TheFunMachine

TheFunMachine

Joined Member # 5407987
0 Posts 0 Replies 959 Reputation

[quote who="delwyn1" reply="12" id="3677523"] is that a bit unfair to those who multiplayer , what of future dlc , will you have to have crusade [/quote] What you may need to keep in mind is that with the all the technical and gameplay changes that came with Crusade, it could realistically be impossible. You could probably disable crusade and play another version of the game with your friend.

29 Replies 96,860 Views

[quote who="Taslios" reply="2" id="3677417"] No he's talking about "THE ARTIFACT" mega event. and to claim the Artifact... capture the PLANET that is closest to it. [/quote] ... Wait... You can use the artifact? I thought it only buffed the weakest empire in the game, and nothing else.

8 Replies 35,752 Views

Hey modders -- I was wondering if any ship modder here know how the AI get those big invasion transports? As far as I can tell with the xml docs, the non- modded factions shipstyles are drawing from the same text as before for transports.

0 Replies 5,222 Views

OK. I thought I had something solid, but it turns out I'm still having the same FPS issues with extended play. Feel like a memory leak, even the GalCiv 3 isn't using more than half of my RAM when I play my game.

15 Replies 63,675 Views

[quote who="FlashXAron" reply="87" id="3676102"] MERC dlc BROKEN Also the AI doesn't buy any merc since Crusade DLC __________________________________________________________ no pirates And pirates also don't show up in the game anymore, even the messages are coming onscreen, with the above settings. [/quote] Could you provide a screens/files for this? I have seen the AI using mercs and plenty of pirates.

190 Replies 471,609 Views

[quote who="delwyn1" reply="9" id="3675843"] regardless they use words join humanity's crusade this implies there is a campaign which breaks the trade and standard laws , which CLEARLY state you can not put an advert or selling pitch which says something or you can do something and when you buy it you can not this is a clear breaking of those laws [/quote] Ah, no -- you would have to engage in some serious mental gymnastics to get those words to fit your argument

11 Replies 32,735 Views

Can anyone shed light on the xml side of ship designs? I've been asking this question like a pain in the ass for a while now, because I have two xml doc derived from the base game, modified to incorporate my own ship designs so that I could have a ships set listed in game, and have a more seamless experience with my custom faction. I would really like to know, for modding's sake. It has been a big part of my time with GalCiv 3.

35 Replies 124,569 Views

Yes, check out the videos. Also, the community can be very helpful -- just say you're a new gamer and have some questions. The game as it currently stands is pretty easy to understand once you understand a few basic concepts and get your head around the initial info overload that every 4x pretty much has. Although the fundamentals are going to change with the release of Crusade soon. Exciting times -- I'll have to relearn the game pretty much over again :) </

14 Replies 175,852 Views

I cannot pick any one feature that does it for me -- as whole piece of design, Crusade is taking GalCiv 3 to the next level in a way that I was not expecting. The sheer number of changes and new features is quite staggering, really. I suppose, when I get down to it, the entire redesign of the economy and balance is what I am really looking forward. The game as it currently stands turns into a player fueled snow ball, and decisions gradually have less and less consequence and therefore s

23 Replies 159,173 Views

[quote who="Go4Celerity" reply="7" id="3668999"] Quoting TheFunMachine, reply 5 https://remnantsoftheprecursors.com/2017/03/01/9-ways-that-4x-ais-disappoint-us/ +1 without taking up 7 acres of thread reposting the article a forth time. [/quote] Whoops! Hadn't re

10 Replies 10,639 Views