jscott991 jscott991

Suggestion: Please change weekly turns

Suggestion: Please change weekly turns

I understand that I'm just blowing in the wind, but could we please change the weekly turns to monthly turns. I can't even begin to fathom what would make the designers set the turns in this game to weeks to begin with. It makes no absolutely no sense. Why develop an entire backstory and then invalidate the game's universe by making everything seem silly?

Its entirely a superficial change, but it would greatly help the game's backstory, realism, and allow the player to feel more immersed in Galciv 2's world (in other words, it would feel much less "gamey"). I have won my first two games in under 10 years. It makes absolutely no sense that a race could go from 5 billion taxpayers on one planet to ruling hundreds of worlds, each with 5 billion or more people, in less than a decade.

Furthermore, consider the tech victory. What are the odds that a race could go from pre-space technology to becoming beings of pure energy within 10 years?

I'm absolutely begging the designers to make this small change. No small change would do more for the game's "feel" than this. Certainly it would add to my own enjoyment of the game. Edit: I just considered another factor. Elections. When the election screen comes up it talks about how it is an election year. Elections actually take place within a few months of each other. This seems like Galciv 1's election format, with Galciv 2's shorter turns. Please just change it.
37,248 views 81 replies
Reply #76 Top
Taxpayers are not the only living people. Taxpayers are the only living taxpaying people. There are people who don't participate in all societies. This is also stated by the game every time a population count pops up.

If you raise taxes to a 100% you will, indirectly, kill everyone on your planet as they won't have any money for food. 100% taxes = 100% of all income.
Reply #77 Top
Taxpayers are not the only living people. Taxpayers are the only living taxpaying people. There are people who don't participate in all societies. This is also stated by the game every time a population count pops up.

If you raise taxes to a 100% you will, indirectly, kill everyone on your planet as they won't have any money for food. 100% taxes = 100% of all income.
Reply #78 Top
But if you have high enough approval, those people don't "die." They don't have to pay for their livelyhood anyways, as their taxes go to build things like farms to take care of the tax-paying citizens.

The issue here that you indirectly aknowledged is that tax-payers don't amount to everyone on a planet. It isn't population growth, it is tax-payer growth.
Reply #79 Top
'Add bunny-ears to Dregin pics to keep from scaring young players'

and

'Add Flushing Toilet component and aninmation to Ship Building screen'

Done!



(just kidding)
Reply #80 Top
If you raise taxes to a 100% you will, indirectly, kill everyone on your planet as they won't have any money for food. 100% taxes = 100% of all income.


But if you have high enough approval, those people don't "die." They don't have to pay for their livelyhood anyways, as their taxes go to build things like farms to take care of the tax-paying citizens.


I wonder if those so called 'entertainment network' include passing out weeds for the population. That might explain why I can raise tax to 100% and the taxpayers are still there.. they get so high off the insane amount of drugs passed out by the entertainment network that they somehow acquire enough calories.

Or maybe the virtual reality center can somehow make them think that they are fed.