Here it is: Buy the game twice, get your friends to buy the game, get your friends to get their friends to buy the game. Get them all to buy the game twice. That's what makes stardock the most money Personally, I think that buying it from retail gives them the bigger market share. Less money now, more money potential in the long run. <img src="http:
Gui-Jay
You know, I don't think it will happen, because people are fickle, but it certainly would be gaming-world shaking history if Stardock's great game became one of the season's best seller and that, thanks to their GREAT fan base support, awarded to them because they take time to listen and talk with them, that they would get enough leverage to make the game industry spin around on their pre-conceived ideas about copy protection? The stardock r
I've seen every race play well and play bad over many games. It often depends on where they start. I've seen the torians wipe the floor with everyone, I've seen the altarians wipe the floor, I've seen the Thalans wipe the floor, and I've sure as hell seen the Yor, Drengins, Draths wipe the floor. (only ones I haven't seen is the terrans because I'm always playing them ^_^) <img src="http://images.stardock.com/gc2/T_DL/smiles/Congrats.gif" border=0 AL
Hmmm, I'm going to be evil here and say that's because you're lacking some logic capabilities? BUT WAIT, I'm not saying you're dumb - it's been proven time and time again that people have different kind of "intelligence" maybe game mechanics isn't one of your forte Personally, I never came across any game that I couldn't understand after so
I think one thing that you guys don't get is that your Spending slider determines if you use up all of your production capacity or not - the sliders make up where this production goes. If your capacity is set to 100% then all your production will be -availlable-, factories and research centers comprised. If you set your Military and civic spending to 40% each then 40% of all your production will go to military and civic and 20% will go
For #1: Yep, that's pretty much how it works. Here's it, broken down. 1 factory produces 8 points Your spending is set to 100% -> Your factory produces 8 points Your Military, Civic and Research sliders are set to 33% all of them Your factory produces 66% of 8 points -> 5.28, or 5 Points. (round off) These five points are divided in 2 -> half goes to civic, half goes to military. 5.28 / 2 = 2.64 (3) So in the end, you
As much as I'd like to believe that claim Freelancer, the sad truth is that most publishers have totally bought into the "Piracy will be the death of us! Let us clamper down with whatever DRM and copy-protection we can cram on the CD to save our life!" And sadly, Starforce is one of the most powerful and also most annoying program out there... But still they have no right to slander your business model. They might feel threatened for their s
yeah... Driver Version: 6.14.0010.6436 Driver Date: 5/15/2004 21:29:34 Update that thing man
I support DuneTiger's theory. Everything has a cash value (hence the galactic showcase galactic achievement which makes your things seem more valuable) and the AI usually base themselves on the cash value, modified by their relation and your diplomatic ability with them.
I would just like to say that my post wasn't a fan-boy reply and I tried to write it very well Now... Jklgon, I can't refute all your points because some are unrefutable BUT... even though the game has bugs and needs some tweaks, the developpers have proven that they're up to their neck in patching it up. I think this shows a level of dedicatio
1- No, planetary improvements only affect the planet in question. And yes, lots of factories = more production points = faster ship production. 2- To get lots of taxes you need people, the more people = the more revenues. The more economic bonus buildings (I.E. markets) the more taxes from the same amount of people. Also, moral buildings are great to keep your approval up and thus, your tax rate up. Secondly, make sure you're not
If you want to increase production to your military, use the "concentrate production" icon in the production windows in your colony management screen. As for Total Spending VS Sector spending: It's not so much that you turn factory workers into scientists (by the way, that's how Civilization works) but rather that you increase the scientist's funding. More money = more prototypes = faster development. Same with factories. Mor
Woah Heavensblade, you sure know how to get a bunch of fanboys riled up ANYHOW, let me try and take your point under a different light, maybe we can come up with something... Your point, as I understand them: - Developpers say they are listening to our requests but they aren't for real - Game is hard to understand - Lack
I just love a plea!!!111!!!!11oneone!!! Weeeh!!!111!!!! Seriously. Did you install the latest patch? If not, do it.
Argh, double post and I can't edit my second one... sorry ya'll Anyway. No no no, I don't want to have crippled carriers that are glorified cargo ships, I want CARRIERS! I'm just thinking back to MOO2 here. Remember how you could put Bomber and Fighter pods on your ship, turning them into carriers? I'm just saying: Carriers sh
I hope it stays to 3 parsecs between starbases, if you want to build that many starbases each one start to cost an immense ammount of money Of course, when you have 30 starbases giving trade bonuses to your trade routes to the same cluster of planets and bring in 6,000BCs in trade per turn, who needs to care <img src="http://images.stardock.com/gc2/T
Depends on your abilities. In my current game, I took the war party, massive hit point bonuses and massive weapon bonuses. My ships have -no- deffense but my light fighters has twice the hit points of their heavy fighters, at level 0. HPs tend to ramp up real fast when they gain level. My fighter/heavy fighter fleets are ripping up ships twice their size that are tailored to fighting -my- ships (I use only beams/shields so far, I'm fighting
That's something I'd really like... fighter ships that are even smaller than the Tiny hulls, that would fit inside a "Carrier" -sized hull, which would be bigger than "Huge" hulls. Basicaly I envision something like this: 1- You design your "Fighter"-sized hulls, They have a base of 2 or 3 hps and take only 1 or 2 logistic point. Maybe have 10-12 space on them - just enough for some weapons and armor. 2- You design you
That's something I'd really like... fighter ships that are even smaller than the Tiny hulls, that would fit inside a "Carrier" -sized hull, which would be bigger than "Huge" hulls. Basicaly I envision something like this: 1- You design your "Fighter"-sized hulls, They have a base of 2 or 3 hps and take only 1 or 2 logistic point. Maybe have 10-12 space on them - just enough for some weapons and armor. 2- You design you
What do you want people to answer to this?
Hotjeys? The hotkeys work. G for guard, T for rally point, S for sentry!
My technology comes from the dead cold hands of my ennemies! One planet per technology! Wuzza! alternatively, you can exploit a world: Capture it, leave it undefended, the AI wil re-capture it, re-capture it, get a new tech, rinse, repeat. This can lead to worls having almost no people left on them but they will always be a few hundreds and besides, the base growth rate is a fixed number modified by your approval and growth bonuses. <br
If you want most of the worlds you find to be habitable, set number of planets down to "Occasional" or whatever is "Normal" and set the number of habitable planets to "Abundant" - most star systems will have 2-3 planets and most of those planets will be above class 0.
Personally, my sensors ships come in 2 varieties: 1- The AWAC. These are usually tiny or small hulls. They will be part of fleets and musn't take up too much space. good engines to keep up with the rest, no weapons or armor, only lots of sensor. Their sight range is usually less than a full-blown dedicated sensor ship but they give my fleets a great view range. 2- The intelligence ship. Those usually are cargo hulls filled with sensors
I'm lazy and can't be bothered to make a search! I blame my upbringing and all sort of socio-economic factor that have nothing to do with it! Besides, as soon as I declared peace with the iconians, it went back to normal... though in the 10 turns of so I made a ton of cash? Yeah, imaginary money from imaginary people... Either that, or within a week the New Iconians were so fed up of having to share their cubicle with half their e