Frogboy Frogboy

Thursday review round-up

Thursday review round-up

Lots of interesting stuff!

More review have come in!

The first one is from Gamer's Temple. I've long been a reader of Gamer's Temple. It's a great site.

From the review:

The game also boasts the best ship editor ever to appear in a strategy game. Of course you can select which engines, weapons, and systems go into each ship class, but beyond that you can see each component visibly and select where you want to attach it to the ship. There is even a whole collection of parts that are purely aesthetic so you can make your ships as cool, unique, or ugly as you’d like. The interface is very easy to use – just select a part and then drag it to the point that you wish to attach it to. You can adjust the size of each part, and even attach parts to parts. It’s really amazing how versatile the ship designer is and how many completely different designs you can develop.

BTW, wait till you see what you can do with v1.1's ship editor, it's even better! And it'll be easier to share your designs with others.  Read their whole review here.

The second review comes from LoadedInc. Our European publishing partner, Paradox, were the ones who wisely sent the game to Loaded Inc.

When it’s all said and done, Galactic Civilizations II strives to be an in-depth strategy game that creates a unique universe with an AI smart enough to compete. It not only meets that goal but surpasses it with ease.

LoadedInc, was a site I wasn't familiar with. But as I explored it, it's a pretty neat site that's well organized.  Check it out. Read the full review.

The next new review came from Game Vortex. You can read their full review here. This one was a pretty interesting read and while it gave a good score, there were some interesting points brought up. This is what they summed up:

Galactic Civilizations II: The Dread Lords is a great game, at least if you’re already into strategic gameplay. If your idea of fun is managing all the little facets of a civilization, this is the game for you. Even if you’re remotely interested in strategy games, Galactic Civilizations II: The Dread Lords is such an amazing experience that you’ll even force your way through the unfriendly interface and other issues. If action is more your thing, this isn’t the game you are looking for.

I can't really comment on whether the UI is good or not since I designed a good chunk of it.  I think a lot of it boils down to whether strategy games should be designed for the lowest common denominator. I think we clearly made our choice: No. And in some reviews, we've paid the price.  This month's PC Gamer gives us a positive review but talks about how inaccessible the game is to casual gamers. Even belaboring the point. 

I'd put it like this: The last few years have seen a dumbing down of strategy games to the point where if the mechanic can't be represented with a graphic and tooltip then it's "too complicated".  I'm willing to lose some sales in exchange for making a game that has some extra meat to it.  We can certainly improve the accessibility with a cleaner UI experience for sure and we continue to do so.  But I do think the casual game market has been more than served.

What we've tried to do is create a strategy game that is accessible to new players but does require they have some interest in strategy games. My 9 year old son figured out the game on his own and beat the campaign (and yes, he lost the first Dread Lord mission but took the alternative path and did fine).  But the game isn't purely a beer and pretzels type game -- for good and for ill.  I highly recommend reading the Game Vortex's review though because it does bring up many good points on that topic.

A decade ago (roughly), PC strategy games were having their golden age. Master of Orion, Civilization, Master of Magic, Stars, VGA Planets, etc.  And these games required the player to think.

I think the recent increase in popularity for PC strategy games, gamers have said loud and clear: "Enough. No more dumbed down games." 

I think that's one of the reasons why multiplayer has gotten so popular -- because the base games are so simplistic that they can't hold a player's attention very long so it's only in multplayer that they really have any lifespan.  

The next review we found is from a site called eToyChest.org.  They gave us a 97/100 which was really exciting. As the AI coder for the game, I particularly appreciated this part:

One of the biggest accomplishments of the first GalCiv game was its phenomenal A.I.. It was original, reactive and believable as an artificial opponent. In GalCiv 2, Stardock has raised the bar even higher. Featuring a multi-threaded A.I., GalCiv 2 offers an entirely customizable level of challenge. When set to the level of ‘Fool’, the A.I. will not only slow down and go a lot easier on the player, it will also make some really poor decisions and silly mistakes. At the ‘Intelligent’ level, however, it will be a tough nut to crack and will even give the impression that some behind-the-scenes cheating is going on. According to the developer, the success of the A.I. even prompted the game designer to debug the code at one point because he felt it was somehow cheating, only to discover that it was manipulating planetary taxation and morale-boosting planetary improvements in a completely legal—and economically devastating—manner. Coupled with the wide variety of races and paths to victory, the A.I. in GalCiv 2 probably represents the most complete and extensive challenge in the strategy game business.

The fact the reviewer was able to see that the AI plays differently at different difficulty levels is just so cool. I read many user reviews on various sites, both positive and negative and it really drive me nuts when I see someone say "The AI in this game is overrated, I played at normal and the AI did dumb things." When in fact, yes, it does, I had to write code specifically to make it do "dumb things". It's not just economic penalties. 

Of course, getting a 97 means that, like many you reading this, needing to check what other games got. From what I could tell, 97's the highest they've ever given a game so that was particularly cool.  They've got a lot of reviews for games I hadn't played or heard of.  That's one of the things I've noticed about many of these less traveled sites -- they have quite a variety of games and I think most gamers end up missing out on some of the little treasures out there. But I digress...

So that's all for now.  I'll bring you more soon. There's some interesting blog site reviews I want to do a round-up of. The CGW and CGM reviews are still to arrive.  We're really glad people like the game! 

More to come! !FROGCARE!

23,562 views 33 replies
Reply #26 Top
I don't get the console rage to be honest...
Very occasionaly I do play a FPS game, but I can hardly see how a joypad can measure up to a mouse and keyboard for those kind of games ...
Reply #27 Top
Publishers really do seem to forget that many players can't make the time commitment necessary to play multi-player. Those of us with young families and demanding careers need to play against an AI that can work around our busy schedules! Thank you Stardock for making a compelling single player experience!

I can still easily beat the AI on Tough but that may change with v1.1, given the increased focus on speed (and don't forget sensors) and better planet build up.

Today GameRankings.com is featuring Gal Giv II
Link

p.s. Where these lastest reviews based on v1.0 or the last patch from two weeks ago?
Reply #28 Top
The AI on Intelligent can be manhandled like a defenseless baby lamb. What's with these reviews? Group-think?
Reply #29 Top
No Veblen, they're probably just average players, who can't manhandle the AI. I can't, and I was still in the Metaverse top 20 last time I checked. (haven't submitted a game in two weeks, been busy).
Reply #30 Top
Like players who think everyone plays online, you're guilty of commiting the crime of erroneous assumption, in this case that the average player is anywhere near your level.

Publishers really do seem to forget that 80% of their customer base doesn't go online and so having an excellent AI is going to be a selling point


Publishers aren't the only ones. Just trying to talk about the AI for a game tends to lead to people going "The AI sucks, play online". FPS games are about the only type I enjoy playing online, many games, *especially* TBS games work better offline, and for me a good AI is always a selling point, especially as even with multiplayer I'll often end up playing me, my girlfriend and brother Vs. AIs.

@ Mascrinthus

I think you'll find Painful is the top non-cheating AI level. Having what are effectively two naming systems for the AI levels is rather annoying, never mind confusing.
Reply #31 Top
hmmm, let's see, what to say that hasn't been said:

Game? Sweet. Overall a very fun and addictive game, the only downside is that there are just too many 'cheap' strategies that can be used to WTF own everyone. Still, if you actively deny yourself from doing it, it is enjoyable, if nothing else to watch the AI duke it out among one another. I'm getting a strange satisfaction from "weaving a tale of the galatic expansion and conflict" rather than actually winning the game. Is that a bad thing?


AI? Good, not going to give it 'great' yet, because there are still room for improvement. Still messing with v1.1 AI, so no comment there, but so far it seems somewhat better. It's not a replacement for a human player, because you can find weaknesses and exploit it, but it is smart enough to have fun with. What is most important is that it isn't completely annoying like most human players (they don't explot those cheap tactics either, when a human player definitely would). That alone more than make up for it's vulnerabilities.


Graphics? Do I need to adress this at all? Oh god, how many hours am I going to waste in that damn ship designer? I'm half convinced whoever thought up this idea...
A) loved legos as much as I did when I grew up,
B) is completely evil and is trying to suck my life away,
C) is a genious in need of a raise,
D) all of the above.


Modding? *drools* (now, when it becomes fully functional, and with some extra modding support, I will give it 3 bazillion stars for this alone if you want)



PS: I modded VGA planets too... lol, I think that was my very first modding attempt. After that it was Space Empires 3 and 4... I also remember modding starcraft to hell and back among many others (the ones that I can name are the ones I'm most fond off). Games that can be easily modded lasts a VERY long time in terms of enjoyment. The only real 'failure' of a mod for me was Moo3, and that was mainly because I was trying to much to fix the game. The inability to mod the governors, the hidden third production queue, quirky hero system, etc... I was specifically trying to mod things that the quicksilver team never got to finish in their rush to send the game out the door, governors you can fire, government programs to reduce HFoG, etc... if they had spent some time finishing their game, and supporting it like Stardock, I'm 100% positive that the game would have been great, but as it is, it is what it is, a failure just like my attempts to fix it (just not enough info). With that said, I firmly believe, that with the commitment that Stardock has put forth so far in the game and the scalable nature of the game's graphics, that this might become one of the best moddable games ever. Which, believe me, is a the best compliment I can give, especially considering Space Empires 5 is comming out soon. Don't get me wrong, I will definitely be getting that too, I just don't think I've ever seen a dev team this involved in a game... like... ever. Hell, I'm no where near as involved in making my own game (god, I suck).


Edit: Regarding difficulties: Tough is when the AI is all on "Intelligent" (maximum AI, no economic bonus). Painful is the AI all on "Genius", which is to give all the AI a 25% economic bonus. Personally I would like those two as two separate options my self (with the AI economy as a slider between 50%-200%).
Reply #32 Top
PC Zone has just published their review of GC II - 60% ouch. Considering cancelling the sub on the basis of this rubbish review and they just seem to love FPS.

For non UK PC Zone is one of the leading UK game magazines.

Tals
Reply #33 Top
The UI is as streamlined as should be. Have you noticed how strategy games lately do all the stuff for you? It's incredibly boring to have the computer play the game for you at both ends. Apart from actually moving stuff. They still let you do that, sometimes.

I find the UI of GalCiv II very friendly and accessible. But we all know that ANY KIND of micro-management is a big sin in computer games today. But more options is a healthy thing, strategy games with automated and "streamlined" game functions just create boredom fast. Less things to do: You can focus yes. But not on strategy, but on watching TV while playing. Soo fun... :LOL.

"We let you focus on strategy, not on micro-management", translates to: "Might as well play board games exclusively, they effectively streamline everything". And yes, in a board game that's important. But not with computer power behind you!!! ( Ranting at this point, bear with me. I really like board games. Things like "Republic of Rome", or the less serious "Junta", for a quick game and a laugh. )

Gotta love fast-food mentality in computer games. It's a junk meal every day. Right on, Commander. "Fresh" titles sure goes fast into the junk bin as well. Bugged releases worth about three days of play. Just a lovely way to enter the Twilight of Gaming, to use a GalCiv term. Support is a dream within a dream as well. Apart from this site, I mean.

Bad reviewer, not bad UI. *Groan*

---