The behavior that I use, as a human player, is to head for the star with a cluster of planets, until I can read how many colonizable planets there are. As soon as I know there is one or more unrevealed but colonizable worlds (long range scan?), I have to pick: Colonize what I can see, or explore until I see all of them in the system. So I look at how many moves my ship has left, and if there are any visible (or remembered) enemy colonizers in the area. If there's a good chance that someone co
AngleWyrm
Maybe it has to do with finishing a game without buying an alignment? Or maybe purchasing one alignment, but having chosen so that your needle is in a different alignment? Back to the lab... Test result #1: Finished a game where I always chose evil, and didn't research ethics. Result: "Very Evil"
aren't you mixing librarians and doctors?? A little pink from this beaker, and a little blue from this beaker, and.......It's alive! its ALIIIIIIIIIIIIIIVE!
I have a serious (at least for me) problem on my main machine. The game takes very loooooong to start. It's more than 5 minutes On a very similar computer with the same main board (both Intel onboard 82865G grafics) and the same drivers (newest available via Intel) but much lower specs (only 512MB RAM, 2.8 GHz CPU and a smaller HDD) it starts much faster.
Last couple games I've been racing against my surveyers, trying to make sure they have the range they need for new anomolies. I've sent out a couple colonies to the edges, and a single constructor toward the center of the map. Meanwhile, I'm hurrying along research in the life support branch, because each one adds to all the ship's ranges. I don't use censorships much.
Well sure... Just the other day, I went to the Precurser library and picked up a couple stone tablets... The librarian said take two and call me in the morning...
Or a potentially more interesting solution might be to have the size-6 version cost quite a bit less than the size-5 version. For instance, the Mk-5 might stay at costing 22, but the Mk-6 could cost 45.
Railgun Mk V and Railgun Mk VI both have the same tech requirement. When I saw this in the tech tree window, I was wondering what the tradeoff would be. Space vs Cost? But there is no such tradeoff; they are identical in cost, damage and sizemod. The only difference is that Railgun-V is size:6 and Railgun-VI is size:5. Therefore there is no reason to ever buy a Railgun Mk V. It could even be removed from the tech tree.
Starports use the tag 1
Yea, I miss the old governers from GC1, where you could set up a build queue in advance, to be applied to new planets. That was great. It could work even better for GC2: Have several lists set up, and choose one based on what the world looks like when you get there. The governer could be in charge of placing them on appropriate bonus squares, but the player in charge of the sequence.
One more thing for the "Things I'de like to mod" list: Could we make it so the game will read STARS.TXT from a mods folder first?
Maybe have a stencil item in the Extra ship parts? I don't know if GC2 can do layers of textures, or whatever you call that.
Empty tiles should be filled first, before any building upgrades, and before any tile upgrades. I can currently screw the AI over by giving them Soil Enhancement, and by feeding them building upgrades once every month or two. By the time I invade, they still haven't developed their worlds, because they were trapped behind a bad priority system. Suggestion: Sort the build queue into three levels of priority: Empty tiles Upgrading buildings Upgrading tiles Th
If you win a game with Pure Good alignment, then you earn the title of a good player (pun intended). Cause it's hard to do. Chaotic good is easier, because that's taking a little cheese when some real sweet deal comes along. And Evil, well...I play evil cause I just wanna win on tough
Great work! So Sectors of range doesn't refer to those 15-square tiles, not even as a multiple. No wonder my ship designs were coming up wrong from game to game. I just want to point out that my understanding of the term "Range" is a linear measurement of distance not a polynomial in two variables.
Just guessing, but I think that 'Chaotic' Evil means that sometimes I chose Evil, and sometimes I didn't, but mostly evil. Chaotic Good would then mean that I mostly chose Good, but just couldn't resist that +46% planet quality bonus or whatever. Anyone get a Chaotic Neutral?
One of my favorite turn-based-strategy games was Massive Assault. It was popular, and they did a second one, but that one fell on it's nose. Why? Because they spent a large chunk of their programming effort developing some sort of anti-piracy virtual CD driver to hack into the computer and make sure no one was illegally using their software. The result was the project became just a test bed for a new anti-piracy gimmick, and the game fell by the wayside. It was released so buggy that
The way I understand it at the moment is that Alignment is a form of in-game difficulty setting. Evil gets a bunch of bonuses that make it easier to win. Good forfeits those bonuses (and pays large sums of income), which makes it harder to win.
Some Flavor: Cut and paste this into the top of your "..\Data\English\STARS.TXT" The names are chosen for stars going from the top of the list on down, so put your favorites on top Caprica Gemenon Picon Aquaria Aerelon Scorpia Tauron Canceron Leonis Libran Saggitaron Virgon Carillon Arcta Borellia Sectar Attila Prot
Heh, musta done something right Game #4
This has happened to me a couple times too, and I'm guessing that it is because my ALLY signed a peace treaty with them (or they initiated one with my ally?) and somehow it cascaded down to all the other allies, me included. "Oh, don't you remember signing that peace treaty? Were you drunk? What was her name?" "It's all in the fine print about our alliance, subparagraph 412, section 1123..." Still, they ask me to go to war with them (or terminate the alliance), it seems fitting that they
I recently played a game where I was allied with the Yor, and we were fighting the Torians. A Torian destroyer somehow appeared on my Yor border, well away from the front lines. How did I miss a medium hull, and how did it get there so fast? When it attacked a freighter, I found out: It was a Yor hull! Apparently the Yor sold them a fighting vessel at some point. Whether it was before or after our alliance, I'll never know.
Ok, I got a repeatable version of the problem, captured in this zipped save game. In the upper right of the map, there is an orange fleet called "Trouble", containing two vessels, 'Outlander', and 'Gwinavere'. Choose 'Outlander', go to it's details and upgrade to a 'DD Guideon-1103'. Then de-fleet the upgrading ship. It will disappear from the game. Something that may be worth noting is that as soon as it's upgrading (but b
What I'de like to see in the "More Politics" category: Where you can spend money either improving or degrading relationships between the races. The financial equivalent of praising one empire to another, or talking crap about them behind their back.