[quote quoting="post"] Hello, I own the original game from 2008 and have not played it since about 2011. I have two primary questions. Is there a way to move the game into the Steam platform or will I always launch it and play it on its own? Is there any advantage to owning the original? I guess what I am asking is if the original is required to play the Rebellion expansion, or is that considered its own game? Is rebellion the most updated version of the game
GoaFan77
[quote who="tjimagineer" reply="1092" id="3774830"] Are pirate bases not supposed to be captured. As my fleets are dying in seconds after arriving. Any advise? [/quote] The mod only adds a few units to the pirate base, such as some defense platform, mines, and a "Pirate Captain" capitalship. This will make it a bit harder to take, but it shouldn't be a huge jump in difficulty from vanilla. What kind of fleet are you using that is getting killed? Worth noting if you c
The galaxy forge for Rebellion is located in the steam install folder. The one on this website is for older versions of Sins.
https://www.moddb.com/mods/star-wars-interregnum/news/the-new-republics-arrival-is-imminent
Sweet! [e digicons]:grin:[/e]
Got to be something else going on, you can definitely have one material.
It's not control shift. It actually three keys. [Ctrl]+[Shift]+[.(Period)]
[quote who="Vangreal" reply="556" id="3750238"] Is there an up to date unit list for the Star Wars Factions? That includes units and their abilities, etc? Got a few friends wanting to try this but they are a little lost on unit selection, a resource to direct them to would be awesome! I found this one for Ascendancy, but I think I like Interregnum a bit more. Anything we can copy? Lol <a href="http://thrawnsrevenge.com/wiki/index.php?tit
It's hard coded for the Titan entity. We don't have direct access to the lower level code as modders that controls this behavior.
The only ships that are limited to one are titans. There is no way to give that behavior to a capitalship (at least without a lot of ability shenanigans). A faction can have up to 9 titans however, and the player must choose 1 and be unable to build any more titans until it is destroyed.
There has only ever been three races. Rebellion split each race into two subfactions, which are further specialized. Mods of course have added a ton of new races.
You could still email Stardock support. Not sure if it will work, but it's worth a try. Also they've had the latest version, Rebellion, on sale on steam for pretty cheap or even free on Humble bundle once, so its worth keeping an eye out for stuff like that.
Back in the day, you would have registered it with a service called "Impulse" with the key you had to get updates. If you did so, you can redownload the game from the Stardock store. I see you are posting on a new account though, so you would have to login from whatever account you had then (might not have been aware it was a Stardock account). I assume if you still have the key somewhere, you could still register it, but I'm not certain on that. I want to say it was on the instructio
Just for future google searchers, you can download old copies of Sins previously registered through Impulse through the Stardock store website. Currently this is the URL. https://store.stardock.com/myaccount/products
I mean the Visari are an insectoid race. I wouldn't say its not fitting exactly.
You probably have some planets that are in the wrong stars, or you have solar systems stacked on top of each other, or something weird like that. When you create new planets, it makes them in the star system of the solar system you clicked in. Even if you move it to where another Star is. Likewise, Solar Systems will always be on significantly different points on the Z-axis, so having star systems overlap each other will always have somewhat unpredictable results.
Star Wars Interregnum Alpha 3.4 is now released. :D
Enhanced 4X Mod version 1.85 released.
Ironically, now that the 1.94 update has come out, this issue should now be fixed.
I'm afraid you cannot add the same purchase levels mechanic to titans. You can however make a custom ability that costs resources that a specific amount of XP to titans. Perhaps you could add that ability to the titan factories and it would be pretty similar, the titan would just need to hang out by the factory for a while if you want to purchase levels for it. Note however that titans keep their levels when killed, so this could make even vastly more powerful than they are now.
[quote who="WardenWolf5549" reply="1086" id="3741107"] . . . so you're not even bothering to fix it for the current patch when there's no ETA on the next one. [/quote] With the beta out I'm sure it will be soonish. And it's not that simple. I have not updated because 1.93 broke some features of the mod beyond what us modders could do to fix them. Rather than remove content for a few months, I would rather tell people to revert to 1.92 for now and wait until 1.94 to r
[quote who="WardenWolf5549" reply="1084" id="3741016"] 1.841, Pirate Captain causing crash. Can sometimes be avoided by scuttling him. [/quote] It's a problem with Rebellion 1.93. It tried to be backwards compatible but a few things are still broken. For the best experience I recommend reverting to Rebellion 1.92 via the steam betas tab if you can. There will be a new version of the mod when Rebellion 1.94 comes out.
It's broken for everyone. Fortunately there is a fairly doable work around until it is fixed in the next update.
Rebellion is the main one you need. It contains all the content of the previous Entrenchment and Diplomacy expansions (AKA Trinity). There is some additional DLC for Rebellion, but they are relatively minor and you can play multiplayer with other Rebellion players regardless of DLCs. You can get the ultimate addition on Steam, it includes the first 2 DLCs (Forbidden Worlds and Stellar Phenomenon), but not the very latest one Minor Factions, which came out in December.
It's a known bug. Hopefully they can fix it for the next update.