Suggestion: Please change weekly turns

I understand that I'm just blowing in the wind, but could we please change the weekly turns to monthly turns. I can't even begin to fathom what would make the designers set the turns in this game to weeks to begin with. It makes no absolutely no sense. Why develop an entire backstory and then invalidate the game's universe by making everything seem silly?

Its entirely a superficial change, but it would greatly help the game's backstory, realism, and allow the player to feel more immersed in Galciv 2's world (in other words, it would feel much less "gamey"). I have won my first two games in under 10 years. It makes absolutely no sense that a race could go from 5 billion taxpayers on one planet to ruling hundreds of worlds, each with 5 billion or more people, in less than a decade.

Furthermore, consider the tech victory. What are the odds that a race could go from pre-space technology to becoming beings of pure energy within 10 years?

I'm absolutely begging the designers to make this small change. No small change would do more for the game's "feel" than this. Certainly it would add to my own enjoyment of the game. Edit: I just considered another factor. Elections. When the election screen comes up it talks about how it is an election year. Elections actually take place within a few months of each other. This seems like Galciv 1's election format, with Galciv 2's shorter turns. Please just change it.
37,257 views 81 replies
Reply #1 Top
Yeah, weeks are stupid. I just took down half an empire in just a few weeks

Also, people seem to breed like rabbits on cocaïne seeing as how the population grows by the millions each week
Reply #2 Top
Its entirely a superficial change, but it would greatly help the game's backstory, realism, and allow the player to feel more immersed in Galciv 2's world (in other words, it would feel much less "gamey"). I have won my first two games in under 10 years. It makes absolutely no sense that a race could go from 5 billion taxpayers on one planet to ruling hundreds of worlds, each with 5 billion or more people, in less than a decade.


Slow down the tech development. It slows down the game significantly.
Reply #3 Top
I don't want a longer game. Just a more realistic feel.

Plus a longer game won't solve the pop growth problems or the election nonsense.
Reply #4 Top
I don't see anything wrong with a weekly game, if you play a low levels, of course you will wipe out the AI rather easy, try playing the game aharder levels and you will beg to have the game by days and not weeks!!!
Reply #5 Top
Again, you aren’t really seeing the point I’m trying to make. I’m not arguing that the game is over too quickly in terms of number of turns. I’m not saying that I’m playing too few turns and therefore the turns should represent a longer period of time, what I’m arguing is that there is a disconnect between the number of turns it takes to do something and the time period that a turn is supposed to represent.

Again, to re-state obvious examples:

In one turn, you will gain 200,000 or 400,000 new taxpayers per planet (based on approval rating). It is unreasonable to suppose that over a week, that many new taxpayers would be found.

Elections seem to occur every 12 weeks, or at least they occur more frequently than every 52 weeks. This makes no sense (especially since the message that pops up says that its an election year; every year is an election year with weekly turns).

Even if you can’t win the game in 10 years (as I’ve done), you can build an enormous empire and span the galaxy within that period. It makes no sense to imagine a race going from 5 billion to 500 billion taxpayers within a 10 year period. It strains the game’s credibility past the breaking point.

I know its just a game and I know whether they call the turns weeks, months, years, or even just turns, it doesn’t effect gameplay. But weekly turns is just silly. It doesn’t fit with the scale of the game they created. It makes no sense and when something doesn’t make sense, it creates a negative impact.

I think it should be changed.
Reply #6 Top
You're expecting ships to to take months flying through a parsec of space?
Reply #7 Top
Galciv 1 had much slower ships and monthly turns.

Which is more unreasonable:

That some fictional drive system allows a ship to go from sector to sector in a matter of months instead of weeks?

Or that the human race can grow from 5 billion taxpayers to 500 billion taxpayers in the space of 10 years?

This is the last post I’ll make. The developers picked one week (and forgot to remember that in certain sections of the game) and I doubt they’ll change it, while the people posting in this thread don’t seem to understand the fundamental disconnect between a turn taking a week and the passage of time during the game.
Reply #8 Top
i agree with jscott 1 month instead of a week is a more reasonable time.
I should add also that anyway 1 month and 100 million new taxpayers would also be a bit unreasonable, until lucky galciv people don't do sex 24h a day .
Reply #9 Top
I agree. All of my games have been over within 10 years. Thats about 520 turns. If there were monthly turns instead, that would be 43 years which seem a bit more reasonable for an empire to rise in.
Reply #10 Top
You guys got it all wrong. A galactic week is much longer then the weeks you are used to.
Reply #11 Top
I would also like monthly turns. Just simply replacing the word "week" with "month" every time it appears, and not changing the gameplay whatsoever.

I agree that it's just a little immersion thing, the turns it takes things to happen just feel more right if you think of them as months.
Reply #12 Top
Still weekly results are more close than monthly a tech that takes 52 turns to develop will be out after 1 year when the other way around will take you 5 years. you will end with game s568 years long when using weeks will be only 10 or 12 years long, it is a matter of semantics, weeks, months, turns, years? the main concept is turn and whatever word you use to replace the name turn by will fit. Weeks is my vote.
Reply #13 Top
I heartily agree, it's a superb idea which effects no one negatively, Why shouldn't ships take ages to cross the Gulf of space? Even if you changed a turn to years I think that would be even better. That way you would need very advanced technology to go from system to system within a year. That's still many times the speed of light.


It also means that games would feel much more epic, as the man said it's very deflating for the game to tell you that you wiped out the Drengin empire in eight weeks, somehow managing to marshall 26 billion troops at the same time.

To my mind a simple option would be to replace the weeks with months or years (just the text) and maybe reduce the number of troops involved in a invasion to millions (on both sides) you could easily assume that the incresed casualties on the defensive side were due to collateral damage and that the extra population after conquest was due to natural migration from over populated worlds. I've always had a problem with the logisitcs of "persuading" 2 billion soldiers to get on a ship and attack an alien world......
Reply #14 Top
Oh, to the previous poster, I quite agree that it's a semantics thing, and yeah some techs will take an ungodly amount of "time" to finish, but hey, I just finished Doom Ray research in eight weeks, I'd rather it had taken eight years.


Perhaps the lovely, wonderful, kind and generous Dev's (who hopefully aren't above flattery) could simply give us the option of choosing our own time/people scale in a menu some where?
Reply #17 Top
I vote for a purely cosmetic change to months instead of weeks. Space travel should realistically take a long time. A full game that takes 40-50 years makes more sense than one that takes 10-12 years. Population growth is totally unrealistic (regardless of the dev's coy comments that it only represents new taxpayers, which actually means that the population growth is actually even larger lol) even with monthly turns, but 4 times as ridiculous with weekly turns. And finally research, which typically takes 3-6 turns per tech (or less) means that even with monthly turns the rate of research means that huge universe changing techs come along several times a year.

Add to that the fact that the internal texts in the game itself refer to longer time frames, and there is simply no good reason for weekly turns.
Reply #18 Top
Your assuming they are Earth weeks/years.


And you're assuming they aren't.

The whole point is that the game makes no assertion either way, and provides no justification. As it is the decision seems entirely arbitrary, and detracts from the immersion factor of the game while providing no artistic or gameplay benefit whatsoever. Why? My feeling is that the devs just didn't really think things through.
Reply #19 Top
I just finished reading an article about Venus (the planet) do you know that a day in Venus is longer than a year, you see a day is the time that takes for a planet to spin on its own axis and a year the time it spends spinning around the Sun, so a week wil last around 8 years, so there you have your answer in galciv 2 the planets spin so slowly that a week is in fact a whole year!!!!
Reply #20 Top
This is an assine subject. I'd much rather have the developers devote their time to fixing balancing issues & stamping out bugs than going back and making a pointless cosmetic change.

Heck, the developers could have made it a 'Galactic Time Unit' instead of a week or month (it's just not PC to force our way of counting time on the universe...unless its at the point of a phasor)....

A turn...is a Turn...is a TURN.
Reply #21 Top
I just finished reading an article about Venus (the planet) do you know that a day in Venus is longer than a year, you see a day is the time that takes for a planet to spin on its own axis and a year the time it spends spinning around the Sun, so a week wil last around 8 years, so there you have your answer in galciv 2 the planets spin so slowly that a week is in fact a whole year!!!!
Reply #22 Top
Sorry for the double post!!!
Agree with you Bannister, I don't look at them as weeks or months I look at them as how many clicks I have for this or for that.
Reply #23 Top
You guys got it all wrong. A galactic week is much longer then the weeks you are used to.



According the Men In Black a galactic Week is like 24 hours =P.....Just FYI


On a more on Topic note, I have to agree with the orignial post...Not changing anything else except Chaning the Word from "Week" to "Month", It would give the game a more "Space Travel" kinda feel, Just my 2 creds.
Reply #24 Top
Edit: Dunno why it double posted ...some kinda Timeout error...
Reply #25 Top
If you want to change from weeks to months, do it yourself. It's incredibly easy to mod, just search the game's program files and it shouldn't be a problem.