Darwin Storm

Darwin Storm

Joined Member # 696206
11 Posts 31 Replies 4,887 Reputation

I noticee that in a few games in gc1, I would get painted into a corner and couldn't reach my enemies at times since my ship range was limited. I was wondering if in gal civ 2 if bases could be built at range to extend the range of my ships, or do I have to make colonies to do this?

7 Replies 13,029 Views

Trade is often the lifeblood of any civilization. In gal civ, this was especially true. It also meant that frieghters were the first victems of war. I always regretted the lack of ability to have a "escort" for my freighters. My question is if a escort ability has been given to combat ships so they can group with and protect my precious frieghters. If not, any chance it could be added later?

10 Replies 20,697 Views

I was curious if a decent spy program in gal civ 2 would occassionaly render stolen tech or if it was only information on other civs . I noticed in the first game capturing a planet would often render a tech, but spying never generated the same benefit. I vaguely recall an event saying that a minor race had stolen anothers tech, but not positive. Just curious.

10 Replies 14,507 Views

While I though the addition of the United Planets council in gal civ was great, I was always mad that I had zero control over proposals. I though it might be a nice feature to be able to suggest the proposal to be voted on, even if it was only occasionally. Any chance of this in the release or future builds of gal civ 2?

11 Replies 15,311 Views

One thing I missed in Gal Civ 1 was planetary defenses. In MOO 2, I liked the fact that you could develope a starbase and planetary defenses so your planet wasn't defenseless, but I could focus on a peaceful tech strategy. In gal civ 1, you had to rely on ships not only to protect your planet, but you had to rely on them to protect your starbases. I was wondering if gal civ 2 is putting in static defenses for planets?

12 Replies 15,966 Views