The Rusty Gamer

The Rusty Gamer

Joined Member # 664570
10 Posts 102 Replies 650 Reputation

I don't know how to mod but this is basically the mod I would like to see -a slow start & expansion mod. - No starting ships - No starting technology (which can already be done with custom race but make it default) - No starport on first planet - No abiltiy to build starport until a certain technology requirement - Starport build cost 4x or 5x than it currently is (it's too easy/quick to build them right now IMO) - Logistics begin at 0 (must resear

34 Replies 23,222 Views

Yes, I sometimes plonk down and buy the wrong building (because their names are similar) and then it's too late. I might plonk down a basic lab instead of a basic factor or a money building instead of a happiness building.

85 Replies 52,239 Views

I'd like to see an option to be able to start at a very basic level. No ships or starport to begin with - not even the ability to build them - logistics, scanning and range are at 0!. Only the surface of your starting planet to concentrate on. You have to research space travel and then you can build a starport and you can but you still have to research to build colonisers, constructors, scouts and you have to research range, scanning and logistics befo

85 Replies 52,239 Views

One of the problems with the AI in this and other games (Age of Empires comes to mind) is that different AI levels use a level factor of some sort but the level is fixed. So all the races finish things at about the same time, do things at the same time, discover techs at the same time, have the same cost to reach each easponiage level etc. My suggestion is that while the AI level should average to whatever factor it is set, that each turn or

13 Replies 9,739 Views

I also noticed that if you spend the same money on espionage on each of the races, you reach each new level of spying on them at the same time. It reminds me of how all the AI races in AOK (with the occasional exception) all reached the next age at the same time. There should be some sort of random element that makes espionage non-linear. Perhaps if that race is also spending espionage on you that a certain amount of spending is cancelled out or perhap

85 Replies 52,239 Views

I understand the 1.1 patch will have the option to randomise the races. Can we also have the number of races randomised please? Also, is there an option for random map size? (I don't know myself cos at this stage I only have the demo). If we had that option then you could also have the mini-map only show your imeddaite area until to explore further and then gradually resize as your search expands, a bit like what happens in Civ 4. I don't t

85 Replies 52,239 Views

I've been enjoying playing the demo but I gotta ask - will there be a patch to 1.1 (and beyond) for the demo?

17 Replies 12,538 Views

It says the demo will be released on Gamespot which you have to pay to get access to! YIKES! Surely we'll be able to download it from other places as well for free won't we?

19 Replies 13,493 Views