admiralWillyWilber

admiralWillyWilber

Joined Member # 3604084
52 Posts 665 Replies 2,108 Reputation

Gunathor can U rank all 12 races to which 1s r better so I can kn ow which 2 to take off the game. The Korath Drengin and Yor do have similar playing styles I also heard that their r 4 Ais 2 r broken can U tell me which races have broken Ais

298 Replies 923,933 Views

Is Dw an Turn based Teck researching space civilization stradegy game I was thinking of Ai wise wouldn't U implement the same stradegy for the Yor who doesn't have a viable economics so the other option is a farming stradegy where the Torians have a Super breeder which incourages u to have a farming stradegy with the harvester to encourage a farming stradegy to raise money meaning that the Ai should be the same or at least similar They should also consider using

28 Replies 32,145 Views

I just bought Galactic civilizations founders elite edition and it didn't even let me download anything was it supposed to do anything

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I edited my reply I am lasy as long as nobody was going to say anything I was going to do it that way now I'm going to punctuate from now on.

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[quote who="Gaunathor" reply="6" id="3403737"] Parking a lot of ships in orbit of your planets, in order to defend them, is a waste of money. It's better to use a handful of small fleets to destroy any incoming transporters, and use the main fleet to attack the enemy. For this to work, however, you need to know where the enemy ships are, and where they are heading. If you don't have Eye of the Universe, sensor ships are the best way to do this.[/quote] Actually the

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[quote who="Gaunathor" reply="141" id="3405373"] How did I make the Yor tech tree more generic? Could you please explain that? I haven't really had time to play the mod yet but this was really in defense of the fact he was suggesting changing the farms to be more like the Yor even after U said this was not a good idea. I've actually been reading your posts for Autum twilight that takes a long time and just got done. But in the Vamilla game it is pretty generic.

298 Replies 923,933 Views

I forgot one thing the Jagged and the other ie random events. The Jagged starts out with an empire that sucks up to much money they should start upgrading based on an economic stradegy including building the economic super projects since they start off with all the techs there should be a lot of these talk about sweatening the pot for invasion in the end more wonders The other Ai's should be mad and want their planets back either by considering buffer stradegy or going for the best planet

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Thanks Mottikhan I'm going to try for the Alpha version. I'm now going to drop ideas on what I would like to see added in galactic civilizations 3. In regard to multiplayer. There's a couple of things I want to see besides multiplayer. I would like to see a hotseat option. What this is a multiple players on 1 computer taking turns. I've only seen this idea in civilizations. I would also like to see it hear. I also would like to have networking option not just online, a

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[quote who="Tiokon" reply="110" id="3366150"] EDIT: LOL I just saw that the post right in front of this replies to the morale+food idea. It still seems like it might be worth pursuing considering how much trouble population growth and morale causes the AI. --Could farms be made to add morale as well as increase population? I think the Yor already do this in vanilla or some mods. Gunathor already mentioned that the reason he wasn't going to add moral

298 Replies 923,933 Views

Yeah I noticed a cheaper option to can U tell me the difference between the two and how each one affects your idea differently by contrasting and comparing them.

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I relly thought everyone would be excited to battle against or for the Yor

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[quote who="Gaunathor" reply="25" id="3402846"] Well, you said that the Yor don't have units that increase the economy. Freighters are the only units in the game that do this, and everyone has access to them. I was just correcting your mistake. As for freighters not being a good replacement for Stock Markets, you're right about that. Trade is pretty weak, even after the improvements Stardock made in that regard. Still, it's better than nothing. What I meant is

29 Replies 53,582 Views

Thanks Mottikgan I don't have $100 laying around, but that sounds like a good investment. I would still like to hear ideas from everyone hopefully people will keep contributing, but that was my main idea was to send a message ti Stardock to either make a new turn based tech based space stratdegy game or make a new game of Galactic cilizations Toa is a good game I was just saying its time to come out with a new one every attempt stardock comes out with a new game they r confused what type

28 Replies 32,145 Views

Well I've wondering still having problems with the Ai not building bioldings one of the things I thought of is maybe the Ai puts a number on the Techs which is in a order of research and maybe the Ai puts a number on units. I know that u r not a programmer but litterally and object on the game is also an object with a value to the computer so this means there's a database somewhere with these objects somewhere now if u can get a copy of these numbers to look at maybe a database in a m

298 Replies 923,933 Views

[quote who="Gaunathor" reply="21" id="3403982"] The only way of getting Dark Avatar without internet-access is the retail Gold Edition. Which means, that you also had Dread Lords. Still, without the ability to patch the game, you were missing out on a lot of improvements. Especially to the AI. But at the time I didn't have the internet or could I have imagined the difference it would make Quoting michaelwhittaker, reply 20I would recommend replacing the Kora

23 Replies 30,915 Views

I agree with better modding ability I thought the editor was limited in that it didn't let u make more races to include on the game I noticed it didn't let u load techs from other tech trees I also it was very rough on that it didn't really let u control the size of the map what I am really talking about is specifying a larger map than imense I also would like to add more players wgat I am talking is like a poll of all the Techs and units on the game to modify tech trees I also th

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So to start off U feal that a challenging game is less important that a complex game. I've played both games a lot before I found the ultimate edition. The first game I played was Dark avatar. Then the game degradaded until my Dark avatar couldn't work anymore. I had lost the Cd; so I couldn't reload the game. I didn't have the internet at the time, so I never registered the game I efectively lost the game. The only other option I had is to find the Dread lords expansion vs th

23 Replies 30,915 Views

[quote who="Gaunathor" reply="9" id="3303505"] No, but they can work under specific circumstances. They just need enough habitable planets within their influence at the start of the game. If that is the case, they can build up a strong enough base for a military, and eventually conquer all the worlds they need. Getting enough planets for the start, however, is the problem. I ran several tests, and Common Stars, Occasional Planets/Habitable Planets and Loose Cluster seem

298 Replies 923,933 Views

[quote who="Gaunathor" reply="4" id="3403532"] Unless you have the Eye of the Universe GA, you can't see where the enemy ships are under the Fog of War. You need sensor ships in order to found out where the enemy ships are.[/quote] I realised that u did not ask that question, but I still don't understand this stradegy. Is this because he's not using any defense this would be hard to understand if u r only playing the Yor. First of all the Ai declares w

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I was actually talking to Kanij actually but my responce actually did include what u said. Mainly because Fsrk avatar is the easiest of the games because of a lack of a challenging Ai. Why r u not playing the more challenging Dread lords or why do u not go to Twilight of the Arnor many of the Aspects r the same for most of the races what u lack in ability can be made up in Tech, but in Twilight of the Arnor the Techs are different so it would be alittle harder with different Techs with the Th

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I got to assume U R playing twilight of the Arnor since it is the latest one your using. Since U R talking about war this will help it at least give u breathing room In the beginning Dark Avatar is not a bad idea though. If your plauing Dark avatar I would try the Altarians they r the most powerful on the game to my opinion. I sill back a stradegy of as many colonies as possible I would pick creativity at the beginning of the game. I would also trade for research and economic treaties as soon

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Ok I wrote a general guide that noone has read keeping in mind that I'm trying to explain a basic stradegy can U read it and give me advice on basic stradegy

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I read DiveWrath stradegy guide I thought it was really good on the differences of the different races, but not being able to play any race stradegy. So he inspired me to write a stradegy guide. This is meant to compliment not to replace, but I would suggest reading mine first playing for awhile this is good with the terrans or torians but the krynn altarians korath or drengin work too this doesn't work this way for the Yor though Then go read the guides for the most part with some modifi

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Two reasons I would use Dark avatar to learn the game. First the Ai is easier I would recomment Altarians to start off witth because they seem to be the most powerful to play with. The best 2 Ai's r the Krynn and the Korath sp if u need it easier to start off with minus theese 2. All the techs r the same so u don't have to wory about specialised techs untill u get used to it. Dread lords is harder than Dark avatar, but the main reason u would consider Dread lords is the lack of specia

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Well my question is why I never played a game where I could not see the enemy coming my problem is ignoring the enemy for a more important reason like colonizing. I usually put only one sensor on a survey ship instead of scout ships I do this to get more colony ships out there. I have made survey ships that will survey or explore the whole map so this is not an issue of range so can U explain the logic of this

8 Replies 14,872 Views