i reckon stellar cartography like hyperdrive is a prerequisite - perhaps what it doesn't do is show you the planet's make-up? (ie you know it's yellow but you don't know it's a 15)
Evil Roy
strategically. probably haven't got anywhere near the point you were trying to make
don't you post ideas about influence and logistics in the "influence and logistics" thread. maybe we can work something out!
somebody LIKES one of my ideas. i iz crackin' open a BEER
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r> MWHAHAHAHAHAHAHAHAHA
completely - i kinda hated that one, but understood it. these days, once you've worked out morale, it never happens..........
There's been talk of food distibution, supply routes etc etc, and i was wondering whether a simple way to look at how the 'pineal' logistics of an empire operate (eg food distribution, resource harvesting, exchange of ideas, tax collecting etc etc) would be to connect these functions to your area of influence. Thus all starbases and planets inside your area of influence are fully serviced - but planets and starbases outside your area of influence beco
no, so i'm forced to take other actions to further my aims.
was an 'outpost'
We have a lot of planets in galciv1 that have no strategic use in that they can't be colonised and have no resources. It seems a bit odd and a bit of a waste so i thought i'd cough up some thoughts (inspired by MOO2's outposts): 1. Divide the starbases into two tech types - orbital and deep-space. orbital comes first, and encourages galactic expansion via star systems (with a view to resources and range). deep space starbases comes later and m
*sigh* dat carielf. i iz not understandin' a word but i still lurv readin' it
battle is lost, do you want to personally lead the attack?" etc etc. oh i iz making no sense again........
oo......
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IF YOU HAVE A CURRENT TG SUB, YOU WILL GET DA BETA MWHAHAHHAHAHAHHAHAHAHAHHAHAHAHAHAHHAHAHAHAHAHA
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oooohhhhhhhhmmmmmmmmmmmmmmmmmmm