Vallu751

Vallu751

Joined Member # 659419
2 Posts 123 Replies 15,543 Reputation

Ah, I interpreted the OP wrong. This wasn't about how huge the initiative penalties for heavy armor are. Especially since they can trick the AI into producing units that look great on paper before you look at the init stat. Swarming has made the high init spear units even better than they used to be.

14 Replies 9,426 Views

I've been thinking of posting about this as well. Plate especially seems plain awful now. Some time ago I was afraid to meet my greatest enemy Yithril on the battlefield... until I saw their troop roster. Their 'elite' units had full plate and mauls. Initiative of 8. They were never able to even try hitting someone.

14 Replies 9,426 Views

Looking at the shard buildings, it seems to me that building an altar at an elemental shard gives +1 mana per turn and +1 shard power for the given element. What puzzles me is the next item. Shard shrine description shows +2 mana, +1 power. I've always thought this would increase the bonus to a total of +2 mana and 1 shard power. I pretty much never build shrines in my games. But when I look at what the effect of the building is, shown in the lower area of the Build menu, it shows

0 Replies 6,754 Views

The berserk ability gives stat bonuses and makes the unit attack on it's own accord. In addition, and more importantly, it gives your unit new moves if you use it after moving. In other words, you can close with the enemy faster. The AI doesn't take this into account. if the AI has a melee unit that can't reach it's target unit in one turn, it should use berserk after moving, not befofe.

0 Replies 3,203 Views

Nice to see the 40k stretch goal achieved. More random monsters is good. Don't care so much for extra factions. I'd rather have fewer well designed factions and tons of different monsters than a ton of factions and very few monster types.

23 Replies 24,338 Views

My spellbook doesn't show all the spells available. Here are two screenshots. First displays the spellbook as it looks when I click on "spells" icon: https://dl.dropboxusercontent.com/u/1973072/spellbook_missing_aura.png Browsing the pages with left & right arrow doesn't bring my Aura spell into view. However, selecting City spells shows it and then if I navigate back to all spells, it's then visible: https://dl.dropboxusercontent.com/u/1973072/spellboo

5 Replies 7,486 Views

Before moving a unit, the path that is shown for movement is sometimes overly optimistic. A unit with a move of two can be shown to have three steps on plains for a single turn of movement or moving on a road is shown to take you farther in a turn than is actually possible. After clicking on the destination, the path updates and you see you won't get as far as you thought as the path updates and the last square turns from a green 1 into a yellow 2.

0 Replies 3,483 Views

[quote who="Draginol" reply="130" id="3349462"] The AI updates in this build are pretty significant.[/quote] Getting jealous of the road discussion, are you [e digicons];P[/e] Just finished a game and was having a blast. One thing that struck out that the AI factions were not prioritizing production improvement buildings very high and that caused them to lag. Whenever I play, workshops, lumber mills and bell towers are my first builds. Always. The cities I capture

212 Replies 637,685 Views

So, what's the verdict on release? How does it compare to LH for example?

60 Replies 165,614 Views

Wither can be devastating with enough death shards. And since death shards can be converted from other shards by a spell.. IIRC -2 attack per shard, no save when cast on strategic. Let's say 6 shards, convert all to death. That's a -12 atk for each figure of a, say 6 man unit. Negligible cost. I no longer play Ceresa since she can just walk all over the map with Wither.

21 Replies 16,553 Views