I've never really noticed the effect either and I almost always end up with a ton of BC stashed away. I don't submit to MV or pay attention to the econ graph though.
Voqar
youve yet to play or are a newer player to this game, the most important ability choice you can make is to get +2 speed. This costs 8 ability points, but more than makes up for that in money and production you save. How is this you may ask?? With this ability, and Impulse drives I, you can create ships WITHOUT engines!! I dunno if I'd call that the most important ability but whatever floats your boat, and unless you're leaving empty space
Another factor is that the Terrans get a superproject very early that they usually build on their home planet (which already has an influence boost from being the home/capital) that adds 50% to influence or something like that, so their home planet, which will also always have a nice size population (population increases influence too) will simply crank out influence. If you want to crush Terran influence (and become an influence monster yourself in the process), take their home plane
I dunno, the turned based combat is one thing, but if you totally alter a game's perspective it just isn't the same. f Diablo III was FPS-style like Oblivion, it wouldn't be Diablo. Period. Same with Fallout. Without isometric (or rotatable 3D similar to iso) it just won't be fallout. Period. Fallout III might end up being a good game (doubt it for me, since I can't stand Oblivion or Morrowind and don't care for how Bethesda does games) but it won't really be Fallout.<
Edit refuses to function, so, let me add that, I'd love to see another MMORPG as good and as worth playing (subbing to) as WoW, but it hasn't happened yet, and I don't see it happening anytime soon. Just like a lot of PC devs/pubs in general just don't "get it" when it comes to a lot of things, most MMORPG devs just don't get it when it comes to designing a feature-filled and fun MMORPG. Blizzard does "get it" - and they're games are generally a ton of fun, run on most PCs, a
WAR will likely be a decent/solid MMORG, but nothing will match WoW's success. Any decent/solid MMORPG is going to seem extra fun at first - because everything is new and fresh, even if a lot of it is basically the same as ever. The real test is to see if the game still feels enjoyable after a good month or so of playing, which for a live MMORPG, is usually when the free month runs out. When your sub money is on the line and you have to pay or stop - that's when you real
[quote]But now i've just found it that I have a limit of 3 installs max?!?[/quote] A lot of people are saying Spore gets boring quick, and knowing this, the publisher probably figured 3 installs by the same user would be more than enough to get full mileage out of the product.
I wouldn't say there are "standard" settings but the original settings for the galaxy when you install are pretty good for a generic galaxy. It'd be nice if you could reset to that with a simple button click after you mangle them by tweaking the various parameters. PS - Love Stardock, detest their forum software. Utterly detest it. The only thing worse is the nonthreaded text based garbage that some sites use.
Yes, it's worth it. I've never quite understood how people could play games like Civ or GalCiv without the latest expansions - playing either without is like playing an incomplete (or lesser) game.
I've never built a Counter-Espionage and would consider it a waste of a tile - but that's just me. I always build a strong economy and putting a few percent towards generating agents isn't a big deal, and it's exceptionally rare that nullifying enemy agents is a problem. Every once in a great while one of them will go nuts with spies or the spy mega event will hit everyone and I'll have to jack up espionage spending for a while to counter. I'm not that crazy about the current espionag
[quote who="SanChonino" reply="8" id="1858938"]It's not Fallout.It might be a great game (although I'm betting it's, at best, a good game), but it can't be Fallout.And that makes me sad.[/quote] Agreed. Some people love Oblivion but the gameplay just doesn't appeal to me (and pretty graphics in no way compensate). Oblivion feels like an empty MMORPG to me - one with crappy gameplay and an ultra painfully slow pace. Fallout is an isometric and more of a classic ty
GD this site is slow as hell lately. This page is STILL loading after I finished typing all of this. It's trying to download a ton of little images. It's really stupid design. And once I hit stop to kill the wait and scores of images DID finally show up, my post got reformatted and obliterated and I had to reformat it. How about we add the first amendment to this: companies will use simple, effective, and commonly used forum software that doesn't suck instead of
[quote]I build my own machines, so this isnt an issue.[/quote] Same. I used to buy retail PCs (usually HPs) and could always do the basics like change/add memory, swap video cards, etc. Then I got sick of it, spent a bit of time teaching myself how to spec out PCs, and now I will only ever use high quality PCs I spec out and build myself (putting PCs together is cake, it's speccing out the parts that's the trick). [quote]Even if I did something silly like buy fro
I don't like the espionage system either. The old system was super basic so I dunno if it was enough - but at least you could gather intel and stuff without a ton of hassle. The new system is way too potentially involved. I guess some people like micromanaging agents. I guess espionage is an interesting wrinkle for the game but I could do without it entirely. Much like the 'no tech brokering' option, I could stand to see GC adopt Civ IV's 'no espoinage' option.</
I thought Black and White was overhyped, overrated, and pretty boring. I'm indifferent to Spore. It sounds somewhat interesting and it's definitely getting lots of hype, and I'm sure it'll get great reviews, but I'll be looking for objective feedback on it before I bother trying it (since a lot of the so-called review entities are more about promoting, hyping, and advertising than actually reviewing).
Huh? I play games to have fun. If I regen the map til I get a position or overall map layout I like, I don't think that's cheating. I like a map with a good spread so that all teams (me and all AIs) have some room to expand. It's no fun for me to overwhelm the AIs anymore than it is to see one AI quickly colonize 1/2 the map while 3 of them are cornered and never gew. It takes me hours to finish even a medium map - and I have about zero interest, for ex, in starting a game where I h
[quote]Enhanced Espionage~nervous twitch~ I'm dying to know what this entails lol.[/quote] WTB GC2 news. Could care less about Impulse or Impulse news. (Sorry, just saying...)
[quote]I understand you get more people flipping via the information warfare if you dont kill the farm, but unless you can flip more than you'd kill in the farm destruction...how is that a better choice?[/quote] If you have superior soldiering/tech and use information warfare you can sometimes get enough population of theirs on your side, and wipe them out so badly that you take few losses, and end up with more "invaders" than you started with (their population that joined you via infor
One of the oddest things to me about GC is how you have to genocide a planet to conquer it. When it comes time to invade it's a good idea to have a strong economy and a little buffer of BC in anticipation of the financial hit of conquering worlds. I generally get rid of structures I won't need when I take a world. If the population after invasion is drastically low, I'll sometimes dump a transort full on it and send the transport back to an established (research) world
- Using waypoints helps to simplify dealing with constructors (and any other mass ship movements). Combine with governors for more ease of management. - A to automate survey ships, W to auto explore. Double click a ship to see options like auto survey and auto explore, and to see the hotkeys for the actions. - You can scale down ship components to be practically invisible and/or place them on the bottom of ships to make them essentially invisible. (I don't entirely disagree
I prefer tech trading off because: - I dislike feeling like I'm facing collaborative team research by all AIs - I don't want to have to check every AI every other turn to try to make tech deals to combat the collaborative AI research effort - With TA, I feel like race specific techs shouldn't be freely traded (seems to defeat the purpose of race specific tech) - Tech trading/whoring is too easily abused, particularly abusing minors - I'd go so far as to say that having tech tradi
[quote]You guys all deserve a prize for patience and endurance[/quote] I'd suggest counseling, myself. :p Seems like a really odd way to play the game to me, but if that's what one enjoys then it's all good.
I got a 4850 for $150 the weekend they arrived. Joyous.
At home my PC (E6750 C2D, 3g DDR2, ATI4850, WinXp Pro, 24" Samsung) is pretty much just for gaming. I have VS.Net installed for fun but mostly leave coding at work. I remote my work machine when I do need to work from home. I wouldn't mind having a 2nd PC setup for surfing while gaming but most games are alt+tab friendly so it's really no big. Moreso I prefer a lean and clean workspace as much as I like a lean and clean PC build. At work I have 1 PC with a single 22" (a
[quote]The more snow you get in the winter, the better developers you have in that area. That's the lesson I learned from the pattern in which universities were in the top 10 for the ACM programming contest every year. If you're stuck inside from tons of snow, good time to code. [/quote] Hmm, maybe that's why there's lots of tech companies here in Phoenix. We have an inversion of that. It's great to be outside in the wintery months but now, during the summe