It is more or less true when I play Oak...
Zamzoph
Fair enough, then, if you left with your ally's consent, although I will continue to suspect that you departed more for reasons besides lag troubles. I must correct you, however, that even though a variation of "your mom" is my common response to many statements, "vagina" is not of my usual vocabulary. And I very much will enjoy my broken class, thank you.
[quote who="uberShade" reply="6" id="2262758"]Yeah, at least Crucible doesn't have the artifact at the base. That's actually how we won after an hour of 2 Regulus spamming mines in front of their last fortress- they tried to get artifacts.[/quote] Gawd, I remember having a Conquest Crucible match that was prolonged to 50 minutes because the other team just had ONE Mining/Marking Regulus (and a Tower Rook). The only reason why my side managed to finally break their final lin
[quote quoting="post"]It is tedious to alt-tab out and look up the players on my team and their team to get an expectation of whether I will be wasting the next 20 minutes of my game playing time.[/quote] Solution: Play in windowed mode.
Hi, Porkus. I'm one of your opponents that had sim speed 4-5 pretty much from the very beginning. Although you never asked during the match (you make it sound like you did), I'll have you know that I am from the US. I believe, however, that you are exaggerating how bad the lag situation was. While it is true that the match wasn't running at a frame rate that we all would have preferred due to the cross-continental connection, I think that your claim that it was "imposs
I don't have much to say except that OP's message is oddly poetic...
I don't recall him using minions in my match with him, although he definitely had the Cloak of Night general favor item. Also, he was very insistant on keeping a mid-portal in Ziggurat under enemy control so that he could farm two lanes at once, which ended up getting him five levels over the other guys. I admit that he made me curious to try out the QoT, myself, with varying amounts of success.
I have a couple of other ideas for options concerning health display that ought to be simple: 1. Always show absolute numbers for your health and mana bars rather than only showing on mouseover 2. Always show the mini health bars above demigods' heads rather than only showing on mouseover Another idea would be to have another HUD item (similar to the one that displays citadel health in Conquest) that shows the health for all demigods. It could be real