tetleytea

tetleytea

Joined Member # 659431
30 Posts 1,652 Replies 24,936 Reputation

What I'd recommend is maximize your Espionage, rush-finish projects i.e. rush-buy things that cost under 200bc, and build Economic starbases. Rush-buying gets more inefficient as you buy more expensive projects. In future games one good way is to choose Evil and build the Artificial Slave Center. You might be able to seek out and maximize any purple mining starbases on the board as well--that should divert some of your income to research, at a very go

6 Replies 5,445 Views
Reply to Farm "bug" in Beta Reports

I'm going to say not a bug. Not everyone always wants to build the latest & greatest farms.

7 Replies 7,741 Views

The average planet, with the average race, I will build one Intensive Farm and cap off the pop at 14b. If I've got some good yellow starbases, I will upgrade the Intensive Farms to Advanced Farms. If the planet has some farm bonus tiles, I will use one of them (preferably a 300%) and let the population grow as it may. I can afford a few planets to go to 31% approval. I use all my approval bonus tiles. If I'm Iconians, I build two Robotic Farms, unless I m

37 Replies 37,266 Views

My hero used to be this guy who donated all he had to World Hunger and ran into a burning building to save an old lady, 2 Mexican orphans, and several little puppies, but Brad has since displaced him. [e digicons]O:)[/e] [e digicons]:frogboy:[/e]

25 Replies 137,288 Views

[quote]Guess who's excluded from all betas now? [e digicons]8C[/e] [/quote] Oh. I was just kidding about the dishes. Really. I mean for sure. Truly. You didn't think I was serious. Ha ha?

26 Replies 82,435 Views

I'm looking at the QtOpenGL class right now. I don't see anything that necessitates that you use Qt's other widgets in order to use QtOpenGL. All it does is subclass QWidget, with a bunch of virtual functions which you must define using standard OpenGL calls instead of the QPainter class (or, you could just use the QPainter class...). You should be able to make the whole window one QGLWidget without too much trouble. That would let you write that and the rest of

25 Replies 20,838 Views

You can't sell crappy planets for anything worth speaking of anymore (I used to do that all the time in Galciv1 though). However, you CAN negotiate a peace treaty with the lesser slaveling species for everything they have after the no-talk period is over. I found extreme colonization planets the best, because the Minor can't do anything with it (namely, build ships to attack you with). For that matter, you might not otherwise be able to do anything with it, either.

13 Replies 54,503 Views

Qt has a dedicated QtOpenGL C++ module. I would love to see a benchmark of some graphics-intensive applications written for QtOpenGL vs. someone who used vanilla Visual Studio. My money says there would be no visually noticeable difference in performance on Windows. ...oh, I can see one problem, though. The video drivers. Video drivers on Linux SUCK. Can you imagine what would happen if someone ndiswrapper'ed their video driver just t

25 Replies 20,838 Views

I feel the need to um...resettle Minors to one of my red extreme planets first before I take over their homeworld. What can I say, I'm a nice guy. That and I avoid the diplomatic penalty for wiping them out.

13 Replies 54,503 Views

You shouldn't have built the Mind Control Center. That's the reason. The MCC doesn't work as advertised: it PREVENTS defections. But it more than makes up for that fact by giving you +100% income.

19 Replies 24,973 Views

You just wait until Frogboy researches Xeno Ethics. Here is Frogboy if he chooses Good: Here is Frogboy if he chooses Neutral: <

31 Replies 127,719 Views

Definitely better to leave open squares. When you're first colonizing planets at the beginning of the game, you don't have the money. And, you have to pay maintenance on the labs/factories you build. Generally you want to get a Starport (no maintenance) and a Recruiting Center up right away, and get factories and research labs up on the bonus squares. Fill up the planets later, when you have more money.

15 Replies 16,248 Views

[quote]Wow! I didn't expect your chicks to be so hot! [e digicons]:)[/e] Send my best wishes to Alexandra and Kristen! If they want a real viking they know where to find him........[/quote] I'm inclined to agree. I think Brad might be discriminatory--he's not hiring any ugly people. Where's the ugly people? Maybe those guys in costumes? Did they show up

26 Replies 82,435 Views

I think it's safe to say that porting existing code (like Galciv2) to Linux is definitely out. It makes more sense to software engineer new code like an Elemental or a Galciv3 to be cross-platform compatible from the start. If enough games came out on Linux, pretty soon it would be hard to justify plunking down $100 on Windows. You could get 2 games for that. Regarding Linux vs. MacOS, Linux programmers would have no problem porting their programs to the Mac,

25 Replies 20,838 Views

I'm sure part of the problem is that the developers are using a souped-up rig (as well they should). You need to make sure the playtesters are using older platforms at some point, and some companies may forget. One could argue that a souped-up box may enhance a QA tester's productivity as well, but the side-effect is that it relegates testing the older platforms to "compatibility testing"--which usually means, "not tested very well". It's a fact of life that software w

37 Replies 130,259 Views

I don't mean to make anybody defensive. I have no doubt that gaming applications and professional applications are different beasts. However, it's interesting that OpenOffice was brought up. That is, in fact, a professional application. That would have been developed using Sun Studio, which is itself a cross-compiling environment. It followed the aforementioned precepts of cross-platform development. Recompiling it for different platforms no doubt would h

25 Replies 20,838 Views

This issue needs to be raised at the Game Developers' conventions. There are some nice cross-compiling platforms out there. It shouldn't be too difficult to write source code once, swizzle some Makefiles around, and spit out MacOS, Linux, and Windows versions in one swoop. We've been doing that in the professional world for quite some time now. I guess the gaming companies are using such proprietary engines, that it's a bit of a task encapsulating their routines

25 Replies 20,838 Views

[quote]Hypothetically, if you had enough agents you could place them all on a civ at once and get high level, then move them all to another race the next turn. That would require quite a few agents though.[/quote] Close. If you have enough spies, you can acquire a level of intelligence a turn. So if you plop down 30 spies on the Arcaeans (been done), the following turn you'll go up to Low. The next turn you'll get Medium. The next you'll get High. &n

7 Replies 5,045 Views

That's not cheating, I suppose not. I can always eke out one or two extra parsecs by manipulating the planets' launch points.... Save and reload can nullify the event, but I consider it cheating.

20 Replies 54,671 Views