Yes random enemies' but not my race. So you won't know what's out there until you meet them and you'll never get a TEC loyalist enemy if you're TEC loyalist.
wbino3556
Can/Will you setup a game that has you as one race and set the others to random (but not my race)?
So much could be done in a Sins w/o phase lanes now that planets can orbit themselves. Lots of RPG possibilities. Select a crew on a single ship or strike group and explore and battle....the only phase lanes would be to a different star where every star is a harder "level".
Is there some reason that planets have to always be in the dead center of a system? It would be more interesting to the eye if every once in a while you came across different placed celestial objects.
Maybe when a canon is built announce it being planned then built and show it on the map? (if you have spy tech that maps super weapons when deployed).
[quote who="Volt_Cruelerz" reply="2" id="3901305"] As a note, missiles really can be body blocked already in the game. If I were to guess, I suspect this may be a core part of what the Guardian does, projecting a shield ahead of it that directly tanks the blows. Armor weak points are something that I don't think would work terribly well because you'd always target the weak points of a ship unless we want to introduce accuracy. Ships in Sins are also just too nume
[quote who="Frogboy" reply="139" id="3900948"] From my perspective, AI art works quite a bit better than working with 90% of artists to get a typical task done. And I’ve know plenty of artists who photobash or do paint overs and do so professionally. This was made to provide our engineers direction. <img style="cursor: pointer;" src="https://cdn.stardock.us/forums/0/0/1/499b045d-288f-4907-980b-6da94364f6b2.png" width="806" he
[quote who="Volt_Cruelerz" reply="21" id="3900924"] An update on my thoughts on Sins II as I've had more time with it I know it's not supposed to be balanced yet, but LRC are really really bad right now. Not only can missiles miss, double dip on shield mitigation, and be shot down, LRC damage just... isn't good. You're always better off making more Cobalts instead. Something needs to be don
[quote who="RammaStardock" reply="4" id="3900803"] Quoting , quoting post Hello, I am hoping a developer see this post because I have a question about the game's performance. Some time ago I asked if there was going to be that 2gb limitation and was answered no, Sins II was going to be a massive improvement but I was recently wat
[quote who="DrJBHL" reply="137" id="3900827"] Quoting Jafo, reply 136 One is Art. The other is NOT. Modern Architectural Design is currently being reduced to its lowest common denominator by robotic 'thinking'. There is nothing 'noble' in AI generation, no matter what scenario. </div
Governors in Civ give advantages depending on where they are placed. Sins 2 could have Admirals or Captains assigned to certain ships to gain perks.
Campaigns are horrible in space games...go here defeat that ship...go there discover lost abandoned ship etc..... Once and done.
I was ASSuming that a Sins 2 would have frigates that can gain levels, this way you're likely to be more tactical and hope for each ships survival.
Are there anti- ship mines in orbit that can be deployed like Sins 1?
I can't believe bombing the planet is still a thing in Sins 2. Maybe a few shuttlecrafts sent down with a graphic over the planet showing a simulated conflict?
It's like being proud of a Google image search. 🙄
So will gravity wells remain tiny to prevent planet overlap while in motion? Or can everything eventually just be scaled wider/larger? The anticapation of battle across large areas is not something that should be overlooked and strategic formations can only be accomplished with a larger area to move in.
Since planets move I'm not sure of the need for wells or phase lanes..Having open space would allow for ship speeds.
[quote who="Unikraken" reply="20" id="3888716"] Quoting larsoed4422, reply 19 I am sure we will be able to make fleet groups in the final version like we used to be able to do in Original Sins. When I first got in on the tech preview, I was able to rename, Capital Ships and Planets, but after an update, I cant anymore. So
When you add components is it visualized?
Question: When the game has the orbits move option on, are moving Capital planets off by default? Otherwise could'nt a player play whack a mole with his capital planet and always place it in the best defensive position? I don't have the game so ignore if it's a stupid question.
[quote who="Daiwa" reply="4" id="3884145"] Quoting wbino3556, reply 3 The man is a moron. Given what he's accomplished, that seems a tad harsh. Doesn't make him right on this or any other specific thing, but moron he isn't. [/quote] You're right I should have called him a Tw
Isn't Elons whole gig going to Mars and self driving cars? Maybe his priority is now stopping Twitter bots. The man is a moron.
https://kotaku.com/paizo-pathfinder-artificial-intelligence-art-ban-rule-1850186576