Thursday review round-up

Lots of interesting stuff!

More review have come in!

The first one is from Gamer's Temple. I've long been a reader of Gamer's Temple. It's a great site.

From the review:

The game also boasts the best ship editor ever to appear in a strategy game. Of course you can select which engines, weapons, and systems go into each ship class, but beyond that you can see each component visibly and select where you want to attach it to the ship. There is even a whole collection of parts that are purely aesthetic so you can make your ships as cool, unique, or ugly as you’d like. The interface is very easy to use – just select a part and then drag it to the point that you wish to attach it to. You can adjust the size of each part, and even attach parts to parts. It’s really amazing how versatile the ship designer is and how many completely different designs you can develop.

BTW, wait till you see what you can do with v1.1's ship editor, it's even better! And it'll be easier to share your designs with others.  Read their whole review here.

The second review comes from LoadedInc. Our European publishing partner, Paradox, were the ones who wisely sent the game to Loaded Inc.

When it’s all said and done, Galactic Civilizations II strives to be an in-depth strategy game that creates a unique universe with an AI smart enough to compete. It not only meets that goal but surpasses it with ease.

LoadedInc, was a site I wasn't familiar with. But as I explored it, it's a pretty neat site that's well organized.  Check it out. Read the full review.

The next new review came from Game Vortex. You can read their full review here. This one was a pretty interesting read and while it gave a good score, there were some interesting points brought up. This is what they summed up:

Galactic Civilizations II: The Dread Lords is a great game, at least if you’re already into strategic gameplay. If your idea of fun is managing all the little facets of a civilization, this is the game for you. Even if you’re remotely interested in strategy games, Galactic Civilizations II: The Dread Lords is such an amazing experience that you’ll even force your way through the unfriendly interface and other issues. If action is more your thing, this isn’t the game you are looking for.

I can't really comment on whether the UI is good or not since I designed a good chunk of it.  I think a lot of it boils down to whether strategy games should be designed for the lowest common denominator. I think we clearly made our choice: No. And in some reviews, we've paid the price.  This month's PC Gamer gives us a positive review but talks about how inaccessible the game is to casual gamers. Even belaboring the point. 

I'd put it like this: The last few years have seen a dumbing down of strategy games to the point where if the mechanic can't be represented with a graphic and tooltip then it's "too complicated".  I'm willing to lose some sales in exchange for making a game that has some extra meat to it.  We can certainly improve the accessibility with a cleaner UI experience for sure and we continue to do so.  But I do think the casual game market has been more than served.

What we've tried to do is create a strategy game that is accessible to new players but does require they have some interest in strategy games. My 9 year old son figured out the game on his own and beat the campaign (and yes, he lost the first Dread Lord mission but took the alternative path and did fine).  But the game isn't purely a beer and pretzels type game -- for good and for ill.  I highly recommend reading the Game Vortex's review though because it does bring up many good points on that topic.

A decade ago (roughly), PC strategy games were having their golden age. Master of Orion, Civilization, Master of Magic, Stars, VGA Planets, etc.  And these games required the player to think.

I think the recent increase in popularity for PC strategy games, gamers have said loud and clear: "Enough. No more dumbed down games." 

I think that's one of the reasons why multiplayer has gotten so popular -- because the base games are so simplistic that they can't hold a player's attention very long so it's only in multplayer that they really have any lifespan.  

The next review we found is from a site called eToyChest.org.  They gave us a 97/100 which was really exciting. As the AI coder for the game, I particularly appreciated this part:

One of the biggest accomplishments of the first GalCiv game was its phenomenal A.I.. It was original, reactive and believable as an artificial opponent. In GalCiv 2, Stardock has raised the bar even higher. Featuring a multi-threaded A.I., GalCiv 2 offers an entirely customizable level of challenge. When set to the level of ‘Fool’, the A.I. will not only slow down and go a lot easier on the player, it will also make some really poor decisions and silly mistakes. At the ‘Intelligent’ level, however, it will be a tough nut to crack and will even give the impression that some behind-the-scenes cheating is going on. According to the developer, the success of the A.I. even prompted the game designer to debug the code at one point because he felt it was somehow cheating, only to discover that it was manipulating planetary taxation and morale-boosting planetary improvements in a completely legal—and economically devastating—manner. Coupled with the wide variety of races and paths to victory, the A.I. in GalCiv 2 probably represents the most complete and extensive challenge in the strategy game business.

The fact the reviewer was able to see that the AI plays differently at different difficulty levels is just so cool. I read many user reviews on various sites, both positive and negative and it really drive me nuts when I see someone say "The AI in this game is overrated, I played at normal and the AI did dumb things." When in fact, yes, it does, I had to write code specifically to make it do "dumb things". It's not just economic penalties. 

Of course, getting a 97 means that, like many you reading this, needing to check what other games got. From what I could tell, 97's the highest they've ever given a game so that was particularly cool.  They've got a lot of reviews for games I hadn't played or heard of.  That's one of the things I've noticed about many of these less traveled sites -- they have quite a variety of games and I think most gamers end up missing out on some of the little treasures out there. But I digress...

So that's all for now.  I'll bring you more soon. There's some interesting blog site reviews I want to do a round-up of. The CGW and CGM reviews are still to arrive.  We're really glad people like the game! 

More to come! !FROGCARE!

23,563 views 33 replies
Reply #1 Top
Excellent, I know that you must feel very happy with so many good reviews. Kudos to all your team.
Reply #2 Top
I think that's one of the reasons why multiplayer has gotten so popular -- because the base games are so simplistic that they can't hold a player's attention very long so it's only in multplayer that they really have any lifespan.


And that's exactly why I stopped buying the games a couple years ago. All the reviews touted the GalCiv2 AI so I thought I'd give it a chance...and I'm glad I did.
Reply #3 Top
I'd put it like this: The last few years have seen a dumbing down of strategy games to the point where if the mechanic can't be represented with a graphic and tooltip then it's "too complicated".


And these games required the player to think.


But the mechanics of many of these games are representable with a graphic and a tooltip. So your earlier assertion doesn't bear out in practice.

I think the recent increase in popularity for PC strategy games, gamers have said loud and clear: "Enough. No more dumbed down games."


Or, maybe it's because these are the few genres of games that are only available on PCs. Most action games shifted to consoles long ago. Many PC RPGs have console versions. Even many FPS games have become either console only or have console versions.

Strategy games are one of the few genres of games that is restricted to PCs. And even they are not immune to the lure of consoles: strategy games could easily work on the Nintendo Revolution with it's pointer controller. All you need is a mouse, and this console ships with something very much like one.
Reply #4 Top
Cookies and milk for everyone.
Reply #5 Top

Alfonse: Yeah, I'm actually suprised what I strong lineup of Strategy games the "Big N" has pushed out. While most of these are for their handhelds (the DS's touch screen and Second display have opened the door for some cool Stratagy titles), they have also pumped out GC strategy games, and I can see the Revolution folowing this trend.

Hopefully one of the add-ons for their main controller will be a mouse, though...I can't imagine pointing that wand at the TV screen for a multi-hour TBS game marathon

Reply #6 Top
The review comment on the UI is surprising. Unfortunately he didn't really specify what the "frustrating", "counter-intuitive" things were. I've seen some pretty dang annoying interfaces before, GalCiv II does an excellent job. And I still love that smooth graphic-to-icon zoom effect.
Reply #7 Top
Might I say though that having a "dumb" AI labelled as "Normal" is rather mis-leading, and is probably the reason that the didn't RTFM crowd would think less of the AI. Unless you're individually tailoring the AI levels in a sandbox game, there's no way to know what the various difficulties mean as I don't recall them being documented anywhere. I only know Painful = Top smarts, no cheats, because I setup a sandbox game like that and checked each AI opponent.

I bought the game because I can't resist a smart AI. I much prefer an offline game against the AI to the pressures of online play (even if the AI is better, I feel relaxed losing to it), and the smarter the AI the better. I know of none better than this game.
Reply #8 Top
You don't really need a mouse to play actually two well known RTS did got on console Command&Conquer and Starcraft, but they had a pretty bad gameplay because controller mouvement are pretty slow and the commands more limited.
Reply #9 Top

But the mechanics of many of these games are representable with a graphic and a tooltip. So your earlier assertion doesn't bear out in practice.

I suggest going back and replaying Master of Orion II or Stars and take a close look at them.  They required users to juggle a little bit of math.

I am not saying that it's bad that many new strategy games focus on bringing in quasi-console gamers. It expands the market.  I'm just saying there should be a balance.

Reply #10 Top
This is fantastic! 97/100 which NO other game has gotted! That's just ridicilisly** good

Well, if this GalCiv II debacle*** doesn't make it clear that the TBS genre aren't dead than I don't know what will!


** = I know it's incorrectly spelled but its a good guess
*** = I think that's the right word to use

Frogboy: By "expanding the market" by taking in quasi-console gamers sounds to me as "dumbing down" and/or changing concept.
Makes me think of Baldurs Gate II: Dark Alliance on the XboX. It was a completely different type of game compared to the PC version.

But making real people out of those console gamers by making them appreciate games that require a little bit of thought is fine
Reply #11 Top
Publishers really do seem to forget that 80% of their customer base doesn't go online and so having an excellent AI is going to be a selling point, and that one of the things the internet is really good for is word of mouth advertising. Publishers seem to forget that if they provide no post game support, that there is no reason to buy their product. Many game designers are forced into doing mediocre offerings because the publisher doesn't actually understand the market they are trying to sell into. Luckily there is someone who is applying common sense. Thanks for all the hard work.
Reply #12 Top
You have officially been compared to Star Control 2. I can think of no higher accolade

Before playing this, I can't remember the last time I read a witty piece of dialogue in a game. It was probably SC2
Thanks for managing to make me laugh in an existance that's become *far* too serious

Oh wait, there's a great game beneath all that dialogue too
Reply #13 Top
A decade ago (roughly), PC strategy games were having their golden age. Master of Orion, Civilization, Master of Magic, Stars, VGA Planets, etc. And these games required the player to think.


OMG. You guys know VGA Planets. It was the greatest game I ever played during that time. I spent hours programming mods and everything for it.
Stardocks rating of "awesome" now has to be upped to "mega giga awesome"!!!

Go Planets Go Planets!!!
Reply #14 Top
From what I could tell, 97's the highest they've ever given a game so that was particularly cool.




Nope, they gave Half Life 2 a score of 100/100.

Personally, while I thought HL2 was graphically impressive, it wasn't nearly the perfect game.
Reply #15 Top
alsa the PC is dying unless some derastic event happens PC will have no new games made by 7 years as a estimate
Reply #16 Top
With all these reviews can we get an update on sales numbers?
Reply #17 Top
A decade ago (roughly), PC strategy games were having their golden age. Master of Orion, Civilization, Master of Magic, Stars, VGA Planets, etc. And these games required the player to think.

I think the recent increase in popularity for PC strategy games, gamers have said loud and clear: "Enough. No more dumbed down games."

I think that's one of the reasons why multiplayer has gotten so popular -- because the base games are so simplistic that they can't hold a player's attention very long so it's only in multplayer that they really have any lifespan.


Exactly correct Frogboy.

IMO, 99% of the PC and Console games on the market today aren't worth the time or effort to download for free off the net - let alone worth buying.

Simplistic gameplay designs that focus on cheesy tactics, coupled with poor aftersales product support (waiting months to get patches) have driven many PC gamers away from buying anything new. Brutal copy protections have only made a bad situation worse. Today's computer generated videos, artwork, and fiction make for great "eye candy", but candy in and of itself won't hold an average player's attention span longer than it takes to unlock and view the content.

Correct me if I'm wrong, but the average video game today plays out like a long "glitz & glamour" filled interactive movie. If the dumbing down continues, future video games will consist only of inserting a DVD and pressing play.

Galactic Civilizations 2 is the first PC game I've played in four years, worthy of the classification of a strategy video game. The video cut scenes set the mood and spark imagination, but it's the AI that immerses you in the gameplay and keeps you coming back for more. The game interface is structured overall with a HUGE amount of potential for expansion and personal content.

In short, it's the best $44.99+tax I've spent in a very long time. An instant classic we'll be talking about years from now. Thanks for all the hard work!!!!!

Oh speaking of classics, glad I'm not the only one around here that remembers games like VGA Planets.


Reply #18 Top
PC gaming is not dying. Console fanboys come out with that nonsense everytime a new console gets released, don't believe it. I've been hearing it for 20 years. If retail PC game sales are currently stagnant it's because more people are buying into online gaming.
Reply #19 Top
Oh my god. A 2nd person who knows VGA Planets... I'm not that geeky after all I guess
Reply #20 Top
Before playing this, I can't remember the last time I read a witty piece of dialogue in a game


Personally I thought some of the dialogue in KOTOR and KOTOR II was pretty good (HK-47 in particular).
Reply #21 Top
The only bad thing I have to say about eToyChest is that they gave 94/100 for KOTOR II. While KOTOR was definitely in the realms of 90-100%, KOTOR II doesn't deserve a rating above 80. Why? Because they didn't finish the damn thing..... (HK-47 was awesome though . . if only they'd added the rest of his plotline and dialogue)

My respect for the reviewers on that site just went down a notch...... but I still agree with their 97/100
Reply #22 Top
Simplistic games have their places as well as games with complexity. Each has their own merits and can cater for different market segments. "Dumbing down" is never good of course, as this alienates the original fans and isn't guarantee to bring in new players. The Big N has always made games that are simple but somehow have depth.

A lot of games do focus on 'eye candy' and as much as I hate to say, it does capture most people's attention especially the younger players. When developers make a decision, they should decide whether the public wants it - coupled with it being done well would make it a success. Just being it is simple doesn't mean its bad if that is what the public wants.
Reply #23 Top
Although I agree with much of what Brad said, he does mistake equating "accessability" with "dumbed down".

Make no mistake: I am happy that GC2 is complex. (It certainly is nowhere near as deep and complex as other games I enjoy, such as Dominions2.)

However, to enjoy a complex game, a player needs to be able to make informed decisions; yet the UI of GC2 inhibits this in many areas, e.g.: I may consider researching TechX or TechY and weigh the benefits of each, but how can I do so when I don't get any information as to what ItemP or ItemQ is which TechX or TechY enables? I may want to upgrade one of my ships, but the Shipyard UI does not show me what components are in that ship (I need to find an example in the world and get "details" on it, which currently doesnt work unless it is not in a fleet).
Reply #24 Top
The fact the reviewer was able to see that the AI plays differently at different difficulty levels is just so cool. I read many user reviews on various sites, both positive and negative and it really drive me nuts when I see someone say "The AI in this game is overrated, I played at normal and the AI did dumb things." When in fact, yes, it does, I had to write code specifically to make it do "dumb things". It's not just economic penalties.


Rest assured, there are lots of people who actually understand and appreciate all that work !
Reply #25 Top
AI...the enemy AI is perfect. The Team AI...not so much...it would be nice if they appreciated me more (as in, tech trading, 'team spirit' and remembering that I am keeping them alive with my efforts).

Good reviews by the way!