Yes. Smurf-stacking was the single reason that I stopped playing this game online. It was impossible to get a balanced game. That was the main reason I left, but before I did, I saw plenty of new player getting harassed and accused of being smurfs. How many of them actually were smurfs, I really don't know, but it's safe to say that such a greeting from the community drove off a number of new players. I'm glad that smurfing isn't as prevalent as it was before,
milo896
I thought your review was good, WarlokLord <a id="ctl00__Content__LinkAuthor" class="Article_Author hand
From what I've observed, a BotS build ends up increasingly stronger mid- and late-game. Any particular reason for BotF in this build?
TB's voice is the only decent thing about him! Don't nerf that too! [/sarcasm]
It'd be nice to have something done about smurfing. Smurfing is why I quit playing this game online. It ruins the experience. The suggestion I liked most was to have the player's Impulse account displayed in the profile of any Sins player profile that they create. Crusader_Antonious
It's not a shabby skill by far, but the shatter damage is lacking when you consider the mana/micro cost of using all 3 skills, in addition to the fact that all those useful debuffs are consumed. On another note: gkrit, could you please include Sorian's fire TB autoattack fix?
[quote who="abuggeredhedgie" reply="8" id="2474633"]Why don't you make it so that Cold Aura could be "shattered" with Deep Freeze...[/quote] I really like this idea. 975 dmg on a single target at lvl10 is only meh. I really think shatter should have the potential to do more damage because of the heavy skill point investment and mana required to pull it off.
I started experiencing a strange error today. I'll join a game and everything is fine. After the host launches, I'll see a loading screen with an "empty" in-game UI overlayed on top of it. The game stays at the loading screen, and I have to use task manager to end close Demigod. A few other people in multiplayer have also been experiencing this. I just tried a skirmish to test, and the same thing happened. The game was working fine last night. No updates of any kind or new pro
[quote who="DirtySanchezz" reply="3" id="2434090"]There must be a list of these Alt+ characters somewhere on the 'Net.[/quote] Googling "alt codes" or something similar will give you several hits. I've found this one to be useful in the past. http://www.alanwood.net/demos/wgl4.html
Whip, That isn't a font, it's a special character that wasn't included in whatever font Sins uses. The box that you're talking about is the computer's placeholder character that it uses when it doesn't recognize a char code. Pretty much any high-numbered alt char will result in an empty box. Off the top of my head, 00115599 results in a .
I wasn't aware of that. Since some items give +minion damage, or HPS, or dodge & etc, I always assumed that move speed was also a seperate mechanic.
Thanks for your input, guys. Especially for that playstyle advice, Rawr. I know that's another area where I can use improvement. A few questions: [quote]Swift anklet is great for making your minions faster...[/quote] Anklet says that it gives a 15% speed boost, but doesn't mention minions at all. Does it give the boost to both your DG and minions? (If so, that'd be nice to note in the description >_>) [quote]Your style howeve
I just had a 2v2 pantheon game on Zikurat. Me and Reg vs two minion vamps. It was a tough game for a while, but we won in the end. I would like advice from experienced Oak players to help me improve my build/strat. I'm still learning him. I have two builds that I switch between, depending on my mood/opponents. First, minion Oak: 1. Penitence 1 2. Divine Justice 1 3. Ward 1 4. Penitence 2 5. Surge 1 6. Ward 2 7. Penitence 3<
I don't know. Each race already has its own culture bonuses, as well as the luxury of repair platforms/turrets/hangars (not to mention factories and starbases!) when defending their own gravity well. I don't think the defenders need another advantage.
These are some good ideas. Perhaps there could be two levels of Tactical Raids - individual planet, and empire-wide. An empire-wide attack would, of course, be a hugely expensive undertaking. I'm not suggesting a simultaneous attack on ever planet, of course. Perhaps 3 or 4 large pirate groups would attack separate planets, destroy the targets, and then continue throughout the target empire until they are either destroyed or accomplish their stated goal. <p class="MsoNo
[quote quoting="post"]Will having Entrenchment be required as a prerequisite for installing Diplomacy?[/quote] Yes, Entrenchment is required for Diplomacy. [quote]...This micro-expansion will require the full versions of Sins of a Solar Empire and [u]Sins of a Solar Empire: Entrenchment[/u] to play.[/quote] https://forums.sinsofasolarempire.com/?aid=363756
I'm coming from Exterm123's perspective myself. The focus of Diplomacy seems to be adding non-combat oriented depth to the game. To me, shady deals are definitely included in that. Steps should be taken so that the mechanics aren't abusable, of course, but my opinion is that a diplomacy-oriented expansion without dirty deals would lack a certain authenticity.
You make a fair point. Perhaps a new mechanic could be added, where your empire takes X amount of time to fully subdue the population of a newly conquored planet. You would be unable to sell the planet, and your upgrade options would be limited, until the planet was fully under your empire's control. I'd assume that the timer would be based on the amount of each empire's culture in the grav well. I think it would be cool to have racial modifiers, though. For example, cross-race occupa
Here's how I see it. Even if this were true, which I doubt, we have no real information about what features the beta actually *does* contain. "Total rehaul of the diplomacy system." That sounds all well and good, but it's nothing concrete to work with. Posting feature suggestions and talking them out is really the only thing we can do at the moment, since the beta isn't released, and we have nothing to go on.
[quote who="itsmevic" reply="32" id="2373112"]QOT the worst you say?...lol, not by far my young paddawong. She is probably one of the best. (If you need to ask why there is no help for you.)[/quote] Uh, why? xD Seriously guy, show us some numbers. LE, UB, and heaven help us, even TB have given me more trouble online than QoT. Shield is annoying, yes, but not amazing. It also doesn't scale very well.
Great ideas to make siege frigs useful again.
I think a lot of this could be accomplished via a simple menu that allows the host to enable/disable certain aspects of the game. The old Mechwarrior 4 games had a feature similar to this for multiplayer. The host could, when setting up his game, choose to ban certain weapons, equipment, and mechs. The restriction settings were shown in the server info page. I'd envision this type of thing in Sins in the following way: the host would be able to access the "restrictions"
[quote quoting="post"] Possibly even pirates, after bombing a planet dead in a raid, could gain ownership and set the planet up for sell to the highest/quickest bidder. [/quote] I like this bit in particular. Pirates really need to have some depth added to them. This idea is in tune with the diplomatic focus of the new expansion. I would love to see us given the ability to sell not only planets, but also ships, resources, technologies,
Lots of good ideas there. I'd like to expand a little on one in particular. [quote quoting="post"] ...the player should be able to set up a target planet for the pirates (including allies)... [/quote] I'd like to see some more specific options than just "attack this planet, and we'll give you X credits in return." The raid types you mentioned are a good idea. What I'd like to see, in particular, is the ability to say "destroy all the research labs," o
[quote] 8.) Regulus 2.) Queen of Thorns [/quote] Um... what? Have you even played the game online?