I-Mod Stefan I-Mod Stefan

Join Startrek-Mod Team

Join Startrek-Mod Team

Team Up!

This is not the first idea of a Startrek-Mod mentioned, I know.
What I want to do is to search people who are interested in joining a "Startrek-mod Team"
I asked several people before and some asked around, so I thought for a faster Team Up, everyone who wants to join can do this by replying here and give a valid e-mail adress. It don't need to be a professional modder , we start amateur.
All you need is blender which you get from www.blender.org (later maybe 3ds max) and a littlebit time.
I hope we will be numerous...
please reply

(My E-mail: [email protected])
58,703 views 133 replies
Reply #26 Top
got some stuff i need to do, then will email you my details and what i can offer.
as for the ships, please just don't add in full ships. i'd love to be able to mix and match bits of them. apart from the colony ship at the start, i have never built a ship that wasn't my own design while playing.
Reply #27 Top
Hey Teammates!

There are some nice screenshots I see...faster than I thougt
IRT Joe dawson cool ship, you've done it with 3dsmax? did you imported it from a game? it looks great!
I wanted to send you my modified blender, which I thougt everybody could use but i still not have your e-mail
please send me an e-mail with some information about what you prefer to do

This is for the others too: please send me an e-mail cause I want to make a list,
you can write me what you want to do, benefits and what skills do you have

IRT Vorlone: nice idea to import ships from other games maybe we can modify them with better graphics.

General Question: I think give everybody each others e-mail woul be necessary to build up a good working Team
please say me if I are allowed to send everybody a list of all Teammembers and their skills and working tasks
This is very important, please reply!

IRT Zak: I'm thinking about more than one survey ship starting with the NX-01 -> Voyager
how do you think about this?

please give me a response!



Reply #28 Top
I sent you an email the other day from gmail... You can send the modified blender to [email protected]


I am still having MASSIVE issues extracting the texture map... i have the same plugins you guys do and it ONLY outputs a .x file... i do get the dialogue that lets me specify the output... the textures are viewable in the directx viewer but I cannot get it to output to a .png there must be a setting that i don't know about.
Reply #29 Top
IRT joe dawson: The same problem as I have, when you found a solution, you may contact me, I ask some programmers of my school THX
I think this texturings is somehow really freaky, but I think its solvable in a way, One question: where do you have the shown ship from? I tried some ships from starfleet command II.

wait for reply, Good Luck everybody!
Reply #30 Top
I just grabbed a random ship from Starfleet Command III... Since it had included separate textures, 3ds max just converted them to png... I think it is capable of extracting from single file formats like .3ds but the instructions i have on this are incomplete and cryptic...
Reply #31 Top



It will be easy to do this in the same way that i am creating the ships... it will require more editing... but once i am successful in properly getting the textures working, ill start creating parts for the ship creator rather than full ships...
Reply #32 Top
@ Citizen Vorlone:
Sorry but your advice didn's work for me. I don't know what I am doing wrong. Or maybe it is beause I use the Version 8.0 of 3ds max. And yes, I have installes the panda-plugin for version 8.0
So here is what I am doing:

1. I Import my 3ds-model (Import, because with load youcan't chose a 3ds-file)
2. Then I select "export" and chose the panda.x-file I chose a name for it
3. A new windows appears where I have differen "options", so I select "Textures &*fxfiles" becausei t is the only one that has to do with textures. Then I change teh format to PNG and klick "OK"

well, I have a *.xfile in the "mesh"-directory but no png-file

what am I doing wrong?

Please help!
Reply #34 Top
@Galactic Ambassador
I make it as you it described, by me go it.
Sorry,I have not the knowledge over 3ds max, I have it only over to try found out.
Have you a 3d viewer,to example 3d explorer ?Load the model which you convert in the viewer.View whether the texture are indicated.






Reply #35 Top
[quote=Citizen Vorlone] @Galactic Ambassador
I make it as you it described, by me go it.
Sorry,I have not the knowledge over 3ds max, I have it only over to try found out.
Have you a 3d viewer,to example 3d explorer ?Load the model which you convert in the viewer.View whether the texture are indicated.



First of all you succsess is really great!
But I don't come along with you Instructions.

First I am a bit confused because you wrote you are using 3ds max (version 7)
And know it seems like everything happened by incident and you can't reproduce it?
So I don't know what the program "3d Explorer" has to du with your instruction?

Well, what need is like a "Instruction for dummies". With every stupid step.
Also what the model you use must be. So maybe some 3dmodels are unusable?
So on this Webpage: Link


Is a Fighter/Ship called hornet, you could help me much if you try your instruction with that ship and tell me if it worked or not. And PLEASE with a detailed instruction

What I miss sometimes in this Moddingforum is more support from users for/to users.
Someone has discovered something and posts: "Here I have done it!"
But he doesn't explain how he/she did it or gives only a very poor description.
And replies if somone posts: "I have problem with reproducing your solution" Is alos very poor and almost like "I don't care!" Not only in my case, also by other users. As you can read I am not the only one who has problems following your instructions and putting textures on a 3dmodel
So when I posted my modd (Wing Commander https://forums.galciv2.com/?ForumID=348&AID=106733)I also included a small "beginner tutorial" for it.
So it doesn't matter and shouldn't matter if someone creates a Star Trek modd, a Star Wars modd or a Wing Commander modd, we should support ech other.

Reply #36 Top
The Problem is,my English is too badly for a tutorial . It falls me heavily thereby the Modding more near to describe.
I to test whether the Hornet works.
Reply #37 Top
Ok i was able to extract the textures from my 3ds using the "render to texture" function in 3ds max... but i have 300 files now... how can this work? the models i used before hand one png file for the textures...
Reply #38 Top

Is a Fighter/Ship called hornet, you could help me much if you try your instruction with that ship and tell me if it worked or not. And PLEASE with a detailed instruction


Yes the Model works with texture .Another attempt : Open 3ds max ->import hornet3.ds.It opens a window,now chooses "Merge objekts with current scene" and hook by convert units. Now export the Model as panda x.file,give it a another name It opens a window ,chooses Texture as png save.. Now a x.file and png.texture must exist.

Reply #39 Top
ok, thats all well and good... Im sorry your english isnt that good... But you seem to be missing the point... that hornet file you converted INCLDUES THE SEPARATE TEXTURE FILE.... if you have that file it is an easy conversion. Its the problem when the textures are part of a SINGLE 3DS file with NO EXTERNAL TEXTURE FILE.


There must be some way to extract the texture map... most meshes out there have no accompanying texture file.
Reply #40 Top
Hey joe, did you get my blender? i tried sending it to you
this is an earlier status of my try to modell the NX-01 ship


this is an earlier status of my try to modell the NX-01 ship
it isn't finished I know, but I want to show you something

<
Reply #41 Top
Yes the Model works with texture .Another attempt : Open 3ds max ->import hornet3.ds.It opens a window,now chooses "Merge objekts with current scene" and hook by convert units. Now export the Model as panda x.file,give it a another name It opens a window ,chooses Texture as png save.. Now a x.file and png.texture must exist.


1.I use 3dmax Version 8.0 30 Days Trial-Verison. With the according Panda-plugin
So I don't know if there is any difference already in this point.

2. I can follow your Instructions till "Exprot to Panda.x-file" then we have some difference.
At the menue for select "PNG"file I have lot of other Options I can chose, like:
1.TextureConversion:
- None
- ConvertTexture Map
- Copy Texture map
(I can only select one of them!)

2. Scale Texture to nearest power of 2
3. White diffuse override (texture)
(I can select both, one, or none of them!)

4. Format:
- Bitmap
- JPEG
- PNG
- Targa
(Can select one of them! Its a drop down menue!)

5. Overwrite:
- Do not overwrite
-Always Overwrite
(Can chose one of them! It's a dropdown-menue)

6. .fx Effect files
- Include .fx files - Include .fx Parameters
(I can chose both of them or only "Include .fx files)

And by Klicking "o.k." the whole thing is done. so there is NO Save (also a differene to your Instruction)

So from my "hornet" there are 2 "Versions"
1. A max file with includes a bitmaptexture, that you see in 3ds max
2. A 3ds Filewith a separte bitmap texture that yout don't see in 3ds max (not "attached" to the model)

So if I am following Vrolones Instruction with the 3ds-file I don't get any PNGfile

If I do it with the max-file It converts the Bitmap texture to a png.
But WAIT that is still NOT the Solution!

Here how I insert the files into the game, MAYBE here we have the error.
I rename my 3dmoel to S0_Tiny_1 and the PNG to s0_tiny_1
and insert them into the model-folder of the game.
If I start the game the model is there (as a Scout) but the textures are looking weird!

Here what I mean with "weird textures":



Reply #42 Top
I have concentrated now on finding ships with included texture files... I am converting about 20 - 30 or more ships depengin on how many i can find...
Reply #43 Top
IRT Zak: I'm thinking about more than one survey ship starting with the NX-01 -> Voyager
how do you think about this?


sure, i just have a bias for voyager (have seen every episode at least 4 times)
Reply #44 Top
Count me in.

Though I have absolutely no 3d modeling skills, I was an English major for awhile in college and would be more then happy to help with all the writing aspects: race descriptions, random events, etc

Also got a lot of experience with 4x games and did some minor modding on the Space Empires series (been a fan since SE 2), mainly rewriting their weapons tech tree to look like that of Star Trek and then balancing it thereafter between the different races. So I'm all for helping with playtesting / balancing.

Oh, and I got a passion for the Trek. Own all of it (literally, every season), aside from the newest Enterprise series, which I refused to watch. But that's a whole other story!

Let me know what you guys think we'll need. I guess in the meantime I'll start drafting up some descriptions for the various races. Think I should go about assigning traits and finding pictures for them all too?
Reply #45 Top
Count me in.

Though I have absolutely no 3d modeling skills, I was an English major for awhile in college and would be more then happy to help with all the writing aspects: race descriptions, random events, etc

Also got a lot of experience with 4x games and did some minor modding on the Space Empires series (been a fan since SE 2), mainly rewriting their weapons tech tree to look like that of Star Trek and then balancing it thereafter between the different races. So I'm all for helping with playtesting / balancing.

Oh, and I got a passion for the Trek. Own all of it (literally, every season), aside from the newest Enterprise series, which I refused to watch. But that's a whole other story!

Let me know what you guys think we'll need. I guess in the meantime I'll start drafting up some descriptions for the various races. Think I should go about assigning traits and finding pictures for them all too?


Definately! That stuff is key! Any questions?? I am a trek encyclopedia (including enterprise
) Do you have DesktopX? It makes it very easy to edit the interface at all levels in the game..
Reply #46 Top
Just my 2-cents on modeling...

What we need are not finished ship models, but some basic hull layouts and then a bunch of extras. Personally, I think the best approach is to offer the stardrive section as a basic hull, and then throw in various types of saucer sections as extras. Engines should be remodeled to actually look like warp nacelles so you could attach them via pylons or something to the stardrive. As for weapons, we may want to do away with Federation weapon graphics and just let you assign weapons to hardpoints - not really sure, what do you guys think about that?

That way, we would give people ultimate flexibility to recreate Trek classics or create their own strange designs. I also vote we focus solely on Federation for now and playtest it against the existing designs - once we start getting that hammered down, we can expand into the various other races.

And we should scratch impulse engines from the tech tree all together, as the game makes no distinction between warp and sub-warp speeds.

Thoughts?

Reply #47 Top
OK i'm having issues with my email just now. basically can;t send them. it's a problem i know about and won't last long.

As for communication between us all. I can set us up a message board and chat rom for real time chat in about 10 minutes. once my email gets back to normal will speak to Terraner05 and my webspace and associated web based software will be made available. i can also host a site for the mod, bandwidth is not an issue.

i'll get the email sent and see where we go from there.

Reply #48 Top
also, i'm gonna have questions on the tech tree structure for the game devs. i've been working up a modified version, but need some questions answered on what we can and can't do with it before i get any real stuff done.
Reply #49 Top
As for communication between us all. I can set us up a message board and chat rom for real time chat in about 10 minutes. once my email gets back to normal will speak to Terraner05 and my webspace and associated web based software will be made available. i can also host a site for the mod, bandwidth is not an issue.


already working on it mate, my guess is to be done by thursday, and it will be forum/chat

Reply #50 Top
hey teammembers!

I've send you a link where you can download my modified blender + samples,
also i've send you an e-mail mailing list with the adresses of each member, I think this was a very important step for our Team, please send me some back, to upgrade the list with personal skills and actual works, so if somebody has questions, he know where to ask

I trust and believe in YOU and this Mod and we will make it !!!

Everybody who wants to be in, just send me an e-mail


We are gonna have an own Web page soon
The members who wants to help creating the page could mail each other
(Zak, Leros, Jay) ?

please reply