Doesn't sound like the sort of thing I'd enjoy, I like the resource side of games. Seems like all the ones that had any resource management are being changed though - supcom is to have a simplified economy, C&C is to have no economy (if I've read the OP correctly), DoW2 had no economy...
aeortar
What? oh, right...they're both good! I just hope that the increase in market share of online distribution means the non-sale prices will finally start to come down a bit - atm I find it ridiculous that it costs more for me to buy a game online (when not on sale)+download it than it usually does to buy the retail version.
[quote who="SpardaSon21" reply="37" id="2527380"]Okay, let's say I make a FPS. How should I make it marketable to female gamers?[/quote] Maybe that's your mistake right there. Why are you assuming that the FPS will be as attractive to female gamers as to men? to go for the overused stereotype, with films men (are seen to) like the action ones with lots of shooting+violence, while women (are seen to) like the romance ones with relationships and little/no violence. So in game term
[quote] I get conflicting reports about this on various forums. If the DLC phones home to check legitmacy, and there is no server to verify, it doesnt' really matter if its already intalled, it won't work. [/quote] With DA:O I always thought I had to be logged in (/online) with DLC for it to work. This is because I'd frequently be prevented from loading a saved game and get the message that I had to be logged in because my saved game had DLC in. However after being told that you could
[quote] Casual games don't do anything but pollute the industry. Making crappy games that appeal to a large audience doesn't do anything but expose more stupid people to videogames. [/quote] That means they're a good thing. The more people "exposed" to videogames, and the larger the audience, the more money there is in videogames, which means companies can make more money producing videogames, in turn leading more companies to produce games/existing companies to produce more, and be a
I find myself struggling to believe the Q&A: [quote] What if Ubisoft decides not run these online services in the future? Will my game stop working? Ubisoft is committed to being a forerunner in providing new exciting online service. If any service is stopped, we will create a patch for the game so that the core game play will not be affected. [/quote] As if they're going to release patches for (theoretically) a hundred games when they're about
My biggest issue, which that article hopelessly failed to realise, isn't the problem of me not having access to the internet (although that is still an issue), but of the company not having access to the internet, that is, of the servers going down. If this actually happens (the DRM, that is) there's no way I'm going to buy their games again unless I can get them ridiculously cheap, because I want to know I can play my game even if the company goes under the day after I've bough
Looks like I made a mistake with DA:Origins - I'd frequently got an error message when trying to load a saved game saying I had to be logged in as it used DLC (and so assumed it meant just that), but it seems I only get this message when I'm actually online+logged in, and it lets me play fine offline. [quote] @ aeortar: di
The feature I'd like to see most is probably the first one (and it looks amazing) - the second one seems harder to achieve and more impressive, but I just don't see it fitting into games that easily.
Where I live unless there is some special exception made just for games, the EULA contained in a box is void - I make the contract to purchase the game at point of sale, and anything made subsequent to that in respect of "past consideration" (my purchase) is null and void and so shouldn't be enforceable. The problem is I just can't see people bothering to take a game company to court in an expensive action over a game that doesn't cost that much. It still makes my blood boil whenever I see th
The resource system was good and made a nice change from your typical RTS. Sure it could've been improved a bit (with a boost to the storage system, in particular power storage), but I'd much rather that than seeing it become like every other RTS out there. I might still buy supcom 2, especially if it gets good reviews and is at a low price, but so far almost everything I've heard has been negative - worse (sounding) economy, more restrictive looking maps, forces you to use steam (not
I prefer DoW1 to DoW2 myself, although both are good. For DoW1 the Tau are my favourites (with space marines coming in second and necrons third) - I like being able to mass long ranged units and kill most of the enemy before they can get a shot off. Necrons meanwhile are fun as a complete change of style, and a very powerful commander. My least favourite are the imperial guard - their core infantry units are really weak, a pain to micromanage, and lose strength
[quote who="Nesrie" reply="45" id="2469027"] Quoting ZehDon, reply 44I certainly understand your point, but looking at the Digital Distribution services currently dividing up the market, how would you suggest they change themselves to better suit their female demographic than the stereotypical, and not very realistic, 'Hello Kitty' skins and The Sims content? Right, it's comments like these that show just how sexist the gaming community can be. You think all women who pl
[quote] I don't think MS can really compete. They have no exclusives. [/quote] The advantage MS has is certainty that if you buy a game from them in 10 years time they should still be standing. You can't say that with as much confidence about any of the others out there.
[quote] So you are saying that nudity and sex scenes do not influence behavior, but depicted violence does? [/quote] Actually he's saying the opposite... [quote] how many times have you heard about somebody watching a violent action movie, then going into a killing rampage? and conversely, how many times have you heard about a couple watching a porn movie, then having sex? [/quote] Ok lets compare a horror film and a romantic film, the first with strong bloody violence
I simply can't understand it myself. I'd have thought that between love/nudity and hate/violence I'd much rather my children were exposed to the first instead of the second. I'm much more concerned about a computer game that would let my children go around shooting people, hacking at them and spraying blood everywhere than a game that would expose them to nudity. When I hear of the fuss made by some people over sexual content in a highly violent game, I shake my head in disbelief - do such pe
Baldurs Gate 2 and Deus Ex for me - two truely outstanding games that are still great to play even now. Neverwinter nights meanwhile was great if you wanted to build your own RPG (although the core campaign didn't come close to the heights of BG2 IMO).
[quote] The singleplayer is not highly mentioned because it's average... not very weak [/quote] Good grief, you've written so much over a pointless semantics?! I'll summarise for you: P1: NWN: Strong multiplayer/mod creation, weak single-player P2: Good multiplayer/mod creation, average single-player You're effectively saying the same thing as Bingjack, so why are you so desperate to disagree? Anyway I'm just glad to hear they've announce
My biggest concern with this game is EA - given Bioware's track record I'm fairly confident the game itself will be good, and come with a nice editor. My concern relates to EA and drm restrictions, which will probably affect if I buy it. Disk check? fine. Online (1-off) activation? Fine. Frequent and/or constant online checks required to play single player? Not fine; Restrictions on the number of installations? Not fine. Basically if I can use it when+where I want, i'll be happy.
Am I right in understanding you need to be connected to the internet constantly while playing, as opposed to connecting to the internet say to activate the game, and then being able to play it from then on without needing internet connection? If so, I just don't understand it - I mean they eventually realised that needing internet connection every 5-10 days for activation was a bad idea, and now they've gone about 100 steps further and required it constant at all times?! I mean online
What I want from an OS is something that will work - i.e. will be compatable with the various programs and games I choose to run. Unfortunately it sounds like google is pitching this OS at those people who don't care about such things, so I doubt it will prove any real competition to MS - my only hope is it acts as a small incentive for them to improve on windows more than they otherwise would.
My favourites (based on how long I played them and how much I liked them): 1. Warcraft 3 2. C&C: Yuri's Revenge 3. C&C: Zero Hour 4. Dawn of War/Dark Crusade 5. Rome: Total war Honourable mentions: Sins of a Solar Empire (wish it could've had a single player campaign) and Tiberian Sun (great fun, even if a bit dated)
I've still gone back and played tiberian sun(+firestorm) from time to time, but the original C&C+Red alert are too aged for my liking for me to want to replay them. If you're intending to play them all, I'd play them in order of age though, since once you're used to the fancy new graphics you'll hate the old ones even more (not to mention there will be some gameplay features that you'll be used to on the later ones that will be missing on the earlier ones, making it even harder to adjust)
Back in time - easier to reflect on past mistakes and how they could've been avoided than to guess at future ones and how to position yourself to benefit best. Also going forward in time could potentially mean aging more (depending on whether it's a 'fast-forward/rewind' or a 'time-jump' movement, hence meaning less time to live, or conversely more time to live if you go back in time. The knowledge of future events from going back in time is also incredibly valuable - you could make enough mo
If I buy a game, it's for the game rather than the 'frills' like a fancier box, a nice manual, a poster, etc. If I want that, then I'd look for a special/limited edition version or something. If I forego all of that however, I can get the game for significantly less, meaning much more enjoyment for the money I've spent. You're comparing a game now with a game before, but several big differences: Firstly, costs+quality - your average 'AAA' title now will cost more to make than