plasma II). The best way for upgrading a ship design to me would be to have all the old components present, and a button to upgrade everything to anything superior you may have acquired. Given that some technology takes up more space than their predecessors (typically a minimized tech taken to the next leve like Laser V -> Plasma), duplicate weapons/armor should be able to be merged using this operation, as the combined payload per space would still increase. The feature shouldn't be hard to implement, apart from the GUI change for the button perhaps.
Reply #7 Top
I agree with the first post. Having all functional parts erased when you click "upgrade" is incredibly annoying, and I haven't even gotten beyond "medium" ships. Also, why can't you "upgrade" core designs? Especially for a beginner, it would be interesting to see what components are in the default ships. And for the experienced, this way gets rid of the mindless clicking.

I would simply expect it to take the existing ship design, and put it into "edit" mode. If a ship has already been built from that design, you would have to save it as a new design, otherwise you could also edit the existing one. (Some game did it like this, they called the not-yet-used designs "blueprints", IIRC. Was it SE4?) "Hide decoration" or "auto-upgrade" buttons as suggested would be a nice feature, but at least for me, not urgent.

An idea for the "functional parts get lost in bling" problem: Simply auto-sort the component row (below the ship view), so that functions are always before the decoration parts. In other words, keep two separate lists, the first for functions, the second for decorations, and then display the full first list, then the full second list. Problem solved

Oh, while we are at it: When decorating my ships, I would like a "hide mount points" button, so I could take a look at what the final ship would really look like. On the other hand, if I could simply save the ship and edit it later (as above), this would not be necessary...
Reply #8 Top
I disagree with the first post (and even more in the way its said!). The newer system is far far better than the old one. Before, you were not guaranteed that you had removed a part - trying to scroll round the ship to find it, the bottom equipment bar didn't always work if you deleted it off that. Given that you only ever need to put a few things onto a ship, I don't see why it becomes so completely unplayable this way. I found it much more difficult before with bigger ships - especially if you had (for aesthetic purposes) put something inside the hull!

The only thing I would say that would make it more user friendly would be to add a second equipment bar, this one would be just the non jewellery pieces.
Reply #9 Top
They cannot have an option for everything. Seruiously, you are just going to have to learn to deal with this. As a game developer, they are damned if they do, and damned if they don't, please don't make their lives difficult by relatively trivial complaints. All this means is you have to spend an extra few minutes with this game to design your upgrades.
Reply #10 Top
I prefer having ships wiped of non-jewelry when I'm upgrading them, although it might be nice to have an "update ship equipment" option that would replace the existing equipment with the most advanced equivalents as long as they still fit. In the end, this isn't a big issue, and the OP should probably calm down a little. Remember, hyperbole is the worst thing ever, and those who engage in it should all be dragged out in the road and shot for being so horrible.
Reply #11 Top
It seems that people swing both ways on this subject. I like the current feature.

And the way the post was initially posted...it made my head hurt.

With rage.
Reply #12 Top
The real answer to the question posted by the OP

"WHY WAS THE "FEATURE" NOT FIXED????"

BECAUSE IT"S NOT "BROKEN"!!!!!1111!1twentytwo
Reply #13 Top
I think it would be nice to have the option to turn this off.
Also I would really like to be able to upgrade the core types as some of them look good but I never use them as I prefer to put whatever components I like on. However I think there is special rules for the core ships, the colony ships have two colony modules, but only one functional one.
Reply #14 Top
Look, all the designers have to do is find the old ship design program and put it back into the game. It wouldn't be to hard to toggle in between the new and the old.
Reply #15 Top
Look, all the designers have to do is find the old ship design program and put it back into the game. It wouldn't be to hard to toggle in between the new and the old.


Why do so many people here think that the developers have to meet each and every single criteria that they demand. There is a limit you know? It's not like they can just meet every requirement that each and every customer comes up with.
Reply #16 Top
There might also be some complex interactions in the new one that mean the old one doesn't work - there were a few additions to the ship designer in this latest beta.

I agree that some people might prefer the old way and some people might prefer the new way so I think it's very much a case of "damned if you do, damned if you don't" for Stardock. Of course it's still undergoing change so we may get a version that everyone likes in the future!
Reply #17 Top
This is the ONLY thing I dont like about the game. THIS is the ONLY thing I request. Other than that the rest , in my opinion, is gold. Its not like I am asking for them to recreate the entire game to look like starwars. So dont get all huffy puffy acting like I'm asking for a complete makeover of the game because I'm not. Like I said I only want it optional it in a future patch because I respect the other people's opinion about liking it and I wouldn't want to ruin it for the people who do like it.
Reply #18 Top
This is the ONLY thing I dont like about the game. THIS is the ONLY thing I request. Other than that the rest , in my opinion, is gold. Its not like I am asking for them to recreate the entire game to look like starwars. So dont get all huffy puffy acting like I'm asking for a complete makeover of the game because I'm not. Like I said I only want it optional it in a future patch because I respect the other people's opinion about liking it and I waouldn't want to ruin it for the people who like it.


And as I said: Everyone wants their *one* optional addition to future patches. Just step back for a moment and consider what that would be like. The set up screen would be 3 pages longer..... setting up a game would become a real chore.

You can't always get what you want. I am not being nasty, that's just a fact of life.
Reply #19 Top
Maybe youre correct Spearthrower, but they changed and no where on the forums did anyone request that this be done.

Im not the only one that doesnt like it though. Many other people agree with me.

(Couldn't they put up a patch where people that dont like it download the old starship creator?)
Reply #20 Top
, but they changed and no where on the forums did anyone request that this be done.

Are you sure? I remember some posts with people requesting a copy feature. Or that they were annoyed to find all functionnal parts to remove them, and that wasn't correctly working.
Reply #21 Top
I agree with the topic creator. Many people complain that its hard to get certain parts off their ships and replace them... well use the bar at the bottom! What? The bar doesn't work? Then stardock should fix the bar, not change the entire layout of the upgrade function!

If you want to remove all jewelry, etc... make a new ship design! Its basically the same thing, and start from scratch and build your ship over again (delete the previous entry or add a Mk2 designation after it or something).

If you want to upgrade your ship, it only makes sense to leave all the extra crap hanging off it...

Crazy idea: How about you simply drag the components from the selection list to the bar, and drop it. It'll wipe out the original component and replace it on the ship model (size on the slider bar and everything). That way you don't even have to go through the trouble of deleting the offending item in the first place!
Reply #22 Top
Could you provide some links Peace Phoenix?
Reply #23 Top
It hasn't been fixed in the beta


It has in 1.1 beta 2. There is an toggle box in options/interface for this now. It's also easier to remove components from ships.
Reply #24 Top
Could you provide some links Peace Phoenix?

Well, I have done the following search https://forums.galciv2.com/?ForumID=162&search=upgrade

This thread https://forums.galciv2.com/?ForumID=247&AID=107263 hints clearly that opinion is splitted on that topic

This thread https://forums.galciv2.com/?ForumID=162&AID=106137 was about howpeople feel with the 1.0x update behavior. Some people were complaining and some people were happy

I don't remember where I have seen the initial request about removing functionnal part when upgrading. But as you can see from reading the listed threads, it was asked and was the reason why the change was introduced.
Reply #25 Top
It looks like they might change the ship designer. If they change it where it doesn't remove all of the weapons I'll shut up forever. (Unless a HUGE bug comes up )