Because of a ''corrupted'' save game ( huge map, starting to crash around 280-300 turns ), I had to complete it ''in extremis'' by loading a previous auto save for a political victory instead of the ''manu military'' I wanted...... Have a high end machine + all latest drivers & updates, so I really hope 1.2 brings a solution as to fix the ''turn crash syndrome'' ( thereafter a black screen leading to desktop ) - that some ( many?...) of us are experiencing when playing mid-late games on huge map
Master Marcus
Thanks Brad for dropping by. Btw, what about all 1.1 BETA scores? Since the new scoring system began with 1.1 BETA 3 if I remember correctly, how the few 1.1 BETA 1 & 2 will be recalculated? Keep up the great work!
After reading Brad's ambitious shedule for May, I wonder if they still have a MV recalc in their agenda? Any input from a Stardock person would be appreciated.
Probably. Even if sometimes we can continue games from earlier versions, generally it is advisable to start fresh new games when updating.
We have an additional difficulty level in the game, not listed in the manual, which is Gifted ( between Intelligent and Genius ). I didn't find any info and pardon me if it's already stated, but what is the Gifted AI' economy bonuses?
Great patch so far making tha overall experience even more challenging yet not frustrating around the Intelligent level BUT I'm concerned about the population growth which still need some serious tweaking. Please Brad and the team, consider working on it again, for the Torians are now ridiculously overpowered with their starting +30 growth. As
Congrats and keep up the good work I only have one little concern regarding the ( influence ) modules tweaks: if you intend to bring a better gameplay balance and path variety among the AIs, since I find them pretty much emphasize the influence path ( particularly with 1.0X ). When trying to reach any kind of victory , the human player mu
Great game thus far, as I learn and love all the new features. But what about the destabilization tab which I never see ( I only have espionage. Late tech required? ) Also, in the diplo screen we can only trade lump sums without tributes per turn ( which in my opinion is rendering Trade Goods useless.....to trade ) ???
My first post in these forums..... I'm an experienced TBS player but considering I didn't play the original GalCiv for quite a long time after its 2003 release, what do you advise as the best approach to tackle the learning curve of this upcoming beast we're all awaiting for ( at least for those who didn't had the time to contribute for the beta like me ) ??? == 1) a small custom galaxy map? 2) the main SP campaign right off the bat? 3 ) is there a tutorial? Great job Star