wbino3556

wbino3556

Joined Member # 6930333
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[quote who="Volt_Cruelerz" reply="2" id="3901305"] As a note, missiles really can be body blocked already in the game. If I were to guess, I suspect this may be a core part of what the Guardian does, projecting a shield ahead of it that directly tanks the blows. Armor weak points are something that I don't think would work terribly well because you'd always target the weak points of a ship unless we want to introduce accuracy. Ships in Sins are also just too nume

16 Replies 61,695 Views

[quote who="Frogboy" reply="139" id="3900948"] From my perspective, AI art works quite a bit better than working with 90% of artists to get a typical task done. And I’ve know plenty of artists who photobash or do paint overs and do so professionally. This was made to provide our engineers direction. <img style="cursor: pointer;" src="https://cdn.stardock.us/forums/0/0/1/499b045d-288f-4907-980b-6da94364f6b2.png" width="806" he

183 Replies 1,097,994 Views

[quote who="Volt_Cruelerz" reply="21" id="3900924"] An update on my thoughts on Sins II as I've had more time with it I know it's not supposed to be balanced yet, but LRC are really really bad right now. Not only can missiles miss, double dip on shield mitigation, and be shot down, LRC damage just... isn't good. You're always better off making more Cobalts instead. Something needs to be don

33 Replies 53,270 Views

[quote who="RammaStardock" reply="4" id="3900803"] Quoting , quoting post Hello, I am hoping a developer see this post because I have a question about the game's performance. Some time ago I asked if there was going to be that 2gb limitation and was answered no, Sins II was going to be a massive improvement but I was recently wat

7 Replies 38,029 Views

[quote who="DrJBHL" reply="137" id="3900827"] Quoting Jafo, reply 136 One is Art. The other is NOT. Modern Architectural Design is currently being reduced to its lowest common denominator by robotic 'thinking'. There is nothing 'noble' in AI generation, no matter what scenario. </div

183 Replies 1,097,994 Views

I can't believe bombing the planet is still a thing in Sins 2. Maybe a few shuttlecrafts sent down with a graphic over the planet showing a simulated conflict?

7 Replies 20,273 Views

[quote who="Unikraken" reply="20" id="3888716"] Quoting larsoed4422, reply 19 I am sure we will be able to make fleet groups in the final version like we used to be able to do in Original Sins. When I first got in on the tech preview, I was able to rename, Capital Ships and Planets, but after an update, I cant anymore. So

30 Replies 114,526 Views

Question: When the game has the orbits move option on, are moving Capital planets off by default? Otherwise could'nt a player play whack a mole with his capital planet and always place it in the best defensive position? I don't have the game so ignore if it's a stupid question.

12 Replies 79,939 Views